
Mike Alger
@MikeAlgerXR
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Multidisciplinary designer with expertise in spatial computing and digital eyewear, currently working at Apple. I used to tweet but then I got followers.
Mountain View, CA
Joined February 2010
RT @FreyaHolmer: The Continuity of Splines is now on YouTube!!. it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤. ❱….
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Just saw that “see-through mode” is out. Last summer, I made this example of a volumetric video training app with the Mirage Solo and some of @4dviews samples. I was imagining a useful way to learn skills from experts (in the spirit of Bob Ross, Richard Simmons, Julia Child. )
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Congrats to Microsoft’s Maquette team for launching on Steam! Lots of nice attention to subtle details in the interface. A useful tool for immersive designers, and free!
store.steampowered.com
Microsoft Maquette makes it easy to sketch and iterate ideas quickly in 3D space. Maquette is a virtual reality tool which aims to make immersive spatial prototyping easy and fast, all from within a...
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A WebXR N64 emulator that actually renders the original games in stereo!
medium.com
TLDR: I made an N64 emulator work in VR with Javascript and WebXR. Emukit is open source.
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Florence is great storytelling using basic mobile UX. It’s a 1 hour story with headphones and costs $3.
apps.apple.com
Florence is an interactive storybook from the award-winning lead designer of Monument Valley about the heart-racing highs and heartbreaking lows of a young woman's very first love. Florence Yeoh...
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