
Colleague Riley
@ColleagueRiley
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An objectivist, C programmer who's been programming for ~5 years. I specialize in software programming, mainly with low-level tech. (Also on bsky)
'Merica
Joined June 2024
I moved a lot of the RGFW/RSGL ports/bindings over to the RSGL organization. This is so that way community members who are using these projects can more easily maintain them. If you would like to be invited to the org, let me know.
github.com
Github organization for The RSGL Suite Community and related projects. - RSGL Suite
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If my work on RGFW, RSGL, RFont, or my systems articles has helped you, consider sponsoring me on GitHub. I'm focused on building solid, reality-grounded foundations for better, lower-level software. Support keeps it moving.
github.com
I'm a software developer focused on building lightweight, low-level tools that encourage clarity, simplicity, and better software design. I'm know for projects such as, RGFW, RGFW, RSGL RFo...
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RGFW 1.7.0 was released today. It includes nearly 3 months' worth of bug fixes and far more edge cases tested.
github.com
This release focuses on improving bug fixes and supporting more edge cases. It also continues to work towards feature parity with GLFW. breaking changes: Rename RGFW_window_checkFPS to RGFW_checkF...
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Huh?
Too many game studios that are owned by massive corporations. @xAI is going to start an AI game studio to make games great again!.
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