Digitalarch/Archie
@ImDigitalArch
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VFX Generalist | Unreal Engine Designer
Cebu City, Central Visayas
Joined January 2017
Finally done! I have been working on this project on #unrealengine5 for some weeks now. A lot of learnings from this project and I'm happy I kept my sanity somehow 😅 #unrealengine #cinematic
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working on this has brought me indescribable joy. all i can show for now.
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What I learned at Pixar for creating fluid animation ⬇️ Focusing on your extremes and making sure each axis in both translations and rotation hits its extreme on different frames is what makes animation fluid. Also make sure the extremes of different parts of the body hit on
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The Ride of the Rohirrim: The Most EPIC Scene in Cinema History (Side-by-Side Behind the Scenes) 🎬
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🚨 Warner Bros Made a Huge Mistake: The Snyder Restrictions vs The Gunn Free Pass 🚨 I keep seeing people say Zack Snyder “destroyed DC,” and honestly, that argument falls apart the moment you look at what actually happened behind the scenes. Warner Bros didn’t fail because
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The Lord of the Rings trilogy is returning to the big screen in January with all three extended edition films to celebrate the 25th anniversary of The Fellowship of the Ring.
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Baby sees clearly for the first time...his reaction is so cute.
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Unreal Engine 5.7 is here, with the power to help you: 🌎Build and render rich, dense open worlds. 🌿Render beautiful, detailed vegetation in real-time with Nanite Foliage. ✨Blend with true physical accuracy using Substrate Materials. 🎬Experience smoother animation workflows.
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長年blenderで動画を作り続けてきたけど、houdiniを活用したのこれが初めて、来年の1-2月頃完成目指して制作していきます。終わりそうになかったら内容短縮するかも。 モデリングとアニメーションはblenderです。 fxとライティング等はhoudiniでコンポジットはaftereffectsを使用しています。
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At EVERY step, human decisions are being made by humans allowing for tweaks, changes and polish.
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Blender on the latest RTX 6000 ADA, Dell T2 Pro Max👌 Even heavy path-traced production scenes become almost real-time. #b3d #Nvidia #DellProMax
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