
Lars Andersson
@Babaganosch
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Indie game developer with a passion for pixel art games. Located in Gothenburg, Sweden.
Gothenburg, Sweden
Joined January 2010
RT @bjornritzl: This is very true. It comes up again and again with Defold extensions for instance. "Extension XYZ hasn't been updated in….
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RT @jhonnygoransson: Some things I worked on for the next version of @defold will include:.* Instanced GPU skinning.* Create 3D texture res….
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RT @mwesterdahl76: Continuing experiments using GENie by @bkaradzic to generate solutions for our source code. Before, we had a command li….
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RT @mwesterdahl76: What's your preferred small, versatile portable SIMD library that you use in your projects?.E.g supporting desktop, mobi….
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Some enemies will now get pulled in to combat and assist enemies of the same type! And as a bonus, mass fear among critters 👻 #gamedev
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Trying to get back to my game development. Recently I've made it possible to construct simple structures in ascii, which will populate the world. Hopefully it'll speed up the turn around times for me 🥲 #gamedev
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Really easy to implement silhouettes with the stencil buffer after the new update in @GameMakerEngine
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RT @_V3X3D: Yes, these are 4x4 assets. Updating my old 4x4 pack called Micro Venture with new colors (old palette is an abomination). I'l….
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RT @BastiArtGames: Go play the Lone Fungus 2 demo in this summers Steam Next Fest!. It's a cute game that plays like Castlevania that's als….
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RT @jhonnygoransson: Next @defold version will include compute shader support for OpenGL and vulkan 🥳 #gamedev #madewithdefold
https://t.co….
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