
QMUL Game AI group
@GameAI_QMUL
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Updates of the Game AI research group at Queen Mary University of London, led by Prof. Simon M. Lucas
City of London, London
Joined September 2017
We are taking part of the EECS Research Week 2020 at QMUL, this Tuesday 24th Nov 11am-12pm (GMT). PhD students and academic staff in our group will showcase their research, followed by a Q&A session. You can register here (free):
eventbrite.co.uk
EECS Research Week 2020 is an exciting opportunity for you to explore the innovative research undertaken by Academics and PhD students.
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The cool thing about setting an assignment for MSc students on writing AI players for board games is that you get to run game sessions to teach the game. A bit of Sushi Go! before lunch time sounds appropriate. @GameAI_QMUL @tag_framework
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QMUL is hiring 30 faculty at all levels (lecturer/senior lect/reader/professor) on several science fields, including AI/ML/Data Science. This includes groups like our @GameAI_QMUL at @QMEECS. Wanna come join us? We have games and cookies. Application here:
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Thanks to @Bam4d, we now have a MiniHack Level Editor inside a browser which allows to easily design custom MiniHack environments using a convenient drag-and-drop functionality. Check it out at https://t.co/BkzU6F6wh4
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We are hiring! We look for a Research Assistant or a Postdoctoral Research Assistant to work on the ARCIDUCA project, focused on conversational agents (CAs) that can be embedded in virtual world games and are able to interpret coreference and reference -
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We're looking for a Research Assistant to join our Comp. Linguistics & Game AI groups for the ARCIDUCA project, which will do research on conversational agents to be embedded in virtual world games and able to interpret coreference and reference. See here:
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iGGi APPLICATIONS NOW OPEN !!! Thinking of doing a PhD in digital games? We offer around 12 studentships for Sep '22 entry @UoY_CS or @GameAI_QMUL. We welcome submissions until noon 27 Jan '22 (strict deadline) #PhD #RESEARCH #Games Find details at https://t.co/QQyNyoIUWi
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We were pleased to have Simon Lucas (@GameAI_QMUL) giving a talk on "Evolutionary Algorithms and Game AI" at @UCL_DARK Invited Speaker Series Link: https://t.co/Ps9quzedgt For the upcoming talks, follow us on Twitter or subscribe to our YouTube channel: https://t.co/ZKeizEWXZC
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Today I've passed my PhD viva! :) Many thanks to be given, saved for my very long thesis acknowledgements - here I'll thank @diego_pliebana @SimonMarkLucas and @smdvln as my awesome supervision team, and @yannakakis and @arnavjhala for a great viva experience!
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Glad to see @GameAI_QMUL developed an excellent repo on top of me focused on Multi-Agent Reinforcement Learning scenario. More examples to show how to work with Malmo in both single and multi-agent setups using RLlib.
github.com
Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presente...
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This is a great opportunity to know more about our research and upcoming PhD scholarship opportunities. In particular, we are recruiting PhD students for September 2021 under the @iggiphd program -
iggi-phd.org
The EPSRC Centre for Doctoral Training in Intelligent Games & Game Intelligence (iGGi) is the world's largest PhD research in games programme. The iGGi conference is an annual research showcase and...
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My PhD student @Pacheco_CrisP is working w/ @DavidMelhart and our friends from @InDigitalGames in this NPC believability study. If you've got 5 minutes to spare please play a couple of games at https://t.co/p5css1xyPM and, *importantly*, fill & submit the form at the end! Thanks!
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I did an interview a little while ago on my PhD experience - might be interesting if you're thinking of doing a PhD, or are curious about my random stories! The website also has several other interviews with a few @iggiphd students, check them out! :) https://t.co/tfSXO67dfY
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Another piece of great news today: all the recordings for all CoG 2019 presentations are now available in the YouTube links below. https://t.co/IBHnrk4Hz2
https://t.co/zje2pLaIQA
https://t.co/CFgHRO7zvX
https://t.co/2EZvqN6xlz
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@GameAI_QMUL The second role is a 12-month position for an experienced C++ games programmer, who will work on developing games for the project. For full details, please check the job profile here: https://t.co/ffOuhcnDSz (3/3)
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@GameAI_QMUL The PhD will be working on Statistical Forward Planning methods and Forward Models. The position is fully funded for UK, EU and Overseas, including stipend for three years: https://t.co/aFhOuu3t8Z (2/3)
findaphd.com
PhD Project - PhD Studentship in Abstract Forward Models for Modern Games at Queen Mary University of London, listed on FindAPhD.com
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Hi everyone! I am *HIRING* two people (a PhD student and a Games Programmer) for this project: https://t.co/mvHuLaeBrr. The successful candidates will join @GameAI_QMUL at Queen Mary University of London, UK. Deadline for both positions below is *31st January 2020* (1/3)
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We are calling for competition proposals, tutorial proposals, and special session proposals. The deadline is January 14, 2020 (AoE). https://t.co/Wy0xLD2A23 May the force be with you (us!?).
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Very happy to have received the Best Artifact Award at @AIIDEconference! The artifact track aims at promoting reproducibility and the release of software from papers published at #AIIDE19. Co-authored with @b_gum22, Olve Drageset, Ercument Ilhan, @ballamist and @SimonMarkLucas
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The registration for #CoG2019 Industry Day is open. Tickets are FREE and limited! Join us on the 20th August at QMUL for a day full of talks on games research. What's on? (1/2)
Registration for the #CoG2019 FREE Industry Day (August 20) is now open! Get your tickets by August 1st! https://t.co/zTEmJ3ZdfI Note that the number of tickets is limited! If you've already registered for the conference, you DO NOT need to register for this separately.
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