Alex Stevens
@MilkyEngineer
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@[email protected] Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs
Brisbane, Australia
Joined December 2013
🌳 Our latest paper on mangroves has just been published! Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock
https://t.co/k6udABSFhz
link.springer.com
Estuaries and Coasts - Coastal engineering models frequently represent vegetation as rigid cylinders to simulate the geometry of mangrove trees, including their roots, trunks, and canopies....
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Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy : https://t.co/e2X5uFrGlE
github.com
An UMG exposed deferred paint container for Unreal. - Sharundaar/DeferredPainter
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To model or not to model? Very excited to share our latest paper providing guidance on #hydrological #restoration of #coastalwetlands 🌊🌿 @CathLovelock @RuthReef @WalthamNathan @DrWillGlamore @danfriess @KerryleeRogers_ @Steve_Crooks
https://t.co/Y8bUaQ5uQT
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I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Hey who likes Kuwahara filters in UE5? You know what's better than normal kuwahara filter? A Temporal Kuwahara filter! It's a lot faster :) about 4.5x?
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My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up! It covers the serialization magic I mention in the tweet below (and more). GitHub sample included! Follow me to hear when my #EnhancedSaveGameSystem plugin is released. https://t.co/6Hna6zMMit
dev.epicgames.com
Are you developing a game with a story or persistent progress? Join this session to learn the best practices and techniques for implementing a save game...
Have been working on Yet Another Save-game System™ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out. #UEDev
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We did it!
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Hello everybody! This is the Official Account for our game ON POINT! We’re so excited to share our game and development journey with you all 🩵🎯🩷
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We are excited to share our new BEARS IN SPACE Trailer for #RealmsDeep2023
#screenshotsaturday #gamedev Wishlist now on Steam!
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Hello Melbourne! Ready for #GCAP23! But first… bouldering at Urban in Collingwood. Come say hi!
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We received tons of questions about our Deinonychus model, so we wanted to show a bit more of what will be showcased in the demo. We've been working on a few AI systems for this bunch, importantly combat and natural living behaviors when not engaged with the player. We love this
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🔥#GCAP23 Networking Challenge🔥 Make new friends & connections! Quote Tweet with your M2M Profile (scrub any private details!) 💪 And I’ll RT your post! 💪 ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! Quote Tweet with your M2M Profile (scrub any private details!), and I’ll RT your post! ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
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What he said.
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! I’m part of the experts in residence program, come and chat to me in Room 111+112, Tue 2-5pm and Wed 9am-1:30pm!
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