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Battle(non)sense | Chris Profile
Battle(non)sense | Chris

@BattleNonSense

Followers
13K
Following
7K
Media
2K
Statuses
20K

In depth analysis and tests of networking (netcode) in online multiplay games, input lag and more like Design Concepts for games and applications.

Austria
Joined February 2014
Don't wanna be here? Send us removal request.
@BattleNonSense
Battle(non)sense | Chris
18 days
Visibility - We Need To Talk #BF6 @Battlefield https://t.co/4Nl28Nf3e3
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@BattleNonSense
Battle(non)sense | Chris
13 hours
I'm very interested in how the store is doing. I honestly cannot imagine anyone opening their wallet for cosmetics in #BF6🤷 While I spend a lot, I mean A LOT on cosmetics in Overwatch and Warframe, cosmetics in @Battlefield only make the game worse and less enjoyable for me 🤡
@BFBulletin
Battlefield Bulletin
17 hours
3 new store bundles in #Battlefield6. Winter Sphinx (2,000 BFC) Iron Claw (1,800 BFC) Art of War (1,250 BFC)
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@henningsanden
Henning Sanden
2 days
“It's difficult to get a man to understand something when his salary depends on his not understanding it”
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@ufc
UFC
12 days
This January
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@VB_Audio
VB-Audio Software
1 day
Voicemeeter now offers Screen mirroring and Screen sharing functions through the VBAN-Frame protocol. So @SweetinSalty, your screen capture can be sent to your local network easily with a simple VBAN-Frame outgoing stream. User manual is in construction! here below an extract:
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@ArcRaiderAlerts
ARC Raiders Alerts
3 days
A YouTuber tested ARC Raiders matchmaking by using 2 separate accounts: one where he engaged in PvP and another where he was only friendly. The conclusion: The game's matchmaking indeed judges your aggression and puts you into friendly or hostile lobbies accordingly.
@ArcRaiderAlerts
ARC Raiders Alerts
4 days
ARC Raiders analyses player behaviour and uses an aggression based matchmaking, according to an Embark art director. Bloodthirsty players are put in more aggressive lobbies, while chill players mostly get less aggressive lobbies.
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@BattleNonSense
Battle(non)sense | Chris
2 days
Did it "take" 5 months or was the designer only given 5 months? I would not be surprised if the other maps had to be created in a similar timeframe, that would explain most of their issues. I still believe that #BF6 originally aimed for a 2026 release but EA forced 2025 later.
@BFBulletin
Battlefield Bulletin
3 days
Senior Environment Artist Anton Ek says New Sobek City map was built in around 5 months #Battlefield6. That's in a shorter time frame than #Battlefield2042 maps which, according to former DICE GM Oskar Grabielson, took around 6-12 months each.
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@BattleNonSense
Battle(non)sense | Chris
5 days
Its official, DICE wants to eliminate teamwork /sarcasm...... I guess? 🤔
@BF6Updates
Battlefield 6 News
6 days
The text censoring is insane #Battlefield6
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@BattleNonSense
Battle(non)sense | Chris
5 days
@VB_Audio
VB-Audio Software
5 days
Voicemeeter is updating to version X.1.2.2 ! With new VAIO drivers (more reliable / more synchro), a Gain/Delay per channel on Master EQ, a new VBAN stream to transport video (screen sharing). New MacroButtons & New activation code called "H-Code" (you got a REGEN last Friday).
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@roborockglobal
Roborock
1 day
From Dec 8 to Dec 21, Save Up to 50% on Roborock Vacuums Built for Effortless Cleaning.
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@BattleNonSense
Battle(non)sense | Chris
5 days
It is about time we seriously talk about it. If you guys are really all about raising the skill ceiling and creating opportunities for true skill expression, then there are many ways to achieve this. You could even keep the current range of movement, with resource mngmt on top.
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@BattleNonSense
Battle(non)sense | Chris
5 days
If anyone wonders why the MEC team is so shit compared to aMT. aMT was a German e-sports team, the MEC team was the German EGC clan that ran (illegal) #BF2 ranked stats padding/boosting servers (knife&pistol only) who were stupid enough to challenge aMT for a clan war. 🤣
@SorehaNick
Nick
5 days
@Tigman88 @BattleNonSense That wasn’t a one off video, there’s more. I’ve done my research, many people have played like this and even someone who was there at the time, @TheInfamousEG, say corroborates this. And saying that glitchy movement has never been apart of BF shows how truly misinformed you are.
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@BattleNonSense
Battle(non)sense | Chris
5 days
S@K InfOnly, squad spread out more than usual. But generally speaking, yes!😃 Stamina management, tap firing/single shot, etc.. First 2 reloads no one would do as #BF2 reloads mags and drops used mags. Probably bad habit from playing modern BF, he makes that mistake less later😀
@TheInfamousEG
🌹 The Infamous E.G.🌹
5 days
@SorehaNick @Tigman88 @BattleNonSense This is the most accurate video ive seen of how BF2 was Drop shooting Jump strafing The gunplay The movement Jump shooting Even the nade spam and how people played around their team This is how it was before Digital Illusions aka Dice killed it https://t.co/K57VBX2hbE
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@BattleNonSense
