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Twilight

@BitesDev

Followers
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Following
22K
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732
Statuses
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I'm fascinated with the computer. But I think people are quite interesting, too. https://t.co/s0gV3d3SwG [email protected]

Oshawa
Joined October 2009
Don't wanna be here? Send us removal request.
@BitesDev
Twilight
5 months
my AI self driving car 5.2 milliseconds after receiving an update that causes it to spontaneously gain sentience
@LBRCloud
Brittney Ackerman🔜HarmonyCon
5 months
Lol I don't want to go to airport
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@BitesDev
Twilight
7 hours
I just checked my pending message requests for the first time since the monkey ball post. A lot of single women seem to be very interested in me.
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@banteg
banteg
4 days
my rewrite of crimsonland 1.9.93 (2003) is out i decompiled the game and rewrote it from scratch. you can already enjoy the entire game end-to-end. and soon i will open the repo so you can study how it was done. play now: uvx crimsonland@latest
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@BitesDev
Twilight
4 days
i have a lot of weird little ideas for fun features to add, but #1 might just be a super simple built-in level editor that lets you import models and shit. either that or some kind of online multiplayer features... leaderboards? IDK yet!
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@BitesDev
Twilight
4 days
currently working on a video project for someone once it's done, monkey ball time... my plan moving forward with it: fix rendering issues (jamars, invisible stages, etc) support for custom levels (currently in but WIP) smb2 UI something else...? 🤔
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@BitesDev
Twilight
5 days
also wtf does online multiplayer look like in these systems? lol i built really robust rollback netcode for 30 players in maxx throttle, i can't even imagine how you would do something like that without a super deep understanding of the gamestate and simulation
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@BitesDev
Twilight
5 days
the intuitive thing i immediately imagine is a 'fine tuning' process that involves building a prototype and training on it, or A/B testing model outputs and iteratively refining towards your desired result i haven't really done much research, but i'm curious what the next step is
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@BitesDev
Twilight
5 days
the culmination of a designer's many careful decisions, plenty of which might even seem mundane or meaningless to others, IMO play a big factor in distinguishing great games from good or mediocre ones. stuff you don't notice consciously, but contribute to a cohesive experience
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@BitesDev
Twilight
5 days
...but what will the process look like for getting *exactly* what you want out of it, like you can do trivially in code? you can say 'make an antigrav racing game' but that's not gonna produce wipeout or f-zero, nor their specific physics/handling, unless it has the data, right?
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@BitesDev
Twilight
5 days
realtime interactive video models like genie 3 are really fucking cool to me. i feel like obviously this kind of tech will be capable of things that are otherwise challenging or even outright impossible to do in realtime with traditional methods...
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@BitesDev
Twilight
5 days
part of why i've been so productive lately is that my RAM has started dying so most games just crash when i try to play them, lol buying new RAM is not an option for poor folk right now
@Mawss__
Maw
5 days
Pc randomly started tweaking in this economy
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@YTLucidityy
Lucid
7 days
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@kalomaze
kalomaze
5 days
libsm64 python bindings + segment anything & florence
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@tragicbirdapp
Braindead Bird App
6 days
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@adamimos
Adam Shai
6 days
activation geometry
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@DawnedEUW
dond
7 days
I can't help but notice that I am seeing a lot more dragon sighting videos since the advent of generative AI. Could it be that AI's adverse effects on the environment are leading to a change in their behavior, e.g. lack of water sources that causes them to move closer to cities?
@subtoconnorpls
conar
7 days
NEW: White Dragon spotted in China
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@wintergleam_two
Wintergleam
8 days
The Solar System
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@radleyy__
rad
8 days
we are so back
@BitesDev
Twilight
9 days
I ported Super Monkey Ball to a website. You can access it in the replies. (or just type what you see in the video, I'm not your boss.)
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@BitesDev
Twilight
8 days
Just pushed an update aimed primarily at improving the mobile user experience, including gyro controls Give it a shot on your phone or tablet!
@BitesDev
Twilight
9 days
I ported Super Monkey Ball to a website. You can access it in the replies. (or just type what you see in the video, I'm not your boss.)
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@nedofthedead
Jorty Spice
8 days
@BitesDev FIFY
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@BitesDev
Twilight
8 days
I also pushed a really quick fix to cylinder collisions which should fix the falling through switches at the start of SMB2 stages
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