OnPoint Studios
@OnPoint_Mocap
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#behindthescenes of #motioncapture & #virtualproduction // insights & news from the industry - #unrealengine, #metahumans & more
Berlin
Joined June 2022
We are a #Berlin based studio offering full #performancecapture & a variety of tools for #virtualproduction. Constantly working on new techniques to get the best possible results for every project. Our possible solutions include pre-visualisation, #remote capture & live services.
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FMX was a huge success! We loved showcasing our mocap tech and collaborating with OptiTrack & OnPoint. Thanks to everyone who visited us at booth 2.7. We're excited to keep pushing the boundaries of motion capture. #FMX #mocap #StretchSense #OptiTrack #OnPoint
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The FMX - Film & Media Exchange (#FMX2023) show in Stuttgart, Germany may be over but we had a great time sharing how our precision #MoCap system benefits animators. Until next time! And thanks for teaming with us, @StretchSense & @OnPoint_Mocap! https://t.co/shyhVy19ra
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Come by #FMX2023 booth 2.7 and see our #MotionCapture system featuring PrimeX 13 cameras, StretchSense #MoCap gloves and collaboration with @OnPoint_Mocap.
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Starting Tues. Optitrack, @StretchSense & @OnPoint_Mocap are partnering at #FMX2023 Booth 2.7! Come see our full Inverse Kinematics solver, integrated & precise finger solve, & unique gameplay with beautiful renders. Play our Track N Smack game! Register https://t.co/IyEJBopld5
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Join us at #FMX2023, the Film & Media Exchange, in Germany April 25 - 27 as we team with @StretchSense and @OnPoint_Mocap to demonstrate precise #MoCap for animation. Register now. https://t.co/IyEJBopld5
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Check out this video from GameOn presenting the new era of game development: "No Motion Capture" 👀
WORLD PREMIERE: Game On is proud to launch a new chapter in video game development. Ahead of its time, this forward-thinking offering is paving the way for a new era of possibilities. #gamedevelopment #videogames #gamedev #thefutureisnow
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Everyone loves a new #MetaHuman announcement! Believe it or not, our iPhone demo was entirely live 🤯Well done to everyone who helped make that a reality ♥️🥳 Keep your eyes peeled for the release!
📣Introducing MetaHuman Animator, a new feature set that enables you to use an iPhone or stereo helmet-mounted camera to reproduce any facial performance as high-fidelity animation on #MetaHuman characters. Watch the live demo now: https://t.co/GdVUSNS6MQ
#GDC23
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We're thrilled that our #MotionCapture Studio @OnPoint_Mocap is celebrated in a @Golem #article 👏 #MoCap has countless invaluable applications, including in the #music, #gaming, #film, and #sports industries, as well as for #fashion 🦾 Read the article:
golem.de
Spiele, Filme und mehr: Motion Capture wird immer wichtiger. Golem.de hat sich von der Berliner Firma Nexr den Stand der Technik zeigen lassen.
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Some performances can obstruct markers from the cameras, which reduces the quality of tracking data. Our volume has a higher density of cameras than usual. This ensures accurate tracking - perfect for live events but also any other projects as it saves time for postproduction.
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From markers to movement - with maximum precision! 🔍 These images visualise the line of sight of the infrared cameras in the mocap volume to a particular marker on the performers body. The more connections, the more reliable and accurate the positional data will be. (1/2)
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How is #virtualproduction changing the film business? See for yourself in the upcoming seminar by @ErichPommerInst! Our head of Virtual Stage Marian Woller will give you a narrated demonstration as we link live to our studio showcase. 28/03/23, 2 pm https://t.co/cCqKE0QMEe
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This is getting out of hand! Now there are two of them! This is a part of our showcase to illustrate how we can utilise technology to seamlessly blend the actual & virtual worlds in real time! What fictional characters would you bring into the real world if you could? 🤔
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Interacting with a flying puppet using passthrough on the @MetaQuestVR Pro. This one is particulartly fun and satisfying! 🙌
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#Throwback to our #livestream with @PanPotOFFICIAL🎧🎚 This #mixedreality event was streamed to #Twitch where the audience could see them in a virtual environment we called the "Rave Cave", and had the possibility to interact with elements of the scenes via Twitch tokens.
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The @Guerrilla team shared a lengthy PowerPoint presentation showcasing the production pipeline behind the realistic faces created for Horizon Forbidden West. Learn more and download the presentation: https://t.co/VAWLvRjC7n
#characterart #3dart #HorizonForbiddenWest #gamedev
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New year, new ... ✨️ high end software! ✨️ This year we're updating the backbone of our operation: our motion capture software "Motive" from @optitrack to version 3, which brings many advantages specifically for our live formats! #mocap
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Choose your weapon! 🔫 It's always a great fun to include one of our many props for a shoot! (boys will be boys! 😆) Here we were recording some character #animations including some gun handling for the #RPG game "Wildlife" from Candy Valley. #mocap #gamedev
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The viewer can for example discover diverse & interesting angles by controlling a virtual camera! This is a clip from the virtual dance opera "Cleo" from BerlinMoves where we provided the #avatar #animation. Check out the virtual experience yourself at https://t.co/fF6ByBI0BH.
cleo.show
Avatars of the empress resurrected after more than 2000 years with motion capture and creative coding.
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Make your audience experience your dance performances in #3D! Motion tracking your dances gives you great freedom to stage and compose the choreography, as well as giving your audience the ability to #experience the performance in a three dimensional space.
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Want to switch from rainy grey to some fun on a sunny beach? We’ve got you covered! We can bring your character into any environment you can imagine - in real time! There are endless possibilities to make your next show/stream more memorable for your audience! Get in touch!
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