Battle(non)sense | Chris
5 days
That would fix a lot: -don't want to run to a CP? Ask for a vehicle drop -don't "see" the enemy? Ask for a UAV -annoyed by campers? Ask for Artillery strike -dont know where to go? Ask CMDR for orders -gives you more to do (destroy enemy commander assets, repair yours,...) -..
@Il_Pastore_TCMC
The Count of Monte Crypto
5 days
@BattleNonSense They need to bring back commanders.
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@teslaenergy
Tesla Energy
21 days
Power your home for less. Generate clean energy from the sun and save every month with Tesla Solar.
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@TheNocolas
Knee Colas
5 days
@BattleNonSense I need movement enthusiasts to play games with actual movement tech. They cry about skill while performing simple movements that lack skill to perform
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@BattleNonSense
Battle(non)sense | Chris
5 days
And resource management. What those who did not play #BF2 have to be made aware of is that this game had stamina, you could not sprint indefinitely. If you drained your stamina with sprinting/hopping you ended up extremely vulnerable. Similar if you had bad ammo/mag management.
@TacticalGramps
TacticalGramps
5 days
I bet the no movement "BF vet" crowd would crap themselves if they saw some of the old BF2 comp videos from Team HOT and all the bunny hopping, dolphin diving, C4 throwing going on then. Those compilation videos showed nothing "milsim" whatsoever but pure skill gap based on
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@BattleNonSense
Battle(non)sense | Chris
5 days
Relatively simple solution would be to bring back stamina. That would maintain the range of movement but rein it in as you cannot do it indefinitely. This would also increase the skill ceiling as you now have to think about how you move and when, bad decisions get punished.
@BattlefieldInte
Battlefield Intel
5 days
Im so sad that this CoD like movement is allowed in Battlefield 6 ... 📹: Curve / Battlefield Redsec Tournament Clip #Battlefield6 #BF6 #Redsec
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@BattleNonSense
Battle(non)sense | Chris
5 days
It was a massive gamble to release a patch so close to the tournament. This is a sign that they continue to run out of time as a patch should have been released 2 weeks prior to the event with time left for hotfixes. Management and quality control remain a problem at BF Studios.
@GhostGamingG
GhostGaming
6 days
The patch this week has been incredibly unfortunate for all of us, I'm sure the devs are just as bummed out as the players, if not more so. However, it means a lot to me see them take responsibility, make the right calls, and get patches out in a prompt fashion to address the
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@OpenledgerHQ
OpenLedger
3 days
A merry beginning to every journey 🐙
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@BattleNonSense
Battle(non)sense | Chris
5 days
I am not sure how loud these alarms are because the base game already sold extremely well. My guess is that what they are really concerned about now is how to have RedSec generate at least the same amount. I fear that BF Studios is entirely focused on that now, MP is secondary.
@rivaLxfactor
Xfactor Gaming - Battlefield 6 & Arc Raiders
5 days
Battlefield 1 released in Nov of 2016 on a budget of 100m-150m. It was not a live service game and the first DLC hit in March of 2017. Yellow is PC, blue and green are the consoles. Per EA investor calls player count trends typically align across all platforms barring a major
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@BattleNonSense
Battle(non)sense | Chris
5 days
3+ months after #BF6 release we will get one number changed for jets and air radar added. What about Helicopters (esp. Transport), Combined Arms Combat as a whole, the state of Conquest (maps) and Squad play? Why do core aspects of the MP get neglected like that? Focus on RedSec?
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@BattleNonSense
Battle(non)sense | Chris
5 days
If "movement enthusiasts" are serious about widening the skill gap in #BF6 via movement, then lets re-introduce stamina to punish movement/repositioning mistakes again. I welcome the return of magazine reloads to increase skill expression via resource management/aim. CLASSIC BF
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@BattleNonSense
Battle(non)sense | Chris
6 days
Thanks for finding the video! Guess who infinityloop is, yeah *I* edited that video and was about to upload it! aMT was an esports team back then. Like I always said, BF2 was NOT a MilSim, it was NOT static. In that vid you clearly see the impact of stamina and gun design.
@SorehaNick
Nick
6 days
@BattleNonSense *Bad players didn’t play this way, just like every Battlefield game. You all think it having a movement skill gap is new. People even think BF4 had no movement, you all just are severely misinformed. Literally took one quick google search to prove you wrong btw.
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@BattleNonSense
Battle(non)sense | Chris
6 days
There was a lot of filler content in these DLCs, especially gamemodes and maps that no one played post their release. However, I much rather have such DLCs or better fewer, larger Add'Ons like Vietnam for BC2, or Special Forces for BF2 than what we have now.....
@SilkOCE
Silk
6 days
I know it's over, but I REALLY miss this level of Battlefield post launch content! Imagine if a game in 2025 hit you with ALL OF THIS! Absolute Cinema
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