Kitsune in production Attacks are increasing little by little It is an Atemi character with high single-shot firepower.
制作中の狐 少しずつ攻撃が増えてきました
単発火力の高い当身キャラです
#indiedev
#indiegame
After making various adjustments, it became a terrible character.
I feel like I've entered the competitive arena.
色々調整してたらすごいキャラになってきた
対戦の土俵に入ってきた気がする
#indiedev
#indiegame
#eslaf
I thought the parry production was complete, but some parts were a little different, so I wanted to adjust it to make it better with the hold effect.
当身の演出出来た~って思ったら一部ちょっと違っているので溜めエフェクトと共にいい塩梅に調整したい
#indiedev
#indiegame
#eslaf
I participated in EVO when I made a fighting game by myself
Diary will be updated daily until the third day of EVO
Click here for the history of my own fighting game
NEW YOUTUBE VIDEO
I signed up for this patreon game called Es Laf and its pretty sick!!! Definitely sign up if you wanna see this game to be completed!
Check it out:
LIKE | SHARE | SUBSCRIBE | NOT AN AD
There are more uses for yagabi's Foxfire Bar.
Consumes when blocking to forcefully change from stance state to Clash state.
八牙尾の狐火ゲージの使い道が増えました
ガード時に消費して構え状態から強制的に相殺状態に
無理やりガード状態から反撃します
#indiedev
#indiegame
#eslaf
I started building command skills.
From here on, repeat fine adjustments in 1F increments.
コマンドスキルを作り始めました。
ここからは1F単位で微調整を繰り返します。
#indiedev
#indiegame
#eslaf
I haven't made it possible to select the music yet
I want to set the music and various settings, so the selection UI has been improved.
音楽選択できるようにしてないのと、諸々の設定させたいので選択UI改良ちゅう
Kitsune's name has been officially decided as "Yagabi"
You're young in human terms, but you're already an old man in animal terms.
狐さんの名前が「八牙尾」に正式決定しました
人間的に若いね 獣的にはもうおじいちゃんなんだ
We have made it possible to visually see the frame information that everyone loves.
Displays attack and evasion information in frames
After discussing it with the programmer pik, it became much easier to see.
#indiedev
#indiegame
#eslaf
renewed the combo.
In the future, I think that it will be adjusted in this direction.
コンボ部分リニューアルしてます。
おそらく今後はこの方向性で調整していく事になると思います。
#indiedev
#indiegame
#eslaf
#eslaf2
Time spent creating combos vs. time spent collecting materials & editing, etc.
1:9
If I could, I would have increased it two more times to 200.
I couldn't design a good flight for Stina.
However, it looks like it can be made according to the original concept.
Sティナの飛行について持て余してたのですが、初めのコンセプト通りに作れそうです
#indiedev
#indiegame
#eslaf
progress
The graphic work has been completed with fine adjustments and in-game data.
Once the program is complete, you can select the OST
進捗
微調整してゲーム内データとしてグラフィック作業は終わりました
プログラムが完成すればOSTを選択できます
A victory message has been added.
We plan to add character sprites and messages little by little.
勝利メッセージが付きました。
キャラスプライトやメッセージなど少しずつ増築予定
#indiedev
#indiegame
#eslaf
It's still in the process of being created, but the sword sheathing motion is cool so check it out
まだ作成途中だけど納刀モーションかっこいいので見て
#indiedev
#indiegame
#eslaf
Updated Yagabi command list
There are 50 videos for each character, so it's fun just to watch.
八牙尾のコマンドリストの更新を行いました
1キャラ50動画分あるので見るだけでも楽しい
#indiedev
#indiegame
#eslaf
Fantia / Patreonで開発中のE's Laf++の最新verがDL可能になる販売を開始 1月のみ支援で最新verDLも可
Possible latest ver download to those who support on Fantia or Patreon
Fantia、
Patreon、
Updated demo version
If you are interested in the gameplay, please try it out even though it is still under development.
デモ版を更新しました
プレイ感が気になる方は開発途中ですが是非触ってみてください
Added combo recipe function
Currently organizing data for combo challenge in the future
コンボレシピ機能を追加しました
将来的にコンボチャレンジ用にデータ整理中
#indiedev
#indiegame
#eslaf
More display of keystrokes in training mode
Also displayed when hit/block
In the video, 2D is counted and 2C is pressed after 2F.
