Johann Wentzel
@JohannWentzel
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Interaction prototyping @ Apple • CS PhD, UWaterloo • he/him • 🇨🇦 in 🇺🇸 • https://t.co/E7qzliu4LB
SF Bay Area, USA
Joined April 2009
We are collaborating with researchers at the University of Waterloo to make audience participation better during live streams! Join the play session held on December 18th & 19th at 3PM ET & 5PM ET the link below ⬇ Participating in both days will net you something pretty neat!
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🎉 Big news! We're teaming up with researchers at the University of Waterloo to revolutionize live-stream chat interactions! Together, we'll explore how mass audiences engage with games on Twitch through a series of exciting game sessions. Stay tuned—more details coming Monday!
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I’m open to academia & industry in 2025. My work in #XR 🥽 + #HCI 👩💻 enables low-friction XR experience thru #EmbodiedInteraction, unlocking potential for all -- tech-savvy or not 🌍 Design+Science+Engineering. Let's shape the future of spatial computing ✨ RT appreciated! (1/8)
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I set out to graduate by the end of 2024, and I'm super excited to be #PhDone! I defended my thesis today and passed with no revisions!
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We're doing another PhD in technical HCI office hours (6th Edition): next Wed Nov 20 11-12pm: https://t.co/SqUDmZQeIF Lots of cool new faculty who will join me for Q&A. Please add your questions to the doc! And, please join if you can! RT for other interested students
docs.google.com
Note: This tab contains the original FAQ collected for the 2024 edition. I have added two more tabs (you can find them on the left) with top 10 questions and most frequently asked questions and top...
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Come do an internship in the HCI and Visualisation team at Autodesk Research (@ADSKResearch)! We're particularly looking for applicants with experience in HCI+AI, creativity support, AR/VR, data vis, novel interaction techniques, and more. Questions? Ask! https://t.co/0rJz01vITb
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I'm in Seattle this week, presenting this paper at IEEE ISMAR. If you're around, let's meet up!
📝New VR paper accepted to TVCG! We surveyed 108 menus from 84 consumer VR apps, then compared the most common layouts, selection techniques (raycast, direct input, marking menus) and sizes (8 items, 24 items) to understand how they affect usability. https://t.co/ZbF9LSEyRn
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Here at XR Access, we love to highlight research and publications about making #XR more #accessible. ✨Spotlight ✨ @Microsoft researchers wrote a position paper on the many #accessibility and diversity opportunities #VR opens up. Read this paper here: https://t.co/qb6XbnooyJ
microsoft.com
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no soluti...
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I’m so excited to have been selected as a Rising Star in EECS by MIT! 🌟 I love seeing top schools like MIT invest into the career development of women, who have historically been marginalized in EECS. Be sure to congratulate the other Rising Stars too! 🎉
risingstars-eecs.mit.edu
🥳@nikhitajoshi has been named a Rising Star in Electrical Engineering and Computer Science! 🌟This prestigious career-building workshop honours outstanding researchers of historically marginalized or underrepresented genders. 🔗Read more: https://t.co/s0Ys9E9uF5
#UWaterloo
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Another W for @nikhitajoshi 💪
🎉HCI researcher @nikhitajoshi was selected among 1000+ applicants from across the world to attend the Heidelberg Laureate Forum. ⭐️The @HLForum connects up-and-coming researchers with the world's top mathematicians and computer scientists. 🔗Read more: https://t.co/ZklzbQ76ii
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Update: I'll be presenting this at ISMAR in October!
📝New VR paper accepted to TVCG! We surveyed 108 menus from 84 consumer VR apps, then compared the most common layouts, selection techniques (raycast, direct input, marking menus) and sizes (8 items, 24 items) to understand how they affect usability. https://t.co/ZbF9LSEyRn
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The Vision Pro's best feature, by far, is creating competition in the VR space🤟
We just dropped Meta Quest HDMI Link on App Lab! Streaming content from an HDMI/DisplayPort supported device (phone, laptop, gaming device, etc) has been a most requested feature and you can now set it up if you have the app installed on your Quest 3, Pro, or 2, plus a
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Do you find yourself doom-scrolling on social media and want to stop?📲 There's an app for that. #UWaterloo researchers have created Mindful Scroll, an app that helps users transition from doom-scrolling to adding mindfulness into their daily routines. 🔗 https://t.co/lnaZrU9JIp
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I’m most motivated to work on problems relating to inclusive and accessible computing, but I’m open to any positions that contribute to making tech more usable by all. Thanks!
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At Meta Reality Labs, Microsoft Research, and Autodesk, I led projects on AR/VR interaction techniques and accessibility, developing my ability to analyze complex datasets, establish strategic partnerships, and mentor emerging researchers.
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On the side, I’ve done projects like developing ML tools for diagnosing eye conditions in children, effects rendering techniques for VR environments, and critical examinations of generative AI. I’ve worked across tech stacks like Unity, SteamVR, iOS, web, and lately VisionOS.
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My PhD focuses on developing multi-device input techniques to make VR more accessible. This gave me a strong skillset in interaction design, user studies, controlled experiments, and statistical data analysis.
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