Wilderless : Relax in a vast, natural open world. No enemies. No quests. Just miles of beautiful untamed wilderness to explore. Retweets appreciated❤️
iOS:
Android:
Steam:
#Wilderless
#openworld
#indiegame
I feel sick. Apple just sent me an email saying they're removing my free game Motivoto because its more than 2 years old.
It's part of their App improvement system.
This is not cool. Console games from 2000 are still available for sale.
This is an unfair barrier to indie devs.
Titanic Dracozids are very rare, I wasn't even sure if one would generate. So I was happy to come across one in the forest. At this size she can walk faster than I can run.
#Wilderless
#herds
#dragons
#proceduralGeneration
Thank you everyone. You bought 40 copies of my game on Steam and I know a lot of those were from people who follow me here. I appreciate it a lot because I want to focus on making Wilderless better and better, and this support helps with bills and allows me to keep working❤️
Wilderless 1.7 is continuously procedurally generating the world and roads around it. It's exploring for explorations sake, even I don't know what's around each corner - here a road winds down hillside woods and opens up into a green, coastal valley.
I'm sitting here on a Friday night, working myself to to bone after my day job, trying my best to scrape a living from my indie games, trying to keep up with Apple, Google, Unity, Xcode, MacOS changes that happen so fast my head spins while performing worse on older devices.
Working on behavioural presets like migration and feeding - here I'm riding dragon back alongside a herd of migrating Red Bellies. There's something cool about wandering the world and seeing a large group of animals come over a hillside
#Wilderless
1.8
#herds
#openworld
I've passed 1,000,000 downloads of my games across Android and iOS - mostly free, but still a milestone for a solo dev with no marketing or funding🙂
Making games is really challenging, and it's your support and encouragement that keeps me going - thank you❤️
Now I am expected, along with Google's new program, to update all of my games every 2 years even if nothing is wrong with them.
Even yearly Unity updates break project so badly they won't run. This is not an insignificant challenge and adds undue stress.
There was no indication of what kind of update needs to be made. Just that the app must be "updated" or be removed.
Is there some security or technical issue an update will solve?
Are arbitrary updates to fully functioning apps a necessary part of our development workflow?
I can at least try to understand getting rid of 32 bit apps years after 64 bit became standard. Or scam apps. or apps that collect data. Or broken apps.
But this is a perfectly good game. No surprises. No tricks. Just something I worked very hard to make and love very much.
Wilderless : Relax in a vast open world wilderness. No enemies. No quests. Just miles of beautiful, natural, untamed wilderness to explore.
#openworld
#nature
#mobile
#game
Procedural herd generation is complicated because it's hard to control the results. So I was glad to come across a herd of 15 Rollerbots, something that I coded to be possible but was so rare I was wondering if I would ever see it.
#Wilderless
#herds
I'm submitting the Wilderless Animal Update 1.8 to the App Store this week. Here's a preview with gameplay footage captured on an iPad Pro 2020😺 Thank you for testing it and for all the feedback❤️
#Wilderless
#iPad
#Dragons
#robots
#procgen
I'm developing the Ai in a separate scene so I can make sure everything works and is polished, but periodically I test them in the game world for memory use and performance. Even in this basic state I think it's going to be cool seeing new herds and beasts in the Wilderless❤️
Animal Size Adaptation | Wilderless 1.8 Preview
I'm so glad I finally got this working. Animals now auto-adjust movements & animations based on scale. This is an extreme example with a massive dragon and opens the door for titanic creatures.😸
#openworld
#ipad
#procgen
I have a new gameplay category: running down country roads for the sake of running down country roads😸 I'm testing the road manager and there's work to do, but the experience of a miles long journey is coming together
#Wilderless
1.7
#openworld
#countryside
#ipad
Now I need to dig up my project file, update the Unity version to make sure it meets the App Store requirements, rebuild, retest, resubmit all to get the exact same game in the exact same place it was before.
For me this kind of surprise is the worst part of making games.
Dragon & Robot Herds | Wilderless 1.8 Preview
Working on how different animal types spawn and blend together in herds. Smaller herds are more common with huge groups being rare, but it's not an exact science so I test a lot to get the feeling right🌝
#openworld
#ipad
#procgen
I love finding places I really like and just walking through them. Like this little pond next to some trees. I kind of relaxes my heart. And coming soon... ducks🦆 and frogs🐸 ❤️
I'm deeply grateful for all your feedback.
I've adjusted the heart with tilt & nicks, added an outline for clear viewing, and made color variants. The heart inside the O was your top pick and your help shows the best of social media.
