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Gav Profile
Gav

@GavMakesGames

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Technical UI Designer @EA_DICE | EU Mental Health Lead @EA . Views = mine. 🇮🇪 in 🇸🇪

Joined September 2015
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@GavMakesGames
Gav
7 months
#PortfolioDay 👋 My name is Gav I’m from Ireland and currently working as a a Technical UI Designer at EA. I dabble in UI Art, among other mediums. Here’s some recent personal UI work created for games purely existing in my imagination.
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@GavMakesGames
Gav
10 months
THE MANDALORIAN | WAY OF THE WARRIOR Back at it again making mockups for games that don't exist. Here's some UX/UI art & design practice I've been doing in recent days. 🧵For more info
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@GavMakesGames
Gav
9 months
The Legend of Zelda | Minish Cap (UI Concept) This game was an important part of my childhood. I'd love to see it get a remake some day. Here's some UI mockups of how it may look in a more modern setting. 🧵For more info
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@GavMakesGames
Gav
9 months
neverwhere | ᴄ:\sᴀʟᴇᴍ\ᴛʜᴇ-ᴇɴᴅ A small personal UI project: Crafting a UI for a (non-existent) multiplayer survival game. In a dystopian world where society has crumbled, modern tech is scarce and more valuable than life. 🧵for more
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@GavMakesGames
Gav
10 months
The title screen in animated form (okay it's not super spicy but hey, imagine you click "play" and those stars go into light speed and warp you directly to where you left off last time you played :o)
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@GavMakesGames
Gav
10 months
A non-exhaustive design guide I threw together, call me lazy but nobody is gonna use any of this stuff so I get to be 😎
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@GavMakesGames
Gav
9 months
DEMONS | サタン Personal UI Project: Crafting a UI for a (non-existent) singleplayer RPG. In a retro-future Japan, enormous monsters have started appearing and creating terror. Only specialised Samurai can take them down.
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@GavMakesGames
Gav
4 months
MERCY KILLING | UI Art Mockups We knew synthetic humans were a bad idea. World governments didn't care, profits meant more than lives. It took mere months before the AI went rogue, casting humanity into ruin.
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It's been a year since #Battlefield2042 released. A mentally challenging 12 months for sure. I'm proud of the team for bringing the game to where it is - but I'm mostly proud of them for their tenacity and dedication to turn things around and staying positive while doing so 🌟
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@GavMakesGames
Gav
10 months
A bit about the work process: - Figma & Photoshop for layouting - Illustrator/Photoshop/Substance for art assets - Blender/Unreal for some of the 3D scenes, Midjourney for others (this isn't a 3D project, needed some background mockups) - After Effects & Premiere for video
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If I ever have doubts about my career path they were completely washed away once I seen AI teabagging in the #BattlefieldBeta
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My first AAA game release. For anyone that knows me and where I’ve come from - they know that my dreams didn’t come easy. Extremely grateful for the opportunities I’ve been given, and it inspires me to give back. Congratulations to everyone involved 💯
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@GavMakesGames
Gav
9 months
𝐈𝐧 𝐭𝐡𝐞 𝐛𝐥𝐞𝐚𝐤 𝐦𝐢𝐝𝐰𝐢𝐧𝐭𝐞𝐫 𝐅𝐫𝐨𝐬𝐭𝐲 𝐰𝐢𝐧𝐝 𝐦𝐚𝐝𝐞 𝐦𝐨𝐚𝐧 𝐄𝐚𝐫𝐭𝐡 𝐬𝐭𝐨𝐨𝐝 𝐡𝐚𝐫𝐝 𝐚𝐬 𝐢𝐫𝐨𝐧 𝐄𝐚𝐫𝐭𝐡 𝐬𝐭𝐨𝐨𝐝 𝐡𝐚𝐫𝐝 𝐚𝐬 𝐢𝐫𝐨𝐧 𝐖𝐚𝐭𝐞𝐫 𝐥𝐢𝐤𝐞 𝐚 𝐬𝐭𝐨𝐧𝐞 Finished up a painting of Tommy Shelby from Peaky Blinders
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@GavMakesGames
Gav
4 months
The only thing more fun than using maps of this style in-game, is sitting here making them.
