Open Net Battle Engine
@OpenNetBattle
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I'm coding an online BN client that allows custom content with the end-goal of putting it into a real PET case. I do NOT accept donations, bribes, or blackmail.
Undernet Area 4
Joined September 2019
At some point in time we all wanted to have our own personal net navi. Well, early christmas has arrived for us fans! Play Bezerk Bits - an idle action game where you customize your own virtual buddy (B.I.T.) to battle on the internet. Decorate your home page, gain abilities,
store.steampowered.com
Berserk B.I.T.S is an idle-rpg, auto-battler, chip-collecting game that runs on your desktop. Let your B.I.T do battle and collect items. Collect rare chips and build your deck! Customize and Level...
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Don't forget: v2.1 early releases are already out for test drives in the community discord. Besides awesome battle rewards and server mini-games, battles also come with new tiles and other long awaited combat features! #battlenetwork #gaming #MMORPG #fangame #indiedev
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Get into the 2.1 backport release early! Check out all the new features ported back from 2.5 to 2.0 engine. All your mods and are compatible! Your servers get new upgrades!
(1/2) v2.5 features are stable and are now retroactively added into the v2.0 engine. This "backport" effort features: - custom battle + server UI - battle rewards - particle effects - PVP fixes - Server-side player input Visit the discord to get the early builds. Website soon.
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It's not enough to say this in a single tweet. To those who have contributed positively towards ONB- whether directly in code, indirectly through tooling, as a part of the cool community, by sharing creations, etc. -a proper website will list attributions. ONB website soon.
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(2/2) Huge thanks to our ONB friends and @alrysc for such a super cool collaboration. He's helped retro fit v2.5 engine features into the v2.0 engine. The website will include a 500+ changelog dump of everything to expect in the v2.5 release- and when to expect it!
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(1/2) v2.5 features are stable and are now retroactively added into the v2.0 engine. This "backport" effort features: - custom battle + server UI - battle rewards - particle effects - PVP fixes - Server-side player input Visit the discord to get the early builds. Website soon.
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Copying an open source project and calling it yours is sad. If anyone is going to do that they should do it out of a personal joy. MMBN got me through a lot in my childhood. I had to grow up fast. It inspired me to learn comp. sci. And so I gave "it" back to the world with ONB!
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no way 😲
Phantom of the Network gave us the Cache Giga chip, along with CacheEX. But what if a CacheSP existed... Unboostable, some attacks won't happen depending on the field. A lot faster to make thanks to @k1rbyat1na's efforts in porting PoN bosses and chips to ONB ahead of time!
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you wish I was kidding when I said you can do anything here's me exporting easymetric geometry straight to minecraft with a single click
easy isometric pixel art is still coming... with a ton of new features! create anything with easymetric soon on @aseprite
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I felt it was important to share so that those who need to know this knowledge may start to think intentionally about the possible positive interpretations to help improve their online experiences and IRL experiences.
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The internet is home to many growing up in the modern world but reading comprehension & reading interpretation is concerning. The choice (yes choice) b/w positive interpretation and negative interpretation is hard to discern when the reader hasn't experienced differently IRL.
It took me quite a long time to realise "You can do better than this" is a sign of respect, not condescension.
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