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Grigoriy Ignatyev Profile
Grigoriy Ignatyev

@GrigoriyIgn

Followers
699
Following
2K
Media
210
Statuses
290

Coding & CG. I do Blender and Unity stuff. I post gamedev, shaders, procedural art, rendering and some other experiments I play with.

Kazakhstan
Joined November 2015
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@GrigoriyIgn
Grigoriy Ignatyev
3 years
Hi! #PortfolioDay I am 3D Artist from 🇰🇿 I create visualizations, game-ready assets, environments, materials and shaders. I have experience with C# and game development (Unity). Open for freelance and remote work. https://t.co/i1zBSiophI https://t.co/zTgCqgUmF9 crdgre@gmail.com
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@GrigoriyIgn
Grigoriy Ignatyev
4 months
Generating vertex color data on a tree model in #Blender for a wind shader. Height position on trunk (R), ground pin shader mask (G). The same height position (R) for leaves and distance from the branch pivot using UV data (G) for high frequency wind noise. #b3d
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@GrigoriyIgn
Grigoriy Ignatyev
4 months
Tested the new Manifold boolean solver in Blender 4.5 - as fast as float, but with consistent results! #blender #b3d
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@GrigoriyIgn
Grigoriy Ignatyev
4 months
Learning Unity DOTS (ECS, Job system, Burst). Small experiment with 150K objects, star, and gravity. Performance benefits are impressive even on a 4-core CPU. #madewithunity
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@GrigoriyIgn
Grigoriy Ignatyev
6 months
Simple state machine for characters in my game, NPC factions. States added via components allowing flexibility (modular, sortable). #screenshotsaturday #madewithunity More: https://t.co/OF0FvrLXSI
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@GrigoriyIgn
Grigoriy Ignatyev
6 months
Character stats recalculation in my game: attributes, skills, equipment, and buffs. #screenshotsaturday https://t.co/RMxG2sK4wY
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@GrigoriyIgn
Grigoriy Ignatyev
6 months
I implemented foliage reaction for multiple colliders in my game using a second camera. It's optional and can be disabled in settings. It outputs only one channel with smooth fade using the dot product. #madewithunity Project Discord server: https://t.co/RMxG2sK4wY
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@GrigoriyIgn
Grigoriy Ignatyev
6 months
Sculpted and textured UI elements, implemented controls rebind with new Input System in Unity. Settings screen layout. #screenshotsaturday #madewithunity
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@GrigoriyIgn
Grigoriy Ignatyev
10 months
Environment WIP. #Unity3D #MadeWithUnity
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@GrigoriyIgn
Grigoriy Ignatyev
1 year
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@GrigoriyIgn
Grigoriy Ignatyev
1 year
#nodevember Alchemist Lab #b3d Geometry nodes.
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@GrigoriyIgn
Grigoriy Ignatyev
1 year
Short cinematic made with new Unity 6 #unity6 #madewithunity
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@GrigoriyIgn
Grigoriy Ignatyev
1 year
Environment scene made with Blender. Rendered with Cycles. https://t.co/n52yaXOtNM The fortress and village assets were modeled by me. I also used Geoscatter, Plant Library, and Megascans for the environment. Textured in Substance Painter and Blender. #b3d #cgi
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Improvement over 5 years. Thanks to the Macromedia/Adobe Flash platform, I have always worked with both coding and art in the past. After some boring web development stuff, I can now work with Blender and game engines, and I really love it.
@Sasha_SK_art
Sasha-SK ⭐ (commissions are closed)
2 years
Artists, let me see your improvement over 5 years! ✨ . . The best decision in my life was to stop studying at art college and start learning to draw on my own
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
People: 3D modeling is hard. 3D modeling: #b3d
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Blender fan art scene breakdown #b3d
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Importance of volumetrics and post-processing #b3d #cgi
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Unofficial non-commercial fanart inspired by Baldur's Gate 3 main menu scene. All characters, names, and related elements are trademarks and copyrights of their respective owners. #BG3fanart #b3d https://t.co/SuAsIGlvDB
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Recreated main menu scene with Blender. Texturing and rendering is complete. Just need to do some post processing and find out a proper way to credit before posting online. "Inspired by Baldur's Gate 3 main menu scene" should be fine? #BG3fanart
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
Little experiment today #b3d #GeometryNodes
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@GrigoriyIgn
Grigoriy Ignatyev
2 years
#PortfolioDay Showreel 2023, Blender Cycles, Substance. #b3d https://t.co/i1zBSiophI
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