Element Zero Profile
Element Zero

@EzeroGames

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Working on next gen physics and graphics tech

USA
Joined December 2019
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@EzeroGames
Element Zero
1 month
Proud to present our paper: Augmented Vertex Block Descent. This is a new physics solver which can accurately simulate HUGE numbers of objects in real time! Demo code coming later this week. Checkout the project page for details:
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@EzeroGames
Element Zero
2 days
Added post stabilization to the AVBD example implementation. This removes one of the tuning parameters, which should help make implementing the method a little easier:
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github.com
Augmented Vertex Block Descent (AVBD) reference implementation - savant117/avbd-demo2d
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@EzeroGames
Element Zero
11 days
Made it on two minute papers, my work is done! Kidding, many improvements to come 😉.
@twominutepapers
Two Minute Papers
11 days
This new sim method from Roblox + Univ. of Utah runs 100 FPS, handles chains, cards, cloth - all the hard stuff - correctly. Even at 1 iteration, it beats old methods at 100. It's called Augmented Vertex Block Descent. You can try a mini version in your browser, for free. 🧠🔥
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@EzeroGames
Element Zero
1 month
For anyone who is interested in implementing our new method Augmented Vertex Block Descent (AVBD), you can find the source code for the 2D demo implementation here: You can also play with the demo in your browser!.
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@EzeroGames
Element Zero
4 years
Nuke walkthrough
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@EzeroGames
Element Zero
4 years
Artists are the real heroes! Credit to @schm_and for this awesome map. #screenshotsaturday #VoxelGameDev
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@EzeroGames
Element Zero
4 years
Showing off some different PBR materials and emissive lighting. Each voxel uniquely encodes its material information which includes metalness, roughness, albedo, and emissive.
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@EzeroGames
Element Zero
4 years
Importing the castle map from Teardown
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@EzeroGames
Element Zero
4 years
What a pretty object
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@EzeroGames
Element Zero
4 years
Creating tools for building voxel worlds. Trying to emulate MagicaVoxel as much as possible. You can also paint voxels using "brushes" imported from .vox files. #magicavoxel #VoxelGameDev
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@EzeroGames
Element Zero
4 years
Looking for some MagicaVoxel scenes to test my renderer. If anyone has any that they are willing to share, please get in touch! #magicavoxel #voxelart #VoxelGameDev
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@EzeroGames
Element Zero
4 years
RT @raroni86: I added a few features to my @rustlang CSG pathtracer: day/night lighting, volumetric fog (thanks to @Atrix256 @EzeroGames),….
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@EzeroGames
Element Zero
4 years
Dynamic resolution plays very well with a fully raytraced pipeline. I can turn on all the bells and whistles while keeping 60 FPS on any DX11 hardware (this shot is from an Intel UHD 620). The voxel style seems to hide low resolutions very well.
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@EzeroGames
Element Zero
4 years
Integrated AngelScript and ImGui based script editor. To test it, made a first person shooter style movement system with wall sliding, running, crouching, etc.
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@EzeroGames
Element Zero
4 years
And just for fun, testing on an Intel UHD 620, I'm getting 8ms for primary rays at 1080p. Not terrible. I've got a few more optimizations in mind, so we'll see what happens!.
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@EzeroGames
Element Zero
4 years
I rewrote the data structures and ray tracing kernels probably 3 or 4 times, and I'm finally happy. Now getting < 2ms for primary rays at 4k on RTX 2070, all with plain old DX11 compute (no DXR).
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@EzeroGames
Element Zero
4 years
Turns out that while sparse voxel DAGs are great for storage, they are only just ok for GPU ray tracing due to many loads while descending the tree and register pressure from the stack.
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