
Battle(non)sense | Chris
@BattleNonSense
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In depth analysis and tests of networking (netcode) in online multiplay games, input lag and more like Design Concepts for games and applications.
Austria
Joined February 2014
Remember all those fruitless #PTFO initiatives in @Battlefield ? How about we build Conquest maps so that playing the objective becomes like... the focus of that mode. And if you don't, then at least the match ends quickly, just like its the case with Rush https://t.co/MOHBN6nMgp
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Its insane to me how 'unlocking stuff' is the 'main game' for many players, while the 'actual game' is not why you play the game. This causes a vicious cycle for devs who constantly have to put out more content, which harms quality. What has this industry turned into?
Nadeshot on if he will play Battlefield when CoD comes out: “I would be surprised if BF6 is played full time…I can’t figure out what to do after you unlock everything” 🗣️
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What should happen when firing without suppressor: - you show up on the minimap to those within a certain range - your dot on the minimap is _static_ and fades out, it does not move - NO 3D DORITO ABOVE YOUR HEAD
Getting 3D spotting because you’re firing your weapon seems like far too harsh of a punishment, eliminates flanking entirely and makes suppressors absolutely mandatory.
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If progression would not be so painfully slow, and unlock requirements so stupid, there would be less farm servers. Besides the lack of server capacity, Portal servers run at just 30Hz? (enable the top bar which shows the simulation rate) I have yet to see one that runs at 60Hz.
The larger, more fun Conquest maps just got their tickets reduced. Wouldn't be an issue if we could actually host our 1200 ticket Conquest servers in Portal but servers are at capacity due to all the bot farms. Such a big L for Conquest enjoyers.
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Intentionally missing the enemy to achieve a goal - The silliness that started with #BF3 is also in #BF6 Who came up with these requirements? https://t.co/IAh1GXLPMr
In order to get a new LMG in @Battlefield 6 I need to actively suppress the enemy. If I aim well and kill them I cannot progress this challenge. So I need to INTENTIONALLY miss so I can get new equipment. Make this make sense.
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Yes, but stats don't mean anything in #BF6 In #BF2 stats and medals/ribbons had meaning. EA/DICE actively stat reset players who did stats padding/boosting. People who ran ranked servers like Knife&Pistol only lost the server they _payed_ for as this was against the ToS.
Might get some hate for this but I don’t think portal mode should count towards your stats page in Battlefield 6. Already seeing people flex their ridiculously high KD and stats that are all from spawn trapping AI in portal bot farms. Maybe make a separate stat page for portal?
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I am a strong advocate for tap-fire and switching to singleshot. However, the problem I see in many clips is that when at fullauto, the FIRST shot does not even go where the reticle is pointing at. That should not happen. @DRUNKKZ3 @tiggr_
Allow me to explain something to the BF6 internet tactical experts. In real life, your optic is zeroed to your barrel. There is no such thing as “bloom”. Wherever your round impacted, that is where your sight was when that round was fired. So, having the reticle sit still and
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The #BF6 campaign was.... what I expected. While I replayed the singleplayer of Bad Company 1 & 2 at _least_ 5 times each, DICE never managed to deliver again after that. Unless they figure out how to do Bad Company 3, they don't need to bother creating another BF singleplayer.
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As an Attack Helicopter pilot I'd switch the first two, Mirak is by far the best map - even though it has a few glaring issues. When Sobek comes up we instantly leave the server. This map is the worst of all and needs a *massive* rework.
Battlefield 6 Map Rankings: Firestorm Mirak Valley Cairo Liberation Peak Manhattan Bridge Iberian Saints Quarter (Haven't Played It) Empire State . . . . . . . . . . . . . . . . . . Sobek City
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I'm not sure if bloom actually is the problem - or that there is a single cause for TTK vs TTD inconsistency. If it was a movement penalty then it should also affect those who shoot at you. Yet you do get insta deleted by players who move - with the same gun in a firefight.
Bloom is slightly overtuned in Battlefield 6. But only slightly. Increasing “actual recoil” doesn’t actually create weapon diversity and fixed engagement ranges. This isn’t COD, guns aren’t meant to be great at everything. IMO BFStudios should ignore the bloom complaints.
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-seems like the amount of AnitAir (emplacements, AAtanks, MPADS,..) was added mainly to keep jets under control, but for low flying helicopters (attack and especially transport!) it creates a massive problem on certain maps as there is no cover (i.e. firestorm).
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(Nasdaq: $ACON) @aclarioninc reported +89% YoY Nociscan scan growth and a debt-free balance sheet with $13.3M cash as its pivotal CLARITY trial advances toward early 2026 data. Strong adoption, AI validation, and financial flexibility highlight next growth phase.
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-Attack Helicopters felt best to us on Mirak, still the map is far from great. Some elevation changes to the terrain would be good to provide better cover. -AH makes no sense on Manhatten /cont
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-tank can 1 shot AttackHelicopter with main gun 👍 -engineer can 1 shot AttackHelicopter with RPG 👍 all of the above is FINE as long as the player hits the Attack Helicopter manually, that is a skillshot. There are too many LockOn weapon systems present across the board. /cont
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-on minimap show spawntimer for helicopters that spawn on an objective -gunner will trade LockOn A2G missile for TvMissile in a heartbeat!!! /cont
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-repair/rearm function of helipad/airfield needs to be explained better to player -location/shape of helipads & airfields needs to be more obvious -sometimes unclear why your helicopter inside the mainbase will not respawn /cont
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We've had a lot of fun with the Attack Helicopter during the weekend in #BF6! Some feedback from me (pilot) and my gunner: -top center piece of the cockpit model blocks too much of the pilots view (i.e. trees) - helicopter still feels too light, esp. felt when taking off /cont
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At this point I think that what some people think are problems with the design of the gunplay are issues with the networking and systems that affect hit feedback.
Okay I’m seeing a LOT of complaints about the gunplay in Battlefield 6 here but at the risk of being overly contrarian here… Am I the only one who likes it as it is? Idk to me it feels very in line with BF3/4 gunplay, which requires a lot of burst/tap firing to manage at
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Rare transparency! We’re proudly sharing every step of Xandeum’s six eras with our trusted community. Curious about our vision? Explore the full journey at on our website and see what’s next! Reply with your favorite era and why!
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I am not a fan of playing "unlock simulators" - I play games for..... the actual gameplay. Which is also why I don't stop playing once I unlocked everything. If anything, unlocks prevent me from enjoying a game. Having said that, unlocking stuff is painfully slow in #BF6
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A short update on login queues as we prepare for the launch of Battlefield 6 later today. Battlefield 6 launches today at 15:00UTC and we anticipate many of you to login at the same time during this initial moment. To help ensure a smooth and stable login experience for
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Inside the “science” of gender ideology: Researchers study 5–8-year-olds to find which toys “reveal” their gender — dolls, footballs, even blocks. “Data-driven” or dogma-directed? Check out the newest episode of the influence watch podcast to learn more
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