Lunar Minx
@LunarMinxDev
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Developing #Seedbond. Former studio game dev, now solo. ๐น๏ธPassionate. ๐ Turning desire into pixels. ๐ฅ๐
Joined April 2025
Thrilled to show you the trailer of my game. Announcing: Seedbond. I really love the music and how it worked out together with the video. What do you think? Coming soon. You can wishlist it on Steam right now. ๐
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I'm pretty satisfied with the graphics improvement. All scenes look much sharper vivid.
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I'm re-doing the graphics of my game. And pretty satisfied with the final result so far. This is a gun shop. Added a lot of details. What fantasies does this image arouse?
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The redesign of city graphics is almost complete. What do you think?
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Completely re-worked the graphics for the first location into a proper pixel art. What do you think?
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I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an
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Tried to use my dungeon engine to build insides of a building. What do you think about it? What vibes does it give you? What do you expect to see in such a location? I'm always happy to hear your ideas and feedback.
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Looks my dungeon engine suits well for room interiors as well?...
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At first, I was not going to add verticality to the game and I was afraid of the technical challenges. But then, I loved the visual effect the camera does when it looks down the stairs so much, so I had to implement it. Do you think dungeon crawler vibes match with such
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Thank you all for the feedback and ideas. That is always helpful and inspiring!
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Building a dungeon. Love how it looks and feels. What do you expect from such a game? (Keep in mind it is still a spicy game after all). I don't want to make super hardcore puzzles. I just want it to feel atmospheric, but not like a challenge, more like a fun bit. Any ideas,
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My full-screen CRT effect on/off comparison. I'm not sure that's visible enough on the phone, but on full screen it gives a really good effect. I like it. I've tried to induce some retro vibes, but not to overdo it. What do you think, did I manage it?
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Hey everybody! I'm back. Last year I worked hard on my game and tried different things. This year I've decided to make some tweaks to my process and the game look. I want it to be focused on an immersive RPG-like adventure and exploration. I want a player to feel like in Skyrim
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BRAM STOKER'S DRACULA (1992)
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Yeah! My Steam game page has been approved! Will make an announcement and make it public later today. Stay tuned! ๐ฅณ
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Literally 5 minutes ago, when saying "Twitter was down yesterday". ๐
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Designing a simple bar mini-game based on physics. Looks simple, but actually it is quite fun!
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Failed to pass the review of the Steam page for my game. Apparently, this screenshot doesn't pass as "suitable for all ages". Not sure, if it is because of firearms, or a super-sexy trader? ๐ค Re-submitted, but seems that it would take another week. โน๏ธ
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