Liam MacDonald Profile
Liam MacDonald

@LiamMacD6

Followers
3K
Following
2K
Media
73
Statuses
860

Concept Art🥝🇳🇿

Seattle, WA
Joined March 2014
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@LiamMacD6
Liam MacDonald
10 months
RT @ArtFromRachel: More work from Concord! I was responsible for making most of the exterior of the Robot here. :)) .
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@LiamMacD6
Liam MacDonald
1 year
RT @PlayStation: Spend some quality time with Concord Freegunners Teo, Jabali, and It-Z in new animated shorts debuting today 📽️. Full vide….
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@LiamMacD6
Liam MacDonald
1 year
RT @PlayConcord: And don't miss the brand-new Bone Mines map that will be making its debut!
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@LiamMacD6
Liam MacDonald
1 year
Finally announced! So excited for everyone to see our gameplay trailer and get to play soon!.
@PlayStation
PlayStation
1 year
See first gameplay for Concord, the PvP multiplayer FPS arriving August 23 for PS5 and PC. Learn more:
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@LiamMacD6
Liam MacDonald
1 year
RT @LiamMacD6: Lucrehulk entry concepts. This was early on when we were starting to explore the who the Bedlam raiders are and how they fit….
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@LiamMacD6
Liam MacDonald
1 year
RT @LiamMacD6: Dark Trooper Droid! I was working on these as the S2 Mandalorian was still being released. It was fun to get to see what the….
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@LiamMacD6
Liam MacDonald
1 year
Dark Trooper Droid! I was working on these as the S2 Mandalorian was still being released. It was fun to get to see what they were doing with the DT droid as we were also trying to make one for the game. So much iteration on this guy but I like how he turned out!.@EAStarWars
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@LiamMacD6
Liam MacDonald
1 year
Kobah caves concepts. I have a lot of cave paintings for Jedi Survivor. Some missions were to explore the nests or search for the treasure stash. We would pull reference from the movies and shows and even got to see Star Wars Land before it was opened to get ref. Fun Times!
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@LiamMacD6
Liam MacDonald
1 year
RT @LiamMacD6: I was beyond lucky to be asked to design a makeshift Sand Crawler for Jedi Survivor. This thing went through a ton of ideati….
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@LiamMacD6
Liam MacDonald
1 year
Lucrehulk entry concepts. This was early on when we were starting to explore the who the Bedlam raiders are and how they fit into the story. Narrative, level design and the character ideas were all being thrown around which was fun to be a part of. #StarWars @EAStarWars
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@LiamMacD6
Liam MacDonald
1 year
I concepted a hanger full of AAT-1s that the Bedlam Raiders had in the Lucrehulk. This was to help show that they were capable of controlling Kobah. In game you didn't end up going down there but its cool to see the fleet from above! @EAStarWars #StarWarsJediSurvivor
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@LiamMacD6
Liam MacDonald
1 year
I was beyond lucky to be asked to design a makeshift Sand Crawler for Jedi Survivor. This thing went through a ton of ideations but was a blast to work on. #StarWars @EAStarWars
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@LiamMacD6
Liam MacDonald
1 year
RT @kejun66: Venture concept for Overwatch 2. The team has done a great job bringing them to life.
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@LiamMacD6
Liam MacDonald
1 year
Kobah Swamps early bluesky concept
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@LiamMacD6
Liam MacDonald
1 year
Kobah Lucrehulk discovery. We did a bunch of variations for this but landed on something that I think worked great in game. #StarWars
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@LiamMacD6
Liam MacDonald
1 year
#StarWarsJediSurvivor @EAStarWars .Blue sky concepts for the Kobah Swamps Lucrehulk.
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@LiamMacD6
Liam MacDonald
1 year
I helped concept the swamps of Kobah in Jedi Survivor. In bluesky we were focused on having the entry to the swamps be a creepy introduction of the raiders by hanging federation droids up like skeletons. #StarWars
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@LiamMacD6
Liam MacDonald
2 years
RT @moosebaby9000: "Shadow Summoning" - Aragorn summons the Army of the Dead. Illustration done for the new #magicthegathering expansion….
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@LiamMacD6
Liam MacDonald
2 years
Fuck yeah! Here is a teaser for the secret Sony game I have been work on at Firewalk the last few years. Congrats team!.
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@LiamMacD6
Liam MacDonald
2 years
RT @ComposerBarton: Update - we got it!
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