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Antonio Caggiano Profile
Antonio Caggiano

@Fahien

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Computer Graphics expert, musician, deeply in love with science, arts and literature. Opinions are mine.

Italy
Joined May 2010
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@Fahien
Antonio Caggiano
1 year
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! đź’ˇ. #vulkan #raytracing #rust #rustgpu
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@Fahien
Antonio Caggiano
8 months
RT @SebAaltonen: Fixed all our Vulkan bugs:.- ARM: BGR swapchain handled incorrectly (our bug).- Qualcomm: SSAO quad flicker (driver bug).-….
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@grok
Grok
3 days
Join millions who have switched to Grok.
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@Fahien
Antonio Caggiano
8 months
RT @EricLengyel: This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space….
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@Fahien
Antonio Caggiano
9 months
RT @frustum: Discover the power of bindless rendering with Tellusim’s Hello Bindless tutorial. Learn how to optimize texture and buffer man….
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@Fahien
Antonio Caggiano
9 months
RT @iquilezles: I designed some cute quartic surfaces #Math #Mathematics
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@Fahien
Antonio Caggiano
9 months
RT @voxagonlabs: The new voxel format is finally starting to come together. It uses a brickmap that enables large, sparse objects, unique p….
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@Fahien
Antonio Caggiano
9 months
RT @doragonhanta: Just released: A modern #Vulkan (1.3, maintenance 6) sample app showcasing current best practices—all in a single, easy-t….
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A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest
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@Fahien
Antonio Caggiano
9 months
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@Fahien
Antonio Caggiano
9 months
RT @SebAaltonen: I am impressed about our new WebGPU WASM page load time. Whole engine loads in just a few hundreds of milliseconds. And ga….
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@Fahien
Antonio Caggiano
9 months
RT @hector_arellano: Raytracing working, now it's time to include caustics and interactivity, need to optimise performance though #webgpu h….
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@Fahien
Antonio Caggiano
9 months
RT @FlohOfWoe: Stuff like this is why I'm so excited about Zig :D (screenshot blatantly stolen from the spirv-backend channel on the Zig Di….
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@Fahien
Antonio Caggiano
10 months
RT @SebAaltonen: WebGPU performance:. WebGPU (Dawn native): 0.7 ms.MoltenVK: 0.7 ms.Metal: 0.6 ms. 791 draw calls in 10 render passes. Our….
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@Fahien
Antonio Caggiano
10 months
RT @mhartl: I feel like this may prove to be the most prescient cartoon of the 21st century.
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@Fahien
Antonio Caggiano
11 months
RT @miketuritzin: Got the BVH (AABB tree) working with a nice visualization. (The circles and arrows show the hierarchy of the tree.). This….
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@Fahien
Antonio Caggiano
11 months
RT @Acerola_t: Hello everyone, I'm still hard at work on my next video but in the meantime NVIDIA has released a set of new free introducto….
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@Fahien
Antonio Caggiano
11 months
RT @Griff_: I’m going to hijack Ray’s awesome post here and use it to talk about a particularly challenging engineering problem that we sol….
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@Fahien
Antonio Caggiano
1 year
RT @ZoldenGames: Playing with my physics engine.
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@Fahien
Antonio Caggiano
1 year
I published "Computer Graphics: Follow the light". My talk at Paestum Tech Days, 1st of September 2024. Italian with english subtitles.
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@Fahien
Antonio Caggiano
1 year
RT @keenanisalive: Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphe….
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@Fahien
Antonio Caggiano
1 year
RT @SebAaltonen: HypeHype on a 3 year old 99€ Android phone (Mali G57 MP2). Game made by a colleague as a hobby project during the summer.….
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@Fahien
Antonio Caggiano
1 year
RT @meesedev: Crammed 25 million blocks into 24 MB of RAM and boosted render distance to 12 chunks on the #Gamecube, now surpassing the ren….
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