Grigoriy Ignatyev
@GrigoriyIgn
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Coding & CG. I do Blender and Unity stuff. I post gamedev, shaders, procedural art, rendering and some other experiments I play with.
Kazakhstan
Joined November 2015
Hi! #PortfolioDay I am 3D Artist from 🇰🇿 I create visualizations, game-ready assets, environments, materials and shaders. I have experience with C# and game development (Unity). Open for freelance and remote work. https://t.co/i1zBSiophI
https://t.co/zTgCqgUmF9 crdgre@gmail.com
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Learning Unity DOTS (ECS, Job system, Burst). Small experiment with 150K objects, star, and gravity. Performance benefits are impressive even on a 4-core CPU. #madewithunity
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Simple state machine for characters in my game, NPC factions. States added via components allowing flexibility (modular, sortable). #screenshotsaturday #madewithunity More: https://t.co/OF0FvrLXSI
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Character stats recalculation in my game: attributes, skills, equipment, and buffs. #screenshotsaturday
https://t.co/RMxG2sK4wY
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I implemented foliage reaction for multiple colliders in my game using a second camera. It's optional and can be disabled in settings. It outputs only one channel with smooth fade using the dot product. #madewithunity Project Discord server: https://t.co/RMxG2sK4wY
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Sculpted and textured UI elements, implemented controls rebind with new Input System in Unity. Settings screen layout. #screenshotsaturday #madewithunity
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Environment scene made with Blender. Rendered with Cycles. https://t.co/n52yaXOtNM The fortress and village assets were modeled by me. I also used Geoscatter, Plant Library, and Megascans for the environment. Textured in Substance Painter and Blender. #b3d #cgi
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Improvement over 5 years. Thanks to the Macromedia/Adobe Flash platform, I have always worked with both coding and art in the past. After some boring web development stuff, I can now work with Blender and game engines, and I really love it.
Artists, let me see your improvement over 5 years! ✨ . . The best decision in my life was to stop studying at art college and start learning to draw on my own
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Unofficial non-commercial fanart inspired by Baldur's Gate 3 main menu scene. All characters, names, and related elements are trademarks and copyrights of their respective owners. #BG3fanart #b3d
https://t.co/SuAsIGlvDB
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Recreated main menu scene with Blender. Texturing and rendering is complete. Just need to do some post processing and find out a proper way to credit before posting online. "Inspired by Baldur's Gate 3 main menu scene" should be fine? #BG3fanart
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