
Deconstructor of Fun
@DeconFun
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Blog and podcast deconstructing successful games in search of what makes them fun - and top grossing. Made by game industry professionals 🎮🤘
Helsinki, Finland
Joined December 2017
CORRECTION. In the latest newsletter @FamousAspect analyzed the risks of splitting an audience of a live game, Splitgate. The hypothesis of uncontrolled blitz scaling were added later by other writers and published without Ethan seeing the final version. This was our fuck up.
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RT @seriouslyhq: Listen to @biggfill, Seriously's EVP of Brand and Marketing, talk about the growth of @bestfiends using a mix of creativit….
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Growth Triggers #2 . @eric_seufert and @m_katkoff discuss when and why to invest into building a brand for your game. The fellas also discuss misleading ads and why they won’t work post IDFA deprecation. #gamedev.
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A new segment on our podcast focusing on all matters growth with the powerful @eric_seufert. Let us know how you likes it! . #gamedev .
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RT @m_katkoff: 3 x facts:. 1. Marketability (CPI) is the single most important metric of your business case. 2. Any size f2p games studio c….
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RT @appannie: @DeconFun analyses the #hypercasual #gaming sector in their latest blog. Read the article to understand why the next rush lie….
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