J.C.
@Cuboxel
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3D artist, Motion designer, Blender shader nodes
Joined July 2017
The portal node is super exciting but I really wish it also worked for lights and not just the camera, enabling entirely custom surface shaders with the transparent shell trick, without needing the extra shell mesh layer
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6-way lighting with smoke sprites in #gooengine or #blender It works with any amount of scene lights, all light types and any light colors. I'm using Unity's free VFX textures. Thanks to @Cuboxel for implementing it for me. #realtimevfx #3dcg #vfx
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big progress on strawberry v2 I've been too busy to finish it by april 1 but it might be done by the end of april, dm me if you want to beta test
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saw @krisp_xyz make a french tiles shader in blender and I had a cursed idea to make it smaller and way less cool
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Doing this again If I even have time for nodevember this year, what would you like to see?
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Either this is an issue with my bloom or big compositing setups in general, trying to undo when it says compositing at the bottom crashes blender
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It was an honor designing the official logo and logo animation for @nodegroupxyz Erin has worked hard on this and now it is ready! Go check out those courses!
Blender 3.6 has been out for nearly 6 hours so I thought it was high time I released some courses for the new simulation nodes! Grab the bundle now while it's 50% off! #b3d #geometrynodes @nodegroupxyz 🔗 https://t.co/Gbyi4O4SLS
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How important is having varied inputs (masks etc) control the bloom settings? Example: having a gradient control bloom size It has a performance cost and would require sacrificing the separate character slider from the previous tweet
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having 2 sliders makes it possible to have characterful bloom with optional extra haze, or realistic bloom with a slight increase in small glare. however it might not be intuitive to a first time user since both sliders do almost the same thing.
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with the characterful limited size control, smaller blur stages are added before larger stages. the falloff is unrealistic but is good for intense glows that don't dominate stylized scenes.
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with the biased accurate falloff control, each stage is exponentially lowered in intensity, with the slider affecting the multiplier. with only this control, the bloom will never look unnatural, enhancing photorealistic scenes.
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the bloom is made up of multiple blurs at different sizes, relative to the render size from 1/2000 to 1/1 of an image. the slider control would affect the intensity of each blur stage.
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