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@GavMakesGames
Gav
9 months
DEMONS | サタン | Combat HUD Continuing my UI exercise journey with a combat HUD, including very useful tips to truly give you that AAA feel. 🧵for more
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@GavMakesGames
Gav
9 months
July - August UI Design collection. Busy couple of weeks, but I had a lot of fun throwing these together.
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@GavMakesGames
Gav
3 months
Some personal UI Artwork I did during the month of January
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@GavMakesGames
Gav
5 months
Thoughts on @thegameawards 2023 - A Muppet having 10x mic time vs the GOTY winners’ speech is a mockery - Kojima is great, but we need to highlight other industry folks/issues - Accessibility deserved better than pre-show relegation - Layoffs desperately needed addressing
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Couple bits I built with the team for Season 4 of #Battlefield 2042. Enhancements to weekly missions, weekly missions screen, countdown screen, frontend and more. Hope you’re enjoying #Battlefield2042 Eleventh Hour everyone!
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@GavMakesGames
Gav
9 months
UI DESIGN TIP | Curved UI Tutorial 🔖 Want to curve your UI and give it that extra immersion, or futuristic feel? Check out how I do it in Adobe Photoshop 👇
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@GavMakesGames
Gav
2 months
I have received a lot of questions regarding getting started as a UX/UI professional in the games industry. Currently I'm working on a (free) resource guide that hopefully demystifies the UX/UI crafts and how to grow your skills. Anything you'd like me to cover? Comment below 👇
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@GavMakesGames
Gav
3 months
INITIALIZING 42% ▓▓▓▓▓▓▓▓░░░░░░░░░░░░ 100% Short UI render I've been animating last couple of evenings.
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@GavMakesGames
Gav
6 months
Changed my home-office setup this year. As much as I liked the old “clean” style, I feel a lot more inspired by my new setup. Before, After.
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@GavMakesGames
Gav
9 months
Title screen mood/animation test (very rough, just catching the vibe)
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@GavMakesGames
Gav
9 months
TILT SHIFT | UI HUD Ventured outside my “comfort zone” and did some sci-fi UI practice this week. Bonus planet render included 🪐
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@GavMakesGames
Gav
9 months
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@GavMakesGames
Gav
8 months
UI ART/DESIGN TIP | Moodboards🔖 Don't skip the research phase. Collect images in the style that inspires your art direction, so that you can reference them and take inspiration throughout your process. I recommend using @PureRef as it's a great tool for creating these boards
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@GavMakesGames
Gav
2 months
3 years ago today I started at @EA_DICE , in what has been a grand period of growth with motivating challenges throughout. Thanks to my colleagues for having such wisdom and patience to share it with me. Thanks to the @Battlefield community for being supportive and insightful 🙇‍♂️
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A painting I did during the Easter break of "Morrigan" from the Dragon Age series.
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@TheRealMystic18 @sairaspooks @Sighhley yeah pity she’s not single because you come across as very desirable with this tweet
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@GavMakesGames
Gav
9 months
Quick design sheet of some of the 2D elements created in this process
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@GavMakesGames
Gav
9 months
A bit about the work process: - Photoshop & Illustrator for UI and 2D asset creation - Backgrounds are created using Midjourney and photoshop to also paint details (backgrounds are not the focus of the project) - Premiere Pro for video
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@GavMakesGames
Gav
9 months
A closer look at some of the 2D assets produced in the project
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@GavMakesGames
Gav
4 months
Being nominated for the Forbes 30 under 30 list was not on my bingo card for 2024 😅
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@GavMakesGames
Gav
3 months
I notice more companies moving away from remote opportunities. Which is such a shame. As an introvert, remote working allowed me to become far more productive and motivated. Each meeting with colleagues now inspires me, instead of losing energy from daily socialization & commute.
