
Houdini x Unreal
@CRC_1989
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the workflow of the demon god 🧡🖤
Joined March 2023
Guys, keep trusting Sidefx, stick with houdini, they're on it. They're going to ride the wave.
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2D Gaussian Ray-Tracing using USD and MaterialX https://t.co/DqQXaqXEUw
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Sidefx is looking for a real-time rendering developer https://t.co/4My2I0bj2M
sidefx.bamboohr.com
Take a look at the current openings at SideFX
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Vulkan 1.4 integrates & mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development & deployment. Learn more: https://t.co/galtBDiT2c
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If u're showing Houdini to someone and the topic of rotations comes up, pls avoid overwhelming them with terms like orient, rot, quaternion(), qrotate(), or VOPs—they might switch to Blender in no time!. There is a more user-friendly way to rotate attrs.
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A sneaky build introduced a node that includes all the vex functions for handling nearby points.
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Tutorial recommendation: "Create and control from BP a day-night cycle using the UE5.5 Day Sequence actor" https://t.co/rKoNHLm3j0
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Tutorial recommendation: "How to use UE5.5 Sequencer Deformers for gameplay interactions" https://t.co/3ySJByTuHm
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Finally, @joochav93829395, u don't have to use the blend node to combine 2 normal maps anymore
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For the first time, UE's YouTube channel has surpassed Unity in subs.
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