Mayonaka (真夜中) RUSH
@MayonakaRUSHdev
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Indie street racing game inspired by the 2000s car culture and anime aesthetics. Main: @N3FX_ART Discord: https://t.co/Fa6qHEePuz
Joined February 2023
Hey everyone, just a heads up, Junkyard Fury 3 is now available! Feel free to check it out on PlayStation and Steam platforms! Steam: Junkyard Fury 3 on Steam PlayStation: Junkyard Fury 3
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Lot of changes for #TCPDgame recently! 🛹🏎️💨 Bunch of bug fixes, camera improvements, gameplay & physics tweaks + more! Seems like a fresh build is due soon... #screenshotsaturday #indiegame #gamedev
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Retro Rally in Parking Garages.
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Race Jam is out now in Early Access on Steam! 🏁 Come see us at Endix on the 29th and 30th! We’ll be on the 4th floor with a booth where you can try the demo and chat with our devs. #racejam #endixexpo
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Thank you so much again for your support- 500 more follows in 10 days is crazy! Thank you so much, working really hard to deliver this, a life long dream 🫶🏁 #SuperPolygonGrandPrix
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We are looking for a 3D Environment Artist to join us in making HYPERFUNK. Check out how to apply:
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Okay I got some news, I was able to reimport my Unity Projects, but I have no clue as to how this kind of thing happens. My Title screens are all gone. They're gutted, no meshes, no game objects. Only the music and whatever remained. Also Desk Jumpscare. Funny enough my car
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I've seen 90s dutch gabber ads you people wouldn't believe
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The indie racing game cinematic universe expands... Did a banner trade with @KaidoGenkai ! 🟡 Got a cool racing game yourself? Hit me up if you wanna do a trade! 😎 #unity #unity3d #indiedev #indie #indiegame #gamedev #racing #gaming
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Pixel art Vs 3D, the battle rages on!!! 😡 Nah I'm kidding. The original context is completely gone now, but one interesting response emerged. In this post I'm describing how much of an insane pain in the ass 3D is. While the technology has become way more accessible in recent
Low poly 3D requires modelling, UV mapping, texturing, sometimes vertex coloring, rigging (often with complex bone constraints and inverse kinematics) weight painting, and of course animations. Then there's the fbx export pipeline, import settings in-engine, setting up blend
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Look, an A*I drifting game! Car comes with banana alignment settings 😅
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I've been implementing a Photo Mode into my game, and there was a bug that generated this motion-blur effect... and it looks like an ad from the early 2000s! I removed the bug, but I might put it back as an option. "It's not a bug, it's a feature!"
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