
RustChanges
@ChangesRust
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A continuous stream of the changes made to Rust. Provided by https://t.co/pjMFgVaxa9
Joined March 2019
Welp, looks like 12 hours after I launched this, they finally fixed @RustUpdates No point in this one now, it'd just be a cheap knockoff.
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translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic). Thomas Butters | main/Military FlameThrower#317025.
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Compound s2p. Basic bokeh blur texture for distance flares. Petur Agust | main/compound_lighting2#317018.
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Military Flamethrower, materials, lods, collision prefab setup. Thomas Butters | main/Military FlameThrower#317001.
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Vending machine can no longer be placed through world layer. Alistair McFarlane | main#316971.
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Shader stripping lightmap and built-in fog permutations (not needed for now). Diogo Teixeira | main#316949.
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Fixed volumetricLightBeam-related errors when leaving craggy landing test scene. Diogo Teixeira | main#316948.
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Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying). André Straubmeier | main#316939.
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fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles.tracers are now 1/4 length. Maurino Berry | main#316934.
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explosive ammo can be heard much farther away (quieter distance sound).explosive ammo causes weapons and silencers to lose condition faster.small gc reduction from checking for silenced weapons. Maurino Berry | main#316933.
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