
Game Over Thirty (RallyCarDelta Gaming)
@GameOverThirty
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MBA. IT Manager / Mentor. I discuss business & games. https://t.co/tTwwAXl0Dh Buy Me A Coffee: https://t.co/XQn6TAIccy
Earth!
Joined February 2017
Stalker 2 is a unique game, and it should have a lot to offer to immersive sim & exploration fans. It's not easy, even on "easy" mode, but that's part of its draw. Now coming to #PS5.
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If I didn't know better, I'd think this person scanned my brain and decided to write it all down. Exactly as I have been saying:. - Games have a demand problem (over supply content, not enough demand). - The cost problem is fair to point out (and we all agree that individual.
Many have argued that this is a cost problem, saying that we can resolve industry problems by fixing the cost base. Fewer assets, smaller worlds, etc.!. However, thats for AAA and fixing the cost base does not resolve for lack of players. A shorter FF17 is not going to make more
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I have played the PC version for a couple years now. This game is a tactical shooter experience that very few, if any, other games can provide. It's intense, and disturbing. If you can stomach that, it makes for an incredibly engaging co-op experience (or single player).
The wait is nearly over, Ready or Not is launching on PlayStation5 and Xbox Series X/S next week. Pre-order now:
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Overall, #Nintendo has done a better job with the Switch 2 supply (despite record sales), than most recent console launches. Even being able to supply the units they did (millions of them) signals that they were prepared to somewhat meet demand. We'll likely see consistent sales.
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It looks like #GhostofYotei will be featured in its own State of Play on July 10. I have no particular comment about it other than to say the previous game set the bar relatively high. Let's see what the follow-up has to offer.
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And there it is. It also includes what some of us have been trying to say this whole time:. The pressure of performance is on the studios and projects, which is where the attribution and performance calculations come into play. Don't worry about how he doubles down on.
Ok, I need to correct/clarify something. First, Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams, sources who would know have told me. Over 18 months ago, I checked with Xbox about what’s included in the Game Pass P&L. Basically, I.
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Seeing another person state that "Microsoft / #Xbox needs to pay back the billions they used to buy ABK.". Nope. I'm done. I'm done for tonight. I can't do it.
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There is something special about #DuneAwakening and the visual presentation. It's not "cutting edge" but rather consistent. The way the light reflects off objects, the skybox, the terrain, it all just works.
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For the love of Cthulu!. Of course Microsoft doesn't saddle #XboxGamePass with the costs of each individual game, or "lost revenue," because that's not how it works!. It would be completely illogical to force Game Pass to financially (by the books) pay for development, especially.
@Chris_Dring @lightheaven_x @rpwbrowne @Shakacarnage @DeekeTweak Because of course they wouldn't. It would be a rare occurrence to see a corporate entity shift the cost allocation (MSFT doesn't do much capitalizing anyway) of a game / project to the catalog. It would be double dipping costs, and the final allocation of a project being.
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Today is the kind of day that proves to me that #XboxGamePass really did fry everyone's collective brain. I can understand your normie consumer having absolutely no clue how these things work on a financial level (nor should they care), but there are definitely people reporting.
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I'm going to need to do a new special episode of Concise Game Reviews and talk about #XboxGamePass, what it is, what it ISN'T, and how it (probably) works on the financial side.
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