Kestrel Moon Studios
@KestrelmMoon
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Home of Creature, the automated Skeletal and Mesh Animation Tool
Joined March 2015
Do you use Spine or Spriter? Switch over to Creature today! We offer a very attractive discount if you switch: https://t.co/N2BwI1XkSd đ #creature2d #gamedev #IndieGameDev #screenshotsaturday #animation #2d
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Creature WebGL runtimes now ready for Phaser 3.5: https://t.co/ySY81jURpi
#gamedev #creature2d #animation #2d #webgl #phaserjs
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Motion Capture Re-targeting coming for the next Creature3D Update! #creature3d #animation #gamedev #screenshots
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New Creature3D 0.131 update is out! You can now convert Procedural Motors into Keyframe FK Animation easily! Download it FREE from here: https://t.co/dLRoLmS9Cg
#creature3D #gamedev #animation #unity3d #UE4
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New Creature3D Alpha Updates for Rig Templates, Auto Rigging, GPU Weight Painting and a new High Performance Multicore Animation engine for the latest Intel + AMD CPUs! :) https://t.co/O5qisEawJo
#creature3d #gamedev #unity #UE4 #animation
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Creature3D 0.13 FREE Alpha Release is out! New Rig Templates, Global Rig Transformations + High Performance Multicore Animation Engine! #creature3D #gamedev #animation #unity3d #UE4
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Creature runtimes now updated for UE4.26: https://t.co/2LXd59ufQf
#creature2d #animation #gamedev #UnrealEngine
github.com
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool - kestrelm/Creature_UE4
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New Creature3D update: You can now bind your custom Hotkeys for Rigging + Animation! :) #animation #gamedev #creature3d
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Latest Creature3D update now includes easy to use GUI Widgets for sizing/placing Auto Weighting Shapes! This streamlines and makes the AutoWeighting workflow by quite a bit :) #creature3d #animation #rigging
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Creature3D release 0.123 Alpha is out: GPU Accelerated Manual Weight Painting is in. This improves the performance + responsiveness of manual weight painting by quite a bit :) #creature3D #animation
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Creature3D Animation Samples are now up at: https://t.co/uv5HfjyegF
@gamefromscratch đ
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https://t.co/ev0Dtz2FRP Creature3D Alpha is Launched! 100% Free :)
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Creature pricing is now adjusted! Regular version: $50 USD Pro Upgrade: $99 USD :)
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In other news been experimenting with @KestrelmMoon 's creature2d's pixel art render in a possible pipeline for another secret project. Here's a quick test of a character concept (that was created from vector and skeletal animated) #gamedev #pixelart
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Creature Runtimes now updated for Cocos Creator 2.2.1! @cocos2dx #gamedev #IndieGameDev #animation #2d
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Very happy with performance of @KestrelmMoon's Creature runtime for @threejs_org right now. Here's a test with 12 characters animating at 60fps, no problem. I need about 20 characters on the screen, but only at 20fps, so this should be doable. #javascript #chrome
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Pixel Art character animated with Creature!
Excuse the shit base animation (= not polished + I have little animation skill), but it's just to test physics-based secondary motion (hair and dress follow through), done automatically with @KestrelmMoon's Creature.
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Excuse the shit base animation (= not polished + I have little animation skill), but it's just to test physics-based secondary motion (hair and dress follow through), done automatically with @KestrelmMoon's Creature.
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Creature plugin now ready for UE4.23! https://t.co/2LXd59ufQf
#creature2d #2d #animation #gamedev #indiegamedev #UE4
github.com
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool - kestrelm/Creature_UE4
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Auto Mesh Polygon Tracing Tutorial is out now! Video: https://t.co/aoJe3pQD0y
#creature2d #2d #gamedev #IndieGameDev #animation
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Upcoming Creature Updates: Auto Polygon Shape Trace Generation + Auto Convex Hull Meshes! đ #creature2d #animation #2d #gamedev #IndieGameDev
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