Finn Sinclair 🥽
@FNS_Developer
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Vision Products Group @ Apple, ex-HoloLens, Qualcomm XR, MRTK. let’s go build the spatial future :)
Seattle
Joined April 2016
To each his day is given. Do not pity me. I was born for this. - Journey OST (Austin Wintory)
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Multi-application is finally coming to OpenXR Announced today at FOSDEM, OpenXR apps will be able run alongside each other. Rendering with occlusion, cross-lighting and more The related extensions are not yet published, but the Spatial Computing use case will expand!
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claude, make strawberries sweet again. bring back the warmth of the summer sun when the days stretched on forever and all we had was each other. do not make mistakes.
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Will be in SF this weekend for the first time in a long time - get in touch if you’d like to get coffee and chat AR, wearables, or anything else!
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There’s Pitch Drop Experiments everywhere if you just know where to look
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I’ll be here at SIGGRAPH in Vancouver through Thursday - would love to say hi to other likeminded XR folks here and in the area. Lots of great demos to try this week :)
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Your computer generated art still has nothing compared to this
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We always let the work speak for itself, especially when it comes to @Apple projects. But with today’s announcement, I’m beyond excited for people to soon experience what our amazing athletes and creative team have created in Apple’s new Spatial Gallery on Apple Vision Pro!
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I don't think there's ever been a better to time to start a VR company, but never a worse time to raise for one
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my favorite game w/ CV papers is to check what they mean by real-time bc 90% of the time it's 15FPS on the highest-spec NVIDIA card (but honestly tho that probably checks out for monocular)
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With @eric_dexheimer*, @AjdDavison (*Equal Contribution)
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Figmin XR is coming to #AppleVisionPro! 🥳 With HD graphics, environment reflections, 8k shadows, eye tracking controls and a brand new renderer it's truly our next-gen release! Coming to you December 18 Preorder today! (Link in comments) 😊
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Today we’re launching the joy and delight of Hello, Dot – our mixed-reality @PlayPeridot experience – to @Apple Vision Pro. 👇🏽 You can download it now: https://t.co/sgEDFrVWm6 This is a beautiful and immersive experience where you can get hands-on with your Dot and it feels
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chat is this real
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