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Martin Piper 💙💛🌻5💉 Profile
Martin Piper 💙💛🌻5💉

@MartinPiper

Followers
1K
Following
20K
Media
2K
Statuses
12K

Programmer, eater of pizzas. (he/him) https://t.co/7veNGrPRfO https://t.co/eptd3fXOMQ https://t.co/kshKpSgckd

Singapore
Joined April 2009
Don't wanna be here? Send us removal request.
@MartinPiper
Martin Piper 💙💛🌻5💉
8 months
This page has up to date links for my retro projects and social media accounts and how to access them: https://t.co/2A3KdMymCj
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@MartinPiper
Martin Piper 💙💛🌻5💉
4 hours
The last HST 125 https://t.co/6Va9d2SKsG
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@MartinPiper
Martin Piper 💙💛🌻5💉
15 hours
Testing the new backplane with improved power delivery and signal shielding. Testing the original arcade attract sequence screens with my Commodore 64 After Burner game. This uses two characters layers and the tiles layer, all merged together. https://t.co/KxKMwYwGgs
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@MartinPiper
Martin Piper 💙💛🌻5💉
1 day
More scrolling layers also work in the real hardware.
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@MartinPiper
Martin Piper 💙💛🌻5💉
1 day
#MegaWang2000TurboEdition board stack has grown. 3 chars/tiles, mode7, 2 super scaled sprites, audio, and APU (copper). The new backplane provides much more reliable power and signal quality. Currently at 88 watts. :)
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@MartinPiper
Martin Piper 💙💛🌻5💉
1 day
I look at #Commodore64 "Impossible Mission". I find the random number generator and add the ability to set the start seed, so that players can play a consistent map. Useful for speed runs and competitions. https://t.co/jUuqNILNeg
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@MartinPiper
Martin Piper 💙💛🌻5💉
3 days
The question you should all be asking is why were these Epstein photo faces redacted? Usually it's to protect victims, for example, underage girls who were trafficked... So your next question should be, why is Trump seen hugging these redacted faces?
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@MartinPiper
Martin Piper 💙💛🌻5💉
3 days
I've added the original arcade attract sequence screens to my #Commodore64 "After Burner" game. This uses two characters layers and the tiles layer, all merged together with the layer combiner hardware. https://t.co/J9dlAQJ96B
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@MartinPiper
Martin Piper 💙💛🌻5💉
8 days
#Commodore64 Ask Me Anything 2025. It's near the end of 2025 and having hit the 8192 subscribers milestone (8kilobytes ... kilosubs...) it's time for an Ask Me Anything. Who am I? Why am I? What am I? Who knows... :) https://t.co/Hv306cUyUV
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@MattDIYgraphics
pongsagon vichit
1 month
Last minute update #TinyTapeout. TinyGPU v2.0 now support Texture mapping. Tex res 256x256, 4-bit. Texture mapped models run 33% slower than the flat shading version. The project uses 66% of 4x4 tiles, around 240k transistors. git: https://t.co/ClhiKS89st
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@MartinPiper
Martin Piper 💙💛🌻5💉
13 days
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@fgasking
Games That Weren't
14 days
Slowly starting to catch up. Recently @MartinPiper has kindly linked up the unreleased #Commodore64 intro to Cyberdyne Warrior to the game, along with loading screen with a disk and tape version for you to check out. See page also for Martin's video! https://t.co/4sBLZopgMz
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@MartinPiper
Martin Piper 💙💛🌻5💉
15 days
I was wondering. Is there a #Commodore #Amiga emulator that includes a nice visual memory access debug view along with chipset debug views that allows sprites and bit planes to be viewed separately while something is running? I couldn't find one.
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@MartinPiper
Martin Piper 💙💛🌻5💉
15 days
No C64 video this weekend. Travelling in the cold.
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@MartinPiper
Martin Piper 💙💛🌻5💉
17 days
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@MartinPiper
Martin Piper 💙💛🌻5💉
22 days
The state of manufacturing in Singapore. I contacted five plastic injection molding companies with a request for quote to manufacture using an existing design. Not one of them replied back. Sigh.
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@MartinPiper
Martin Piper 💙💛🌻5💉
23 days
I look at #Commodore64 "Retrograde", published in 1989 by Thalamus, developed by John and Steve Rowlands. Raster split extra colours, for screen and sprites, parallax scrolling, and dynamic characters. https://t.co/lzUmDmc1OY
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@MartinPiper
Martin Piper 💙💛🌻5💉
23 days
Q. How many connectors do you want on your #MegaWang backplane? A. Yes
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@MartinPiper
Martin Piper 💙💛🌻5💉
29 days
I look at Commodore 64 "Cyberdyne Warrior" unreleased intro and some loading screens. These were not used in the final game but were mentioned on the excellent Games That Weren't site. @fgasking I then link all of these assets into a disk image. https://t.co/vpZ0PdOOlk
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@MartinPiper
Martin Piper 💙💛🌻5💉
1 month
I look at #Commodore64 "Cyberdyne Warrior", released in 1989, created by the Rowlands brothers. Many colours, wipes and fades, distinctive sound style, multiplexed sprites with expansion, and sprite background priority effects. https://t.co/ZTU6Bz1Ilm
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@MartinPiper
Martin Piper 💙💛🌻5💉
1 month
This video shows the new Character layers working with #MegaWang2000TurboEdition and #Commodore64. Three layer parallax with optional dithering. Using easier to find surface mount components instead of the old through hole design. https://t.co/kg3sZjNl6V
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