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@GavMakesGames
Gav
9 months
@IGN i just like the little green guy idk
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@GavMakesGames
Gav
9 months
A bit about the process: - Photoshop for layouting/UI Design - Illustrator for creating icons - Midjourney + painting in Photoshop + Blender modelling for backgrounds/character - Premiere Pro for video
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I've always wanted to be on the "Special Thanks" credits for a game 🌲 Congratulations to my friends over at @dimfroststudio for releasing Bramble: The Mountain King today! Go check it out if you're interested in cinematic adventure horror games - you wont want to miss it!
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be one with nature, they said.
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@GavMakesGames
Gav
7 months
@tobyallen007 Thanks! I move between a number of software packages. Figma is great for layouting, Illustrator & 3D software for asset creation, and Photoshop for compositing and post process (such as taking a flat 2D layout like this and making it curved w/ effects).
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@GavMakesGames
Gav
7 months
@SynthPotato Accessibility & player agency are important factors in design. I’m in favour of reducing the number of UI elements, provided there’s strong game design to supplement. But there is no credible research to suggest “UI Design 101” means that a UI fails when a player customises it.
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@darkosupe * hears a slack ping *
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@GavMakesGames
Gav
9 months
@80Level Thanks for the feature! I just want to mention that MidJourney was heavily used for the backgrounds here (as mentioned in the article). This is intended to be a UX/UI project so I needed something to go behind as a mock-up/concept More info: ✌🏻
@GavMakesGames
Gav
10 months
THE MANDALORIAN | WAY OF THE WARRIOR Back at it again making mockups for games that don't exist. Here's some UX/UI art & design practice I've been doing in recent days. 🧵For more info
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@GavMakesGames
Gav
9 months
@DeoxysPrime @IGN my friend (he taught me everything i know) seen your comment and said he's got an idea for a HUD with more personality and wanted me to share (he doesn't have twitter)
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@oliverCAndersen @TheYagiMann The minority, Oliver. You do so much for this community. Every day I see you on my timeline helping people out, taking feedback and directing it to the team. All while doing your own tasks and so forth — you are better than the misguided, hateful individual trying to put you down
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@IowaAntiVaxx @sairaspooks why do males on the internet have zero divinity
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@Carpo_vp @Battlefield @T0TALfps I love that you often point out the little details and changes that go into our updates - it’s always appreciated and doesn’t go unnoticed! 😄
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@IowaAntiVaxx @sairaspooks this was meant to say dignity but honestly the typo was quite successful anyway
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@HoodlumCallum the comments are giving me an existential crisis
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@darkosupe It's our innate fear of Peppa Pig, and nothing else.
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@darkosupe @Battlefield Congrats man! Been great working with you 🤝
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@GavMakesGames
Gav
5 months
We don’t get many opportunities to highlight the most human parts of being gamers, and game developers. This is our chance to do so. Speaking out about the layoffs was so important, I’m disappointed it didn’t happen. Accessibility innovations deserve far more attention also.
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@GavMakesGames
Gav
3 months
Here's the initial doodle I threw together in Illustrator.
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they never see the story
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@GavMakesGames
Gav
4 months
More from this project:
@GavMakesGames
Gav
4 months
MERCY KILLING | UI Art Mockups We knew synthetic humans were a bad idea. World governments didn't care, profits meant more than lives. It took mere months before the AI went rogue, casting humanity into ruin.
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@GavMakesGames
Gav
4 months
Tools used: - Photoshop, compositing & effects] - Illustrator, logo, icons - Figma, layouting - Blender, map & tree modelling - Midjourney + in-painting, characters
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spring in Sweden
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@GavMakesGames
Gav
11 months
@momoxmia Morgan rn
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@GavMakesGames
Gav
4 months
Lastly, this is not a real game, just UI/UI Art practice. Not intended to mislead or suggest this is in development whatsoever. This is only me doodling in my free time.