Thanks for making it better❤️
#CozyQuests
I added options for animals to swim on the water surface, as well as swimming animations for some (other agents like robots just walk on the bottom of lakes)
#Wilderless
1.8
#ipadpro
#openworld
#crocodiles
I've been working on the group avoidance and it's finally at a point where I'm liking, and having fun with, the results. It just occurred to me why not add the player into the group avoidance and see what happens. I'm gonna try that next🙂
There's a real person behind indie dev games. I'm not trying to sell you a million diamonds or game points or take your data or make a profit. I just want to share fantasy worlds to give you a moment of pleasure in a world that can be crushingly hard and unknowable❤️
I have a few favourite animals to ride and the crocozid is one of them. I find it soothing to ride water-back, I keep hearing chants of the "Crocodile Queen".
#Wilderless
#openworld
#ipad
Fine tuning
#FinalIK
quadruped IK for smooth motion up and down steep slopes + a custom solution for spine bending as you turn - behind the scenes it's based on looking at an invisible ball that moves ahead of you.
#Wilderless
#dragons
#openworld
#ipad
#procgen
I increased the scale of the wind debris - no more line of dust. Also the height fog feature is still in the experimental section, but if you turn it in you can get some great atmosphere.
#Wilderless
1.8
#dragons
#wind
#mountains
Testing behaviour, basic foot splashes, clamped backup speeds, fixed deceleration sliding. Next up, foot IK placement, water wakes, turning animations. So far they're starting to feel more alive, and code is shared across all agent types.
#Wilderless
#openworld
#dragons
Correction - my last update for Motivoto was March 2019, so more than three years ago, not two.
My concerns are the same though - that a fully functioning indie app can be removed from the store with relatively little warning, and for no solid reason.
Options> mods> oil paint with Options> quality> antialiasing> Temporal anti aliasing gives Wilderless a nice moving painting quality. There are tons of options to play with because I like giving players lots of options.
#Wilderless
#OpenWorld
#ipadpro
#cozy
#forest
#indiegame
Scaling the Animal Kingdom | Wilderless 1.8 Preview
Finding perfect sizes for babies, leaders & rare titans. Scale variety makes herds more intriguing, and each mount boasts a unique speed dash & some even jump! Stay tuned.
#openworld
#robots
#ipad
#procgen
#Wilderless
Work on pathfinding settings - slope height affects how roads curve up hills, like in this case. Other areas have long straight paths, so I layer on some sine motion and large scale noise at main road junctions to add some twist.
#Wilderless
1.7
#openworld
#nature
#ipadpro
The cutest unexpected thing just happened. I possessed a Shroomfolk, then started talking. The more I talked, the more they talked back, until it was this chorus of voices that encircled me. Then they all followed me in a group. No idea what they're saying😸🍄
#Wilderless
Wilderless | Depth of Field
The blur effect is a fan favourite, and I do like how it makes distant trees feel more sunlit during a relaxing run🌳☀️
iOS:
Android:
Steam:
#openworld
#procgen
#iPad
I'm finding I love swimming with animals. Even without the final behaviours, it already kind of feels like playing with pets. Currently testing spawning animals in dungeons as well as on the surface.
#Wilderless
1.8
By popular demand (thanks y'all) I'm adding the ability to mount and ride the animals.
You can control the animals or let's them do their thing and go along for the ride, and I'm trying to figure out when and how to choose between these two.
#Wilderless
1.8
#ipadpro
#openworld
@HourADayGamer
The problem is the entire pipeline. It's common for game projects upgraded to a new version of Unity to break because of their changes. Updating a game, especially complex one, to work with yearly Apple/Google new requirements can be a huge undertaking. Its hard enough with one.
Rollerbot Travels | Wilderless 1.8 Preview
Added sound effects and fix so rollerbots "swallow" riders when they roll around. Before the rider was being whipped and dunked in and out of the water, was kind of funny🙂
#openworld
#indiegame
#procgen
#NimianLegends
@Kotaku
I feel bad saying this, but this kind of reporting is starting to sound plain mean.
People worked really hard on cyberpunk and a lot of people loved it.
I don't see why you have to take so much time to tear down other people and dismiss their accomplishments.
Thanks y'all for buying my game and making this possible ❤️
My first new laptop in 10 years. Still setting everything up but so far it's really fast and super silent and barely heats up. It feels like a big upgrade from my 2013 MacBook and there's room for all my projects.
The speech animation can be layered over any skeleton with a jaw, so expect creatures to growl and puff. Combined with the focus system which has agents looking at things that interest them it helps make agents lifelike.
#Wilderless
1.8
Wilderless was rejected for Wholesome Direct 2023.
I'm adding this to rejections by Nintendo, Microsoft, and Ubisoft over the years for developer licenses or support.
As an indie game dev I'm gonna just keep making these games. The players love them and that's what counts🙏🏾❤️
Thank you everyone who bought a copy of Wilderless. I made more than $200 this week and it is thanks to support from so many of you. I'm working hard on finalizing the animal update and it will be on the AppStore shortly, and on steam and google play right after that❤️
With its a pastoral setting, you can expect to see lots of fluffy sheep in
#Wilderless
: Meadowfell ☀️🌻🐑
I'm working on refining herd behavior, enhancing collie motion & IK, and adding new shepherd mechanics. Stay tuned for more🙂
#openworld
#indiegame
I like to give players lots of ways to get around, riding a mount (almost every animal is rideable) or making your way on foot. Fly through the air, dive into lakes, run across sunlit fields.
