
Antonio Caggiano
@Fahien
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Computer Graphics expert, musician, deeply in love with science, arts and literature. Opinions are mine.
Italy
Joined May 2010
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! đź’ˇ. #vulkan #raytracing #rust #rustgpu
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RT @SebAaltonen: Fixed all our Vulkan bugs:.- ARM: BGR swapchain handled incorrectly (our bug).- Qualcomm: SSAO quad flicker (driver bug).-….
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RT @EricLengyel: This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space….
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RT @voxagonlabs: The new voxel format is finally starting to come together. It uses a brickmap that enables large, sparse objects, unique p….
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RT @doragonhanta: Just released: A modern #Vulkan (1.3, maintenance 6) sample app showcasing current best practices—all in a single, easy-t….
github.com
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest
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RT @SebAaltonen: I am impressed about our new WebGPU WASM page load time. Whole engine loads in just a few hundreds of milliseconds. And ga….
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RT @hector_arellano: Raytracing working, now it's time to include caustics and interactivity, need to optimise performance though #webgpu h….
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RT @FlohOfWoe: Stuff like this is why I'm so excited about Zig :D (screenshot blatantly stolen from the spirv-backend channel on the Zig Di….
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RT @SebAaltonen: WebGPU performance:. WebGPU (Dawn native): 0.7 ms.MoltenVK: 0.7 ms.Metal: 0.6 ms. 791 draw calls in 10 render passes. Our….
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RT @miketuritzin: Got the BVH (AABB tree) working with a nice visualization. (The circles and arrows show the hierarchy of the tree.). This….
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RT @Acerola_t: Hello everyone, I'm still hard at work on my next video but in the meantime NVIDIA has released a set of new free introducto….
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RT @keenanisalive: Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphe….
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RT @SebAaltonen: HypeHype on a 3 year old 99€ Android phone (Mali G57 MP2). Game made by a colleague as a hobby project during the summer.….
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