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@GavMakesGames
Gav
8 months
@fitzymj Big fan of this, beautiful work done across the crafts here
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@GavMakesGames
Gav
4 months
A quick look at the some of UI art direction basics
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@NiklasAstrand I think that’s why we’re starting to see more layers of post processing in modern games. Modern screens make colours bleed a lot less so we tend to see increased use of chromatic aberration, more samples of antialias, noise etc. Reminds me of pixel art on CRT vs LCD
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@GavMakesGames
Gav
7 months
@HoodlumCallum That was a fun trip down memory lane. Starting an ambitious project as a teenager, building a following, with no real idea what I was doing was a bit irresponsible in hindsight. I owe a lot to the project tho. It helped me (& others) grow. Hope to see it rise its ashes once again
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@GavMakesGames
Gav
2 months
Keep in mind this will primarily be about how you can navigate towards finding a career within UX/UI in the games industry, and will have nothing related to my day job 🙂
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@GavMakesGames
Gav
4 months
Some behind the scenes of the map UI
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it hurts me to see how alive we were before
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@GavMakesGames
Gav
9 months
Process information: - Pen & paper sketches to explore design ideas - Illustrator to create the HUD design (see third image) - Planets created and rendered in Blender - Photoshop for compositing and post processing
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@GavMakesGames
Gav
4 months
Alternative render of the map, which I created in Blender.
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@NiklasAstrand Reminds me of a photo I took in Croatia once, “No parking” 😅
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@DANNYonPC Seen this one today haha. In fairness perhaps there’s more we could do to make those icons more clear as to what they represent, newer players especially might not be aware of what mastery icons are. One to think about anyway!
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@GavMakesGames
Gav
6 months
@EA Let's go @momoxmia 👏🌟
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@GavMakesGames
Gav
9 months
@synful23 Thanks! Depending on the complexity, each screen takes anywhere between 2-10 hours. Depends on how many assets I create, if I need to do 3D work, & if I need to do a lot of work on the backgrounds. Typically I am spending less time on these than I would in a professional setting
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@jackfrags @Battlefield HOW DID I NOT KNOW ABOUT THIS??
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@GavMakesGames
Gav
3 months
@Arvydas_B They control more financial assets than over 150 countries. Their value is equal to the cost of about 15 million actual houses. It takes the average employee a loan and several decades to pay it off to buy one house. But we usual, it’s the employees who take the hit.
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A little city in Sweden
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@Battlefield I know I’ll be playing some rounds, see you there 😉
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@FawziMesmar Absolutely stunning. Mirage continues to look like a return to the top for AC.
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@Lex_mate I love that the marketing team made the S3 background to be hair just for this
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@SQUiD_1337 @Battlefield That’s actually just cracked me, needed that on a Monday morning 😂
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@GavMakesGames
Gav
8 months
@Lex_mate Niff would like to know if Sega’s interested in a big cat play date
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@NiklasAstrand @elenarielala So this is where your ideas go.
@NiklasAstrand
Niklas Åstrand
3 years
”Show me an image of what you look like when you’re out of ideas?” Me:
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@Carpo_vp @Battlefield @CallofDuty What an unexpectedly wholesome thread this was
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@the_baldinosaur Something that isn’t spoken about enough is how talent can sometimes be a burden. Even having all the skill in the world in a certain area won’t translate to consistent motivation & joy in a craft. It can also make you neglect health to perform at the level you’re expected to 1/2
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there and back again
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@GameSpot This list is straight blasphemy
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@GavMakesGames
Gav
10 months
@yaepie I previously used XD, however Figma is more advanced in almost every capacity. The switch was natural, and I recommend giving it a try :)
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@Warlustgg I can speak to this a little. It is absolutely something that we agree would be a great QoL feature. However there were some technical issues presented by streaming in the amount of data seen in the Battle Pass while scrolling. 1/2
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@GavMakesGames
Gav
5 months
@TorbisXD @thegameawards Yep, don’t get me wrong, I love skits and announcements, but the balance was skewed too much towards corporate marketing.
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@NiklasAstrand Close up example of Cyberpunk 2077. The right side is without chromatic aberration, motion blur and noise. You can immediately see how less cinematic it becomes, and how the geometry is quite “clean”. Many gamers turn those settings off, but imo they can make a big difference.
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@Bricky_T Oh no I played myself, people won’t like a tweet that explodes penguins. This is why I don’t do community management
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