As somebody who worked on Venom (you can see my textures in the screenshot here), let me tell you - there's a LOT of politics involved with legal rights to the sources materials, etc
The public has really no idea why something looks the way it looks by judging the final product
Congrats to Pinterest for successfully killing Pinterest. This is what happens when you don't ban AI images.
I was looking for reference and this is the first thing I see. Pinterest used to be the best ref tool, and it's no longer usable in the slightest.
Look, I don't know why people say it's hard to learn 3D. You just need to know Maya, Blender, Painter, ZBrush, Photoshop, Nuke, Arnold, lighting fundamentals, anatomy, sculpting, texturing, color theory, composition, and hotkeys for all software under the sun
@day_patch
Exactly the same. Didn't work on it but have spoken to people who did. No conspiracy, just politics and layers and layers of supervisor's and executives
@Ronenl
Could be related to either the vision of the director of purely legal in the sense that a studio might only own the rights to a specific version
Game dev:
- spends all spare time for 5 years doing art
- attends uni for 4 years, 12 hour nights, $50k debt
- spends a year after uni to work on their portfolio non stop
- gets job, 12h days for years
- finally ships game
Gamers: devs are lazy
I went to the dentist today and they 3D scanned my teeth to check them. Naturally I asked for the file.
Twitter - meet my teeth in ZBrush
We truly live in the future.
A rare look at the facial topology used by Pixar. It's interesting seeing how there's a huge different between 'pretty' topology and highly functional one.
@rhurrey
Imagine if artists posted their paintings or 3D art, saying:
'The level of artistry needed, the technical knowledge required, and amount of work involved I think is going to shock people.'
My skills are increasing.
Making a video as we speak showing my process and how I get these results. The level of artistry needed, the technical knowledge required, and amount of work involved I think is going to shock people.
When I was studying 3d, I worked for 14 hours a day, went regularly to the gym, had a great social life, ate healthy meals every days and was still able to learn how to play the drums.
Anything is possible if you lie.
Wanna get your dream job in Games? I have just the thing!
- $70k a year
- All live lessons over Zoom
- Teacher has never worked in games
- Lessons 5 years out of date
- Buy your own computer
- Lots of essay assignments!
100% portfolio based industry but our name is prestigious!
It's really important for students to know that very few 3d artists are complete rockstars and knows everything. People who work at top studios still have basic questions and need to Google simple things all the time.
3D is legit hard so never feel bad about having a hard time.
No matter how you feel about Blender, one thing I love is that it produces a whole new world of artists who otherwise wouldn't have access to a 3D software
This is also exactly why we built the AI policy for FlippedNormals that we did. If there's even the slighest opening, it will be flooded with the AI cancer.
Support real artists, not AI ✊
We're excited to announce our pro-artist AI policy at FlippedNormals. Read on if you're ready to join a marketplace where artists come first.
Here's what you need to know about our AI policy. 1/8
@MeatballNonner
@day_patch
I really don't think it was actually. The amount of work it takes to fix it is insane. From the outside it looks like a "simple" fix, but in a vfx production is a massive change since it affects literally every department from modeling, rigging, groom, light, anim, light, comp ++
Spend 6 months on a tutorial: 50 likes
Spend literally 10 seconds on a shitpost before bed: 1000 likes
Reminder that none of the current social media platforms are made for art
One of my favorite parts of Blender 2.8 so far is the new built-in Creaturefy modifier (Enable addon -Modifiers - Creaturefy). Uses AI to turn any shape into a creature shape.
This is wild. Cycles on the left, Eevee on the right.
Cycles took 6 hours to render. Eeve took 2 minutes. While there's a big difference in the hair, and the skin looks nicer in Cycles, it's wild how good Eevee is.
Oh and this is vanilla Blender 3.5, not Eevee Next
Doing research for the AI video, I logged into DeviantArt for the first time in years and I'm actually shocked. My front page was nearly all AI art, and one click away from the front page was straight up AI porn.
Only 2 of the images on the front page were not made with AI
Understanding the difference between personal work and building a portfolio is important for your mental health. Personal work is art your make for *yourself*. It can be for self-expression or improving your skills.
Building a portfolio is done for *other* people.
🧵THREAD - 1/6
In my teens and twenties I used to find ZBrush to be really confusing. But after years of trying to understand it, I can proudly says I’m no longer in my twenties.
