Your opponents and teammates won't see your shot meter online in NBA 2K24. But my advice is to turn off the shot meter as soon as you learn your timing. Shot Meter Off increases your green window size by 20%
Shooting tips for 2K21:
🎮 Tap the left trigger at the ideal release time for a boost
🎮 If you’re using the Shot Button, turn off Shot Meter for a boost
🎮 Green release is harder this year, be patient
OR turn off Shot Aiming if you want Shot Timing on Pro Stick like last year
Post shots/hooks are currently immune to contests. This will be hotfixed tomorrow morning. The other bug where post hooks can green w/o releasing the stick is known and still being investigated. Tomorrow's fix should keep hooks in check until we can address it.
Hotfix this morning fixes some unwanted "Bad Shot Selection" events when shooting open shots with good players. You'll also see more "Good Shot Selection" events firing off also.
Little
#NBA2K23
shooting tip... your shot will be a little faster than normal when defenders are nearby. and on the flip side, noticeably slower when your energy is low.
Dear Dribblers, with today's patch, R2/RT + RS Down = Stepback Escape. For the Behind Back Escape, R2/RT + RS Down Left/Right (like the standing tween legs but with Turbo). I swapped the Tier 2 and 3 Behind Back launches too. GL
#NBA2K23
adrenaline boost notes: you won’t lose boosts in the backcourt, should help PGs beat the press. when you run out of boosts, if you pass and wait offball for a few seconds, you’ll get one boost back. regen timer only counts when your energy bar is 50% full or more.
Players with high Interior Defense and the Rim Protector badge will be dunked on less with today's patch. The Block rating still determines the strength of actual contests and block success.
A lot of people ask what 3PT rating is needed to be consistent in 2K23. It depends on what you consider "consistent", your shot selection, and stick skills. But if you plan to shoot a lot of 3's, I personally would try to go mid to high 80's at a minimum.
The key to making layups with the Pro Stick this year = instead of holding the stick to the left or right, hold it the direction you want for a brief moment then quickly rotate it toward 12 o’clock to find the ideal aim point.
Dribble tiers (speedboosting thresholds) and dunk rating requirements for dunk packages and contact dunks are basically the same in 21 as they were in 20.
Driving Dunk rating dictates how easy it is to block dunk attempts. Flashy dunks boost your takeover meter faster than basic ones. Back scratchers, windmills, tomahawks, and other flashies are much harder to block in general.
New seasonal animation content drops are for MyPLAYERS only, not NBA players. The goal is to keep the game fresh all year long and encourage players to use signature moves that they otherwise may not have. Don’t worry, there will still be a ton of variety to choose from at launch
For all the people asking about player builds and how upgrading attributes/badges work in NBA 2K20, we're not ignoring you. There's a lot of exciting news to share about how progression works. Stay tuned! 🔥
By default, you won't see green lights when playing against the CPU. But you can set the Shot Feedback setting to All Shots if you want to see them like in 2K20.
Quick note about shot timing in NBA 2K20. Penalties for poor timing get stricter the further you are from the hoop. Yes, layup timing is in the game but poor timing in close doesn't hurt you too bad. But bad timing on 3's will lead to a lot of bricking. 🧱🧱🧱
Re: stamina in
#NBA2K20
, we want people to think of sprinting as a resource instead of mindlessly holding the sprint trigger all game long. Pick and choose your spots to explode and then lay off the trigger. This goes for offense and defense, with and without the ball.
Shooting Tip: For jumpers, hold RS down to start a shot. While still holding, adjust the aim by moving RS slightly left or right till the tick is centered in the meter. You can also tap LT/L2 or RT/R2 to lock the aim and time the shot for an additional boost.
Try zooming your camera in if you’re having trouble with the shot meter. It might reduce your court visibility but makes shooting easier imo, especially RS aiming. Could be a good trade off
The goal for the 95-99 end game is to be able to level your player up equally between MyCareer, Park, Pro Am, etc. You shouldn’t be forced out of your favorite mode to get to 99. We‘ll be monitoring the community closely and adjusting where necessary to make that happen.
#NBA2K23
Player builders are nearly identical between new and current gen when it comes to attribute towers. Takeovers and Badge points/costs are very different though.
If you're still getting ripped too often with HoF Unpluckable, it's possible that you're overdribbling too close to the defense. You might want to try being more efficient with your moves and make sure you have enough space to pull them off.
ATTN: Dribble heads, there are some dribble styles and sig size-ups that are limited to 6'4" and under. So if you want access to EVERYTHING, be 6'4" or shorter and ball handle 85 or higher. Good luck!
