AIIDE Conference
@AIIDEconference
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Artificial Intelligence and Interactive Digital Entertainment Conference. https://t.co/ekFLQOCZuV
San Francisco, CA
Joined March 2010
Registration is now open for #AIIDE25 πΎ! Come join us in Edmonton this coming November. π
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If youβre interested to attend only the #AIIDE25 Welcome Event or Poster/Demo session, you can use the separate registration links below: Welcome Event separate registration: https://t.co/qz92Hwyeta Poster/Demo Session separate registration:
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The final keynote for AIIDE'25 is on Artificial Agency's (@ArtificialAgncy ) behaviour engine, presented by Chris Entwistle. A box lunch will be provided for this last-day lunch keynote π±
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AIIDEΒ΄25 features a keynote by Dr. Jonathan Schaeffer, 50 year veteran in the field who will share valuable lessons from his career.
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With this we are all caught up! Stay tuned for the 2025 best paper award in November!
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π Best Paper β 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
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π Best Paper β 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
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We are happy to welcome Kate Compton @GalaxyKate as a keynote speaker for AIIDE 2025. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
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Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below! π https://t.co/JpfVPoVGTC
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π Best Paper β 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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π Best Paper β 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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π Best Paper β 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
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π Best Paper β 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
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The #AIIDE25 StarCraft AI competition submission deadline is fast approaching. Be sure to submit your work on time! β° Submission deadline: October 19th π More details:
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π¨ Due to a high number of sign-ups for the joint EXAG-INT workshop, weβve temporarily closed registration while we secure a larger venue. Stay tuned for updates!
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π Best Paper β 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play
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π Best Paper β 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play
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Find their bios and the keynote abstract here: π https://t.co/IlZ4zDIYIb And make sure to register for AIIDE here: π
sites.google.com
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AIIDE 2025 is fast approaching and itβs time to start announcing this yearβs keynote speakers! First up are Dr. Luke Dicken and Nadine Perez from Take-Two Interactive. In this session the Take-Two AI team will discuss how to put theory into practice.
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π’ One week left! Early bird registration rates are available until October 10th. Early registration is cheaper and helps us get things organized πΎ https://t.co/JpfVPoVGTC
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π Best Paper β 2020 βItβs Unwieldy and It Takes a Lot of Timeβ βChallenges and Opportunities for Creating Agents in Commercial Games by Jacob et al. Game research should consider industry best practices; this paper interviews creators to identify challenges in making AI agents.
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