If your goal is to get a job in the gaming or vfx industry, that will just take a lot of time and hard work. Like a lot.
Attending a uni and only doing the assignements will not be even remotely good enough to land you a Jr job.
I think what a lot of "AI artists" misunderstand about artists is that we genuinely enjoy the process of making art. It's not at all only about the final result. Being in a flow stage and sculpting is an incredible feeling.
Regular reminder that your success on social media is in no way an indication of how successful your career will be.
I regularly see people who got 10k+ followers by creating memes and other engagement bait with basic art skills, and world class artists with 250 followers.
I firmly believe AI is ruining the internet. A student just submitted their references for a character, and it was 2/3 AI images - and it's not their fault at all. Unless you're trained at what to look for, you're 100% going to use AI images.
Even then, some will slip through
I don’t know who needs to hear this but it’s 100% okay to treat a career in 3D like a regular job. Do the work, get paid, go home and focus on your hobbies and family.
You can have a fantastic career without dedicating your life to the craft.
Just recorded a video on how to use reference when sculpting to get more believable and life-like creatures. Video coming later this week!
Step 1: Start with a creepy royal.
How you think professionals work:
"I've studied the blade for a lifetime. All techniques are known to my genius."
How they actually work:
Googles: "How do I make text in 3D again :(("
Difficulties in 3D is bonkers for an outsider.
Client: Model a realistic female face
- No worries, give me ZBrush and a week.
Client: Make her put on a sweater
- Give me a research team and 8 months.
I'm seeing more and more people critically evaluating their 3d workflows once their Autodesk subscriptions are up for renewal, and realizing that they can replaced most of Maya and Max with Blender, some add-ons and cheap additional software
The future of 3D will be interesting
If I was running an art department, I'd be terrified of using AI due to copyright issues. If you photobash or reference art, you control how much of the original you use.
With AI tools, you genuinley have no idea where it sources from. That's a potential copyright nightmare.
Lots of comments about Blender. To address this right away: No, Blender is nowhere near as good at sculpting as ZBrush is, in the same way that ZBrush is nowhere near as good at animation, rendering++, as Blender is.
Most professional ZBrush artists can't replace ZB with Blender
Here's a thread with helpful tips for 3D artists:
1. If you're just starting out in 3D art, don't be discouraged if your work doesn't look perfect at first. It takes time and practice to get good at this stuff!
Beginner: Stop talking about how you think, just show me the damned buttons!
Advanced: Stop showing me the buttons damnit, just tell me how you're thinking!
As a heads up, in film and advertisement it's very much still Maya, moving more and more into Houdini.
While you can of course transfer your skills, I still recommend knowing Maya if you're going for these industries.
I've heard the same story so many times before. Aspiring game dev students being told by their uni/college lecturers that they'll never get a job in the industry if learn
#blender
.
It's a sign they have no clue what they're talking about. Absolute nonsense.
The cool thing about having sculpted in ZBrush for 17 years is that I still don't know a thing, and going to any museum, a bunch of dudes dead for 400 years slaps me around so hard my damStandard falls out of my pocket
Pro tip: If need Photoshop, get the Photography 20 GB bundle instead of Photoshop itself. Its half price and it's exactly the same version of Photoshop.
Genuinely curious, what happens when a company hires an 'ai artist', and the notes are:
- make arm 5% smaller
- Remove the fill light, stronger rim
- Lower the brow ever so slightly
Notes in a production are insanely specific, down to the pixel sometimes.
The stages of a sculpt:
1. Oh hey this is gonna be a nice one
2. Uh oh
3. Im a fraud
4. Nopenopenopenope
5. I've honestly probably conned my way through my entire career
6. Fuck....
7. Oh hey..... is that light at the end of tunnel?
8. lol nope AAAAAHH
9. somehow came out nice?
I see a lot of people complaining about how bad the UV tools in Blender are compared to Maya, but there seems to be some misunderstandings as to specifically why they are better.
Would anyone be interested in a quick video talking through some key differences?
#b3d
If you're a junior and finding yourself working late tonight, here's a reminder to head home.
If anyone asks you, tell them Henning said it was fine. I'll take the hit for you.
I used to work as a character modeller in the film industry - and I often get questions about it. Here are some tips on how to improve fast as a character modeller!