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J.C. Profile
J.C.

@Cuboxel

Followers
2K
Following
2K
Media
307
Statuses
910

3D artist, Motion designer, Blender shader nodes

Joined July 2017
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@Cuboxel
J.C.
6 years
Happy New Year! To celebrate, I created this fireworks material!
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@cgchefs
cgchefs
4 months
Mega Starmie containment breach made in #blender #b3d
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@cgchefs
cgchefs
4 months
What Retro anime you have in mind when you see this? #b3d
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@Cuboxel
J.C.
2 years
The portal node is super exciting but I really wish it also worked for lights and not just the camera, enabling entirely custom surface shaders with the transparent shell trick, without needing the extra shell mesh layer
@Cuboxel
J.C.
2 years
@BartekMoniewski @HotdogNugget Cycles transparent shell trick*
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@Cuboxel
J.C.
2 years
it's been a while since I did vector displacement
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@festivaliai
festivity
2 years
6-way lighting with smoke sprites in #gooengine or #blender It works with any amount of scene lights, all light types and any light colors. I'm using Unity's free VFX textures. Thanks to @Cuboxel for implementing it for me. #realtimevfx #3dcg #vfx
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@Cuboxel
J.C.
2 years
big progress on strawberry v2 I've been too busy to finish it by april 1 but it might be done by the end of april, dm me if you want to beta test
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@Cuboxel
J.C.
2 years
one bonus being the ability to make any geo into the pattern
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@Cuboxel
J.C.
2 years
no u def not cheating with geonodes
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@Cuboxel
J.C.
2 years
saw @krisp_xyz make a french tiles shader in blender and I had a cursed idea to make it smaller and way less cool
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@Cuboxel
J.C.
2 years
The original strawberry theme is gaining popularity for some reason so I guess I have to finish this eventually???
@Cuboxel
J.C.
3 years
strawberry v2 sneak peak
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@Cuboxel
J.C.
2 years
Doing this again If I even have time for nodevember this year, what would you like to see?
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@Cuboxel
J.C.
3 years
6 years in this hole The default text is still not updated for X lol
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@Cuboxel
J.C.
3 years
Either this is an issue with my bloom or big compositing setups in general, trying to undo when it says compositing at the bottom crashes blender
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@Cuboxel
J.C.
3 years
It was an honor designing the official logo and logo animation for @nodegroupxyz Erin has worked hard on this and now it is ready! Go check out those courses!
@erindale_xyz
erindale.xyz 🍊
3 years
Blender 3.6 has been out for nearly 6 hours so I thought it was high time I released some courses for the new simulation nodes! Grab the bundle now while it's 50% off! #b3d #geometrynodes @nodegroupxyz 🔗 https://t.co/Gbyi4O4SLS
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@Cuboxel
J.C.
3 years
How important is having varied inputs (masks etc) control the bloom settings? Example: having a gradient control bloom size It has a performance cost and would require sacrificing the separate character slider from the previous tweet
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@Cuboxel
J.C.
3 years
having 2 sliders makes it possible to have characterful bloom with optional extra haze, or realistic bloom with a slight increase in small glare. however it might not be intuitive to a first time user since both sliders do almost the same thing.
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@Cuboxel
J.C.
3 years
with the characterful limited size control, smaller blur stages are added before larger stages. the falloff is unrealistic but is good for intense glows that don't dominate stylized scenes.
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@Cuboxel
J.C.
3 years
with the biased accurate falloff control, each stage is exponentially lowered in intensity, with the slider affecting the multiplier. with only this control, the bloom will never look unnatural, enhancing photorealistic scenes.
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@Cuboxel
J.C.
3 years
the bloom is made up of multiple blurs at different sizes, relative to the render size from 1/2000 to 1/1 of an image. the slider control would affect the intensity of each blur stage.
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