Wilderless 1.8 Preview
#animals
#openworld
#indiegame
The focus system's easy to add to almost anything. Here the character's focusing on individual butterflies. That's something I wanted for a long time.
#Wilderless
1.8
A herd spawner bug has herds generating almost on top of each other. Fixing it but also enjoying just testing out how everything moves. Final herds will be a lot more silent, unless you agitate them.
Dragon in the Storm
Thinking about how to handle flight with a Diablo style top down camera, and testing different features in isometric views.
#Wilderless
#indiegame
#openworld
Wilderless : Relax in a vast, natural open world. No enemies. No quests. Just miles of beautiful untamed wilderness to explore. Retweets appreciated❤️
iOS:
Android:
Steam:
#Wilderless
#openworld
#indiegame
First flight, no sfx or details yet, but the idea is to use jumping to transition from walks to flights with flight capable mounts. Next is setting up in air flight once you're up there but its already quite freeing😸
#Wilderless
1.8
#dragonflight
#openworld
#ipadpro
I used to have Zambian divination bones and the legend said they were most effective in magical places: at crossroads or where water meets land. I often think of this because I love where water and earth meet too.
#Wilderless
#openworld
#ipadpro
Testing Autumn Dragons' water behavior in Meadowfell was tough! From swimming smoothly to Stone Golems walking, flying, and interacting, it's all about creating a dynamic world. Animals swim, walk, fly, and engage with players, objects, and each other.
#Meadowfell
#ipad
#indie
Stress testing to see how groups of agents organize and move. I thought agents introduced a stutter but thankfully I tracked that down to a slow auto save function. Next is animation states and blending - I'm using a single animation here for testing.
#Wilderless
#ipadpro
You can ride any animal big enough to carry you. Walk up to one and press the context button to ride it. Hop of anytime and mount another. Thanks to everyone who requested this - it gave me the push to try it.
#Wilderless
1.8
I'm so happy and humbled😸
I've now sold 445 copies - way more than I expected - and this is directly thanks to all of you.
I was very shy about launching Wilderless - I didn't even announce it at first - and it's clear to me your goodwill and support made this possible❤️
Wow it's up to 89 copies sold, it's really difficult to reach players today without a budget and I know it's all of your retweets and sharing and videos and articles and screenshots - these are the reasons anyone knows about it at all. I couldn't do this without you. Thank you❤️
For fun I dropped
@SyntyStudios
demo scene into Wilderless to see if I could explore it first hand, and the level design is mind-blowing. Even though it's just a demo to flaunt assets, every house, room, and castle is astonishingly, intricately detailed. Exploring it is a blast😸
I actually gasped out loud when I read this. They exceeded my expectations.
Unity Personal becomes an exact replacement for Plus. I will actually save money, and if I find success, we have rev share vs runtime options.
After last week's stress this is very welcome news❤️
The splash system and heads that look at their focus have been added to all agents. It'll make it simpler to add in new creatures in the future. The splash system is simple but lets me add splash contact point to more than just feet
#Wilderless
#openworld
#ipadpro
#indiegame
Unity 2022 conversion is done, this also fixes Steam PC/Mac bugs with quadruped animation and an incorrect resolution detection at start, which mean I can finish the steam update 🙂
#dragonrider
#Wilderless
#openworld
The footsteps, water wake, and splash system can be applied to any new creature quickly. Next is foot dust, shakes, and proper step sounds. I'm leaving in the screen I use to test creatures, so you'll be able to spawn individual creatures to play with if you want to.
#Wilderless
The generative systems work together in real time to create the world around you - Here a dirt road winds along mountain slopes and past an ancient ruin. I'm submitting Wilderless 1.7 for review this week.
#Wilderless
#openworld
#procgen
#nature
#ipadpro
Group avoidance is pretty much done. It feels robust with a bit of clipping here and there, but I'm more focused on the illusion than precision. On newer devices there's a 50 agent limit in the world, although you can raise or lower this in cheats.
Ported legacy shroom voices over to the new shrooms. And testing CHAIN herd behaviour, where a herd follows the leader in a line.
#Wilderless
1.8
#openworld
#cute
Next time on Yellowstone...😛
Testing herd formations and skinned mesh renderer performance. This will come in handy in the wild but also in the Farm update if you run a Ranch - a farm which raises animal life.
#Wilderless
#openworld
#ipadpro
#indiegame
#procgen
Wilderless 1.8 dragon riding. Still need the secondary motions but I'm pretty settled on this tap to flap and glide mechanic, like walking but with floating.
#dragons
#openworld
#flying
#ipad