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Niles Sankey

@NilesSankey

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Solo GameDev THE RAZORFORM 🎮Wishlist: https://t.co/JPQRZvd9Ki Was once designer at old-school Monolith/Bungie (before they died)

Phoenix, AZ
Joined April 2016
Don't wanna be here? Send us removal request.
@NilesSankey
Niles Sankey
1 month
Announce trailer for my new solo game project:.THE RAZORFORM. Action adventure combining shooting + hack and slack + unique camera system. Cryptic sci-fi tech thriller. Developed with passion. Wishlist now on Steam! 🎮.#indiedev #indiegame
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@NilesSankey
Niles Sankey
5 days
Skybox on the 🌔.#TheRazorform #screenshotsaturday
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@NilesSankey
Niles Sankey
6 days
Side note: One of my favorite moments is right after this. A drug addict is on the floor recovering from withdrawals in the next room. Game: *Press button to curb stomp*. This is where the game artfully pivots from "You're a detective!" to "It's a video game. Kill everyone.".
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@NilesSankey
Niles Sankey
6 days
While at Monolith, I did the voices for some of the bad guys in Condemned. I built the first combat encounter very late in development. We needed a high intensity moment so Brian Pamintuan (our audio director) recorded me screaming profanities in the Monolith office stairwell.
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@NilesSankey
Niles Sankey
7 days
I used assets from the legendary @oryxeleven back for a game jam I did in 2018. I totally forgot to tell him that I made this. until now 😂 It was a fun little jam 8bit, action + comedy. He's thinking of making his assets free. very cool! 😃👍.
@oryxeleven
Christopher Barrett
8 days
About to make all my game assets free for devs I think? @oryxdesignlab.
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@NilesSankey
Niles Sankey
7 days
Check out the 'Filthium Zero' demo on steam. It was fun. That dive bomb mechanic is great. Protip: when you launch into the air, press the RMB to activate. This took me a while to figure out. Game UI/audio feels great. Very cool.
@noise_hum
NOISE_HUM Studio
8 days
After an 18 month journey, I’ve just released the demo of my first game on Steam! 🎉. Play the demo here: Would love to hear your thoughts! #indiegame #indiedev
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@NilesSankey
Niles Sankey
7 days
Thanks for The Razorform shoutout @jackvaniadev. Indeed, indie marketing is very very difficult 💀 . But I'm working hard and taking notes and will share my progress as I continue to develop the game. What worked, what didn't, and all the gory details.
@IndustryDevs
Industry Devs 🕹️
8 days
Indies are the future! We've been beating that drum and @romero agrees! (not directly with us, we are not that cool yet, but it's good to see big fish pull up):.
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@NilesSankey
Niles Sankey
8 days
Wow, AI is already building interactive experiences that kinda parallel what games like Myst delivered in lieu of real-time graphics. Of course, it was only a matter of time before Myst graphics could be rendered in real-time. Are people connecting the dots yet?.
@jparkerholder
Jack Parker-Holder
9 days
Genie 3 feels like a watershed moment for world models 🌐: we can now generate multi-minute, real-time interactive simulations of any imaginable world. This could be the key missing piece for embodied AGI… and it can also create beautiful beaches with my dog, playable real time
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@NilesSankey
Niles Sankey
9 days
RT @Sojourn_Past: My game is good, the algorithm just ignores me.My game is good, the algorithm just ignores me.My game is good, the algori….
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@NilesSankey
Niles Sankey
11 days
Honestly when I first saw the post below, I assumed it was a new indie game, probably announcing that it just reached 100k wishlists in two days.
@BadGameHOF
Bad Game Hall of Fame
11 days
'OverBlood' released on this day in 1996. A glacial-paced PS1 survival horror set in an frozen-over research center, with an emphasis on puzzles and platforming over combat encounters. Dripping with atmosphere and packed with wonderful character moments, but plays like a chore.
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@NilesSankey
Niles Sankey
12 days
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@NilesSankey
Niles Sankey
12 days
RT @jackvaniadev: I don't think you seals clapping for GOG understand they still censor - and not under the boot of being debanked - they j….
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@NilesSankey
Niles Sankey
12 days
RT @jackvaniadev: @GOGcom You don't say?.
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@NilesSankey
Niles Sankey
13 days
RT @Ta2GamesStudio: My game is good, the algorithm just ignores me.My game is good, the algorithm just ignores me.My game is good, the algo….
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@NilesSankey
Niles Sankey
14 days
My recreational conspiracy theory is that the sax player in the Lost Boys and Seinfeld is the same guy.
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@Y2John84
John Watches Horror
14 days
The Lost Boys released 38 years ago today. 31 July 1987 🥡
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@NilesSankey
Niles Sankey
14 days
Indie devs, is this true?
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@NilesSankey
Niles Sankey
15 days
Just make it exist first, you can make it good later! ⚡️#TheRazorform #indiegames
@naezith
Tolga Ay
16 days
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@NilesSankey
Niles Sankey
15 days
In 2000 my mom BEGGED me to quick stop video games 😑. Then in 2010 she got into an argument w her coworker about whether I actually worked at Bungie or not. She carried around a copy of Time magazine with a TINY picture of me inside. She showed her coworker "He's right THERE!" I.
@Phantom_TheGame
Fear the Phantom (game in bio)
16 days
My dad told me I'm a disappointment. So I thought: "I'll show him!".But then I became an indie game dev.
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@NilesSankey
Niles Sankey
16 days
This is a great interview. If you want to hear some honest and raw criticism on the more problematic aspects of the corporate gamedev industry and its failed leadership, give this a listen. Respect to @davidkfried for his candid commentary.
@IndustryDevs
Industry Devs 🕹️
17 days
We sat down with @davidkfried over the weekend and chatted about his time in the industry at Blizzard, Ubisoft, his game design and talked Stop Killing Games and industry dirt! Enjoy the show!.
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