
Element Zero
@EzeroGames
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Working on next gen physics and graphics tech
USA
Joined December 2019
Proud to present our paper: Augmented Vertex Block Descent. This is a new physics solver which can accurately simulate HUGE numbers of objects in real time! Demo code coming later this week. Checkout the project page for details:
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Added post stabilization to the AVBD example implementation. This removes one of the tuning parameters, which should help make implementing the method a little easier:
github.com
Augmented Vertex Block Descent (AVBD) reference implementation - savant117/avbd-demo2d
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Made it on two minute papers, my work is done! Kidding, many improvements to come 😉.
This new sim method from Roblox + Univ. of Utah runs 100 FPS, handles chains, cards, cloth - all the hard stuff - correctly. Even at 1 iteration, it beats old methods at 100. It's called Augmented Vertex Block Descent. You can try a mini version in your browser, for free. 🧠🔥
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Artists are the real heroes! Credit to @schm_and for this awesome map. #screenshotsaturday #VoxelGameDev
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Creating tools for building voxel worlds. Trying to emulate MagicaVoxel as much as possible. You can also paint voxels using "brushes" imported from .vox files. #magicavoxel #VoxelGameDev
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Looking for some MagicaVoxel scenes to test my renderer. If anyone has any that they are willing to share, please get in touch! #magicavoxel #voxelart #VoxelGameDev
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RT @raroni86: I added a few features to my @rustlang CSG pathtracer: day/night lighting, volumetric fog (thanks to @Atrix256 @EzeroGames),….
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