If anyone in current gen is getting kicked from an online game after an anklebreaker, please hit me up. We're pretty confident that should no longer happen after this morning's update.
One of the first things I recommend doing when you get
#NBA2K20
, go to Features>>Settings and turn Shot Feedback to All Shots. Very helpful tool on defense to see how well each shot is contested. By default, you only get feedback on shots you take.
#NBA2K23
Adrenaline boosts are restored on shot clock resets. also toying with the idea of slowly replenishing 1 or 2 if you slow down and wait long enough. From Nextmaker feedback, we’re also going to support boosts on defense. Steal and block attempts will cost a boost.
Update: we will no longer be locking out jump shot animations based on height/weight for the final game so don't let that impact your build-making decision.
Let me know what you guys think, especially play now, mycareer and myteam people. With this year’s shooting changes everything was revamped and it was tough to get perfect out of the box, but we’ll get there.
2K21 shooting hotfix will hit tomorrow 9/6 for Rookie, Pro, and All-Star difficulty levels 🔋
Shooting stays the same on higher difficulties and Neighborhood 🌴
Hope this helps the newcomers. Keep the feedback coming! 🙏
#NBA2K20
We're also (finally) heavily nerfing the impact of a defender when he/she is at a height mismatch when contesting at the rim. Apologies this took so long to get in.
I’m working on making the Shot Meter OFF option into a “pro” gamer setting. High risk/reward. If you can hit the excellent window, huge shot % boost, but if you’re a couple frames off you’ll most likely miss. 💪🏻
For those asking what rating you need to be consistent, depends on your skill and shot IQ. Some will be deadly with a 75 3PT, while others will go 1/10. Try out the build tester or 2KU with different NBA players on HOF to get an idea for what you need for your build.
A note about the Pro/HOF Season passes for
#NBA2K24
. There are some really cool prizes in the passes but nothing that will provide MyPLAYERS a competitive advantage on the court. No gameplay animations, badges, etc.
Most, if not all, of the returning badges have been re-tuned or reworked in some way. If something was OP in 22, don't assume it will be again in
#NBA2K23
also. Some of the weaker badges were buffed also.
For both the layup and dunk meters, if you have a pretty open lane, the green window is MUCH bigger in 2K24. But it shrinks fast the heavier the traffic. And again, on HOF and competitive online you have to green dunks to make them.
For jump shot celebrations to play, you have to make 3 consecutive shots in a row. For each green after that, there's a chance it will play (but it won't play every time.) If you miss, the counter resets.
The new attacking size-ups are a GAME CHANGER in NBA 2K23! I go into detail in some of the attacking size-ups 2K tells you about (and a few that they don't!) to show you why these moves will dominate in
#NBA2K23
!
#SimNation
Random 2K19 info: If you have a trailing defender, holding LT/L2 will trigger a "hold off," which is a Chris Paul like crab dribble that will allow you to seal the defender behind you for a bit... great for cutting defenders off and opening up a driving lane to the rim. Enjoy.
Badges enhance your existing abilities. So for example if you add Unpluckable but have low Ball Handle it won’t save you from getting ripped. It will reduce the frequency a bit, but won’t make you the same as a good ball handler with the same badge.
New dribble fatigue model in 19. If you overdribble, your ball control will drop and your moves will degrade in speed/effectiveness. So spamming too many moves will drop your dribble tier and eventually cause you to fumble the ball. Need to be efficient with the ball this year.
Dear dribblers, couple small notes for patch 1.06. A few standing stepbacks were swapped out because chaining out of them was flipped. There's a new standing spin retreat move (hold LS away after starting spin.) Steals shouldn't lock you in anymore. Enjoy.
Nerf to fades is NOT in this patch but will be coming in patch 1.03, which is still in active development.
Anklebreakers should work better today, but the full fix for them will also come in patch 1.03.
Recent hot fix went in to fix the easy special delivery team takes and slight nerf to contact dunks. Let me know if further changes are needed. Looking into post hook exploits, fading 3's, and OP blinders badge. Any other badges need adjusting?
Sig jumpers have attributes and rating requirements in
#NBA2K23
. WIP examples here. Make sure you check the available jumpers with the test build feature to make sure you can get the shot you want before locking in your build [smalls=under 6'5"]
[swings=6'5"-6'9"]
[bigs=6'10"+]
If you're getting unwanted hop steps when trying to dunk, you need to hold the RS diagonally up right/left (2 or 10 o'clock). Don't push directly left or right or it'll feel random.
