
Rust Commit Log
@RustUpdates
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Live tweeting commits for the PC version of @playrust.
Joined June 2014
Ocean refraction tweaks +caustics adjustments to match. - petur on main/water5_final
commits.facepunch.com
Ocean refraction tweaks +caustics adjustments to match.
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Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable. - petur on main/water5_final
commits.facepunch.com
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
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underwater.prefab iteration & fixed time scaling issue. - petur on main/water5_final
commits.facepunch.com
underwater.prefab iteration & fixed time scaling issue
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Update FP.BurstCloth (stiffness and other fixes).Crank up stiffness on diver ak to fix clipping. - rohan on main/diversuit
commits.facepunch.com
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
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add randomization to diver suit. - helkus on main/save239
commits.facepunch.com
add randomization to diver suit
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Cherry picked 83847 => Fixed Lake and Swamp shading and refraction. - diogo on main/save239
commits.facepunch.com
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
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Fixed Lake and Swamp shading and refraction. - diogo on main/water5_final
commits.facepunch.com
Fixed Lake and Swamp shading and refraction
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Bone retargeted breathing FX out of the back area when underwater. - petur on main/diversuit
commits.facepunch.com
Bone retargeted breathing FX out of the back area when underwater
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Cherry picked 83841 => Fixed water mask. - diogo on main/save239
commits.facepunch.com
Cherry picked 83841 => Fixed water mask
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Added and Setup Smoke Detector Prefabs. - alfiebirch on main/nuclear_missile_silo/Props
commits.facepunch.com
Added and Setup Smoke Detector Prefabs
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Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`. - jake on main/global_networked_bases
commits.facepunch.com
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
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Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely. - jake on main/global_networked_bases
commits.facepunch.com
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
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Cherry picked 83836 => Shader compile error fix. - diogo on main/save239
commits.facepunch.com
Cherry picked 83836 => Shader compile error fix
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Shader compile error fix (related to 83832). - diogo on main/shader-improvements
commits.facepunch.com
Shader compile error fix (related to 83832)
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Fixed GamePhysics queries not handling WaterCollision triggers. - andre on main/save239
commits.facepunch.com
Fixed GamePhysics queries not handling WaterCollision triggers
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Fixed several underwater projectile issues (speargun). - andre on main/save239
commits.facepunch.com
Fixed several underwater projectile issues (speargun)
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