
Ken Pfeuffer
@KenPfeuffer
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Prof @csaudk, #HCI #XR, eye-gaze UI. sharing things from research etc
Aarhus, Denmark
Joined June 2014
What's science saying on the UI of the @Apple's new HMD? In 2021-22 we studied the techniques of Gaze+Pinch (#VisionPro) vs Handray (#HoloLens #MetaQuest). Result: Gaze+Pinch is faster & less physical effort if targets fit the eyetracker accuracy. More details & papers below.
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RT @qiushi__zhou: = ISMAR GEMINI Workshop DDL Extended to 25 July =. There is still time to submit to our Workshop on Gaze Interaction in X….
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RT @twi_mar: Improving hand ray input for XR generally has been a trade off between speed, ergonomics, and accuracy. But what if we can bre….
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RT @csaudk: Adding two more open PhD positions at the department! Don't miss out on this opportunity to work with @jensemildk, @aslanix, @X….
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What light is real?. Demo where you control both real light beams (like Philips Hue) and virtual ones in #AR. Real and virtual lights blend so naturally, they almost become indistinguishable. Kudos to our students Mads, Oliver, Magnus for going the extra mile!
XR Light Designer: A Standalone Application for Lighting Design and Pre-Visualization on the Apple Vision Pro . A Master Thesis by Mads Kristian Steen Vejrup, Oliver Due Nielsen, and Magnus Frisk, Aarhus University @csaudk, 2025, supported by P1 (Danish AI Pioneer Center). This
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XR Light Designer: A Standalone Application for Lighting Design and Pre-Visualization on the Apple Vision Pro . A Master Thesis by Mads Kristian Steen Vejrup, Oliver Due Nielsen, and Magnus Frisk, Aarhus University @csaudk, 2025, supported by P1 (Danish AI Pioneer Center). This
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RT @csaudk: Fully-funded #PhD positions in #ComputerScience at @AarhusUni! Apply for one of 4 projects in #HCI, #AI, #XR & #Cybersecurity —….
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RT @liquidizer: We will be showing where we are at the midway point of the Authoring in XR year on Monday. Here is one of 3 demos. Join us?….
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RT @yongfook: I was fired by Apple today. Me and my design team have spent the last 18 months tirelessly testing different levels of gauss….
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RT @Michael_Urwin: @SadlyItsBradley But you can’t even see your phone screen?.I would have liked to see iPhone and iPad mirroring so you ca….
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RT @kuberdenis: iphone released in 2007.macbook released in 2006. 2025, still no adequate eye tracking. we should not have to use our finge….
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RT @varjodotcom: Eye tracking is no longer just a behind-the-scenes feature – it’s becoming central to how we learn, train, and perform in….
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RT @hubermanlab: Check out this excerpt from a talk by my colleague and long time VR scientist/pioneer @Stanford Jeremy Bailenson. He expla….
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Had the pleasure of speaking for The Future of Text on the evolution of XR input—from mouse, touch to XR and hybrid gaze interfaces. Explored input as an evolving organism:👁️✋. Post: Video: Thanks to @liquidizer & @dgrigar!
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Congrats James Hou to finish his inspiring #chi2025 talk on our work Online-EYE: a multimodal approach to implicit eye tracking calibration in XR—using just a few controller point and select actions. Info: Recap video:
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