トレーニングモードのキー入力の表示が増えました
ヒット・ガード時も表示されます
動画では2Dをカウンターして2F後に2Cを押しています。
#indiedev
#indiegame
As a test, shorten the darkening time of FS
Because I was presented with a specific F that said, ``I can react if I'm aware of it,'' and because I got used to it in battle.
テスト的にFSの暗転時間を短く
「意識してたら反応出来る」という具体的なFが提示されたのと対戦で慣れてきたため
Kitsune's 28A has lock performance
Behavior changes with various patterns such as first hit only, sustained hit, etc.
狐の昇竜をロック性能にしました
初段のみヒット、持続当てなど色んなパターンで挙動が変わります
#indiedev
#indiegame
#eslaf
Experimentally implemented to be able to issue command attacks with one button, which has been requested for a long time.
We look forward to hearing your opinions.
以前から要望の多かったワンボタン必殺技を実験的に実装
意見お待ちしております。
#indiedev
#indiegame
#eslaf
It has become slightly easier to combo within the common rules in the game.
It's still difficult except for throwing.
ゲーム内の共通ルール内で少しだけコンボしやすくなりました
投げとか以外だと相変わらず難しい
#indiedev
#indiegame
#eslaf
There are many situations-specific responses.
If possible, I would like to update the game tomorrow, but if I can fix various data and bugs in time...! please pray
状況別の対応が大変そう
可能ならば明日更新したいですが、データやバグ対応が間に合えば…!
#indiedev
#indiegame
#eslaf
I made Serena thinking it was time to finalize the design.
Now I want to finalize the final draft and turn it into 3D.
そろそろデザイン固めないとなと作ったセレナ
ここいらで決定稿で詰めて3D化したいね
Combo time and correction-related adjustments have solved the problem, so if you float, you can easily combo.
コンボ時間と補正関連の調整によって課題が解決されたので浮いてしまえばこれ位適当でもコンボになるようになりました。
#indiedev
#indiegame
sisca needs to switch when her back is turned, so I slightly adjusted the technique that had no use.
We'll have to wait and see about the damage.
背を向けた時用の入れ替えがシスカに必要なので使い道のない技を少しだけ調整
ダメージが妥当かは様子見
#indiedev
#indiegame
#eslaf
Isn't it completed with a reasonably good feeling?
There are still animations and various things left, but the weight on my shoulders has been lifted.
そこそこいい感じに完成したのではないのでしょうか
アニメーションとか色々残ってますが肩の荷は降りました
#blender
次回更新では仮ですがロールバック版のネットワーク対戦が可能になります。
プログラマーのpikixuの力のおかげです。
The next update will tentatively allow a rollback version of the game to be played over the network.
Thanks to the help of programmer pikixu.
I cut out a lot of effects and ended up with a normal feel.
It's difficult...
The rest of the attack is just creating 2bar.
エフェクトは色々ボツにして普通な感じに落ち着きました。
むずかしい…
攻撃の残りは2ゲージ技だけですね
#indiedev
#indiegame
#eslaf
Due to a bug with AirDash, the combo correction was at its lowest.
It will be fixed next time.
AirDashの不具合でコンボ補正が最低になっていました。
次回修正される予定です。
#indiedev
#indiegame
#eslaf
There were few options for Tina's combos and maneuvers, so adjustments were made to that area.
I think it has increased my freedom. Scheduled to be adjusted little by little
ティナのコンボと立ち回りの選択肢が少なかったので調整 自由度が上がったかな
#indiedev
#indiegame
#eslaf
紅葉がキレイに出来ました
地味に見えますが他の演出等諸々入るのでゲームでは良い感じじゃないだろうか
The autumn leaves look beautiful
It looks plain, but I think it would be nice in a game since it includes various other effects.
#indiedev
#indiegame
#eslaf
かなりネガティブな内容になります。
ゲームをする方には読んでいただきたいです。
「ロールバックについて」
It can be quite negative.
If you play the game, you should read it.
About the rollback.
日本語
English