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MarcDWyz🕹️ #GameDev Profile
MarcDWyz🕹️ #GameDev

@MarcDWyz

Followers
6K
Following
68K
Media
2K
Statuses
16K

±Lead #MegaManRS, #RetroMansionGame ±Prev #PocketFighterEX, @mishura_games ±Streaming #UnrealEngine ±https://t.co/CC1lI1bRAb ±💍@banana_birdie ±@ me to DM

Kentucky, USA (Former NY'er)
Joined January 2015
Don't wanna be here? Send us removal request.
@MarcDWyz
MarcDWyz🕹️ #GameDev
5 months
BIG ANNIVERSARY UPDATE!! #MegaManRS It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look! #MegaMan #Rockman #ロックマン #MMVWeek
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@MarcDWyz
MarcDWyz🕹️ #GameDev
10 hours
OK, I think it's finally finished for real this time. Simplified a bunch of it, less nodes to deal with, and added some icons for fun. #UnrealEngine5 #UnrealEngine #gamedev
@MarcDWyz
MarcDWyz🕹️ #GameDev
15 days
🔊ON Finally got around to making a proper Music system in #UnrealEngine5 for #MegaManRS. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.
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@mishura_games
IMMORTAL - Kickstarter LIVE NOW!
12 hours
Working on a combo video and final fixes for open playtest. With buddha's mercy we can release TOMORROW! But will keep you all updated and send a link when it's all ready. Good news for Steamdeck users - it's gonna be very playable on it! (combo by community member Color!)
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@MarcDWyz
MarcDWyz🕹️ #GameDev
2 days
I don't think anyone has ripped these sprites before? From Mega Man Xtreme 2 #megaman #megamanx #pixelart
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@mishura_games
IMMORTAL - Kickstarter LIVE NOW!
2 days
We are planning to upgrade everyone's rewards on our Kickstarter campaign, both past and future! Stil figuring out the exact process, but here is a big blogpost about it! If you already were a backer - you get more stuff! If not yet - you will! :) https://t.co/GIbWxWgotk
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@bomberman_ru
Bomberman RU Fandom
7 days
ATOMIC BOMBERMAN: TOTALLY NUCLEAR V1.0 IS OUT! Download: https://t.co/tOtUfU6dyr This is our new modified build & expansion of Atomic Bomberman, created to bring back the old early-2000s multiplayer vibe. P.S: New v1.1 soon in October! #bomberman #atomicbomberman #interplay
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@SokZaJelo
Woodfrog
3 days
Update: They banned my main channel now, too YT making the community safe from SNES homebrew and SEGA chiptunes 🙏
@SokZaJelo
Woodfrog
3 days
@TeamYouTube I know Sequel Wars is never coming out but come on bro 😭
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@SokZaJelo
Woodfrog
3 days
@TeamYouTube I know Sequel Wars is never coming out but come on bro 😭
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@mishura_games
IMMORTAL - Kickstarter LIVE NOW!
4 days
Wait what is this?? An invulrnerable ground dash ??? Did we actually put it back in? Coming with the new build (and new tutorial for combat, separate platforming tutorial and other stuff!)
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@MarcDWyz
MarcDWyz🕹️ #GameDev
6 days
Also, unfortunately the Air Battles are REALLY bad lol, but they're *optional*. You have to initiate a Vertical Stage Transition to enter one, so you never are forced to do one unless the CPU hits one. (Just hit them back down to end it).
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@MarcDWyz
MarcDWyz🕹️ #GameDev
6 days
This game also aligned with the series' portrayal of fights too. Your Ki is your Life. Supers *deplete* your Life/Ki, you can exhaust yourself by spamming or guarding too much. And when you power up, it increases your Ki, thus your Life too.
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@MarcDWyz
MarcDWyz🕹️ #GameDev
6 days
You have to understand DBZHD (Mar 1996) came out right after the Super Butoden games (Sept 1994). A MASSIVE upgrade in EVERY way! Just LOOK at the difference! WAY better gameplay & graphics DYNAMIC stage transitions (like DBFZ!) (leading to) Air battles Awesome music
@GuileWinQuote
ʕ•ᴥ•ʔ
7 days
Dragon Ball Z: Hyper Dimension released for the Super Famicom in 1996 is a 2D fighter with guard cancels, desperation supers, short hops, and a universal launcher with juggle combos btw
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@mishura_games
IMMORTAL - Kickstarter LIVE NOW!
8 days
In the chaos of the outside world, we as #gamedev want to cling on to something that we can control. And in our case the best we can do is focus on the game and our Open Playtest coming to Steam NEXT WEEK! (also GROUND DASH is back due to popular demand and new tutorial +more)
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
I replayed all of the Mega Man Zero games with my wife, back to back. My in-game Rank at the end of each game: Z1 - B Z2 - C Z3 - C Z4 - C Here's the tier list. Surprised by Z4's placement? I was too. I'll explain why...
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
The best things going for Z4 are no Rank-exclusive EX moves, and the music is great. Overall Z1, while more basic in some ways, maintains a steady moment to moment flow that just works. I'll take that any day.
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
Not to mention the story is pretty limp after the hype events of Z3. it all feels like an after thought, and detached from the main characters themselves. Zero has a few good one-liners though. Stages feel less inspired than Z3. Bosses are forgettable.
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
You can only hold one Z Knuckle attachment at once, ammo-limited, so you need to be psychic to know which one will be useful for later in a stage. Only good for players who replay the game over and over...
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
Really drags the gameplay pace down on all accounts. Looking up shit, grinding for parts, stop your gameplay flow to pick up something with the Z Knuckle... It's a slog in a way the other Z games just aren't.
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
You can't pick specific ones. You are forced to upgrade 'categories' with a set series of uninspired abilities. This also replaces Element Chips. Either grind for an elf lv, or use the EX skills (which can be missed), or use situational ammo-limited Z Knuckle attachments... Bleh.
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
Z4 introduced a huge grinding element to the game for making upgrade chips from enemy drops. It sucks. Doesn't tell you most of the recipes. Failing a recipe deletes the items. Basically forces you to look up a guide. Elves work different too, most variety is GONE, and...
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@MarcDWyz
MarcDWyz🕹️ #GameDev
9 days
I replayed all of the Mega Man Zero games with my wife, back to back. My in-game Rank at the end of each game: Z1 - B Z2 - C Z3 - C Z4 - C Here's the tier list. Surprised by Z4's placement? I was too. I'll explain why...
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