Generally, all advanced shot types (spins, stepbacks) got a buff in the mid-range. And all advanced layups (euros, floaters, reverses, hops, spins, quick scoops) got a buff too. Try to mix up your arsenal of scoring moves and you'll be rewarded.
Happy 2K Day! I'll be stream hopping all day/night for the next few weeks. Don't worry, no gameplay patches (aside from game breaking issues) for the foreseeable future. But let me know how you're feeling about
#NBA2K23
gameplay.
When you see "Shooting Slump" in the HUD, it's just the game letting you know you've missed 3 shots in a row and your Teammate Grade is getting hit, but it doesn't affect your ability to shoot at all. We plan to bump the counter up to 5 based on feedback either way.
#NBA2K23
Claymore badge: stand still offball to boost your shooting ability. At 1 second, boost begins and gets stronger the longer you wait, to a max of 4 seconds. after catch you gotta shoot. if you move off the spot, boost disappears.
Some details on the 95-99 end game of
#NBA2K20
. You level up or down based on wins/losses and on-court performance (not Teammate Grade, it’s a new evaluation system that’s more stat based, like Takeover.)
There's a thin bar under your feet when you're playing onball defense. It gets bigger/smaller depending on how tight you're defending. When a shot goes up the bar will turn yellow if it's a light contest, red if it's heavy/smothered, or stay white if the shot is considered open
To clarify the fix for "full whites," shooting %'s were untouched. Shooting will be the same as it was pre-patch. It just fixes inconsistencies between what the shot meter shows and the actual outcome.
9/18
#NBA2K19
Gameplay tuning update tomorrow morning: brings a better balance to Perimiter (buff) vs. Inside (nerf) shot contests for fewer blown layups and less OP outside shooting. And also a slight reduction in the effectiveness of steals out of body ups and fadeaway 3's.
For the Steal rating, the higher you go, the more steals you'll get... obviously. But there are additional & tangible benefits at 70, 80, and 90. So if you care about steals, try to hit those thresholds.
95-99 OVR Rating is driven by win/loss and individual performance, not Teammate Grade. The closest I can compare it to is Takeover. If your TO bar is moving up steadily, you'll get a good perf. score. W/L has more weight in Park/ProAm, individual perf. has more weight in MyCareer
There are no plans to buff or nerf anything when it comes to oncourt gameplay for at least a couple months. We're only looking to address game breaking issues and obvious bugs at this point.
@Beluba
Please don’t nerf or buff anything. The game is playing amazing right now.
#ProPlay
is going great. It’s actually a very competitive game now🫡🏀💯.
#NBA2K24
@NBA2K
- Fewer missed "full white" releases
- Buff Pick Dodger to match Brick Wall strength
- Fix Steve Nash sig dribble style yo-yo ball bug
- Widen the speed gap, especially to reduce the speeds of low-rated bigs
Some patch 1.05 gameplay changes to be aware of:
- Successful coach challenges won't use a timeout
- Fix for baseline dunks that weren't triggering properly
- Adjust Pro Stick window for hop step gathers so left or right performs normal dunks/layups
Pro Tip: inches matter. There are varying degrees of wide open, open vs. light, heavy, and smothered contest levels. If you're having trouble knocking down shots, you need to improve your timing, get your ratings/badges up, or take smarter shots.
But some of you sweats will probably be able to get by with high 70's. Either way, be prepared for a tougher shooting year than last year online. At least until you get your ratings up and badges equipped.
#NBA2K23
Didn’t make it in time for the CR, but working on adding a new controller setting to let you customize where your ideal release point is in your shots (early near takeoff or late closer to the wrist flick.) Still working out the kinks but gonna be 🔥
Not only do you automatically get the player's sigs, but they're equipped off rip even if you don't meet the normal requirements as a 60 OVR. Nice perk of using NBA templates.
Didn't want to confuse people but since some asked. you can still shoot bank shots by swinging RS up after starting a shot. It's kinda tuff, but you can aim "north" on the stick instead of "south" if you want. Wouldn't recommend unless you wanna show off.
Variable shot timing has been toned down for 2K24, also we changed the Shot Timing Impact shooting attribute to Shot Timing Stability. Higher Stability grades will further dampen the effects of fatigue/defense on your shot speed.
Pro tip for your
#NBA2K19
build selection. Takeover boosts your primary attributes by 10. Ball Control is a primary att. for Playmakers, Shot Creators, and Slashers. That means that if your build's BC caps below 86, Takeover could push you into Tier 3 allowing you to speedboost.