Axel | Dean Lynch
@AxelCapek
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Creator & Game Developer. 20+ Years of Unreal Experience, Verse Fanatic, Co-Founder & CEO of @3DLabFN #EpicPartner
Joined February 2012
Once again, I reiterate - As cool as