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@PolyDepression
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| Vohyak | πΌ 90s & 00s Gaming Creator | Curator | Artist π΄ OC and retro preservation πΎ @GOGcom Partner π© [email protected]
2000s
Joined December 2020
Created this render sometime last year at like 5 am.
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Check out my melody.
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Seeing "It looks like a PS2 game" as a way to insult new games that look "ugly" and realizing that people have forgotten what they actually looked like
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SKATE STORY is NOW AVAILABLE on PC, PlayStation 5, and Nintendo Switch! Go forth. Devour the Moon.
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We got Silent Hill in Japan, now give us Yakuza in Ohio
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Tiring ass year.
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π€ (The Legend of Zelda: Ocarina of Time 3D - 2011)
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In the early 2000s, Nvidia created tech demos with fictional heroines for each generation of video cards, starting with Dawn to advertise the power and programmability of the GeForce FX. As of 2020, all of these demos have been scrapped.
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December 1st in Counter Strike 1.6
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π ββqπ«§
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Behind the scenes creation of Falloutβs talking character heads (1996) These were sculpted from clay, digitalized with Faro Space Arm & Vertisketch, geometrically corrected with LightWave, texture mapped with Photoshop then animated by the art team
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Cool fact: The iconic deep, metallic gong noise you hear in Goldeneye's OST especially the Pause Menu track is actually a tambourine sound from the E-mu Proteus FX sound module pitched down
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My brain is officially fried
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The wrong man in the right place can make a difference or something idk itβs been 21 years.
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