AIIDE Conference Profile
AIIDE Conference

@AIIDEconference

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Artificial Intelligence and Interactive Digital Entertainment Conference. https://t.co/ekFLQOCZuV

San Francisco, CA
Joined March 2010
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@AIIDEconference
AIIDE Conference
5 months
Registration is now open for #AIIDE25 πŸ‘Ύ! Come join us in Edmonton this coming November. πŸ”—
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@AIIDEconference
AIIDE Conference
28 days
If you’re interested to attend only the #AIIDE25 Welcome Event or Poster/Demo session, you can use the separate registration links below: Welcome Event separate registration: https://t.co/qz92Hwyeta Poster/Demo Session separate registration:
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@AIIDEconference
AIIDE Conference
1 month
The final keynote for AIIDE'25 is on Artificial Agency's (@ArtificialAgncy ) behaviour engine, presented by Chris Entwistle. A box lunch will be provided for this last-day lunch keynote 🍱
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@AIIDEconference
AIIDE Conference
1 month
AIIDEΒ΄25 features a keynote by Dr. Jonathan Schaeffer, 50 year veteran in the field who will share valuable lessons from his career.
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@AIIDEconference
AIIDE Conference
1 month
With this we are all caught up! Stay tuned for the 2025 best paper award in November!
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
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@AIIDEconference
AIIDE Conference
1 month
We are happy to welcome Kate Compton @GalaxyKate as a keynote speaker for AIIDE 2025. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
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@AIIDEconference
AIIDE Conference
1 month
Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below! πŸ”— https://t.co/JpfVPoVGTC
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
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@AIIDEconference
AIIDE Conference
1 month
πŸ† Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
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@AIIDEconference
AIIDE Conference
1 month
The #AIIDE25 StarCraft AI competition submission deadline is fast approaching. Be sure to submit your work on time! ⏰ Submission deadline: October 19th πŸ” More details:
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@AIIDEconference
AIIDE Conference
1 month
🚨 Due to a high number of sign-ups for the joint EXAG-INT workshop, we’ve temporarily closed registration while we secure a larger venue. Stay tuned for updates!
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@AIIDEconference
AIIDE Conference
2 months
πŸ† Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play
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@AIIDEconference
AIIDE Conference
2 months
πŸ† Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play
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@AIIDEconference
AIIDE Conference
2 months
Find their bios and the keynote abstract here: πŸ”— https://t.co/IlZ4zDIYIb And make sure to register for AIIDE here: πŸ”—
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@AIIDEconference
AIIDE Conference
2 months
AIIDE 2025 is fast approaching and it’s time to start announcing this year’s keynote speakers! First up are Dr. Luke Dicken and Nadine Perez from Take-Two Interactive. In this session the Take-Two AI team will discuss how to put theory into practice.
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@AIIDEconference
AIIDE Conference
2 months
πŸ“’ One week left! Early bird registration rates are available until October 10th. Early registration is cheaper and helps us get things organized πŸ‘Ύ https://t.co/JpfVPoVGTC
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@AIIDEconference
AIIDE Conference
2 months
πŸ† Best Paper – 2020 β€œIt’s Unwieldy and It Takes a Lot of Time” β€”Challenges and Opportunities for Creating Agents in Commercial Games by Jacob et al. Game research should consider industry best practices; this paper interviews creators to identify challenges in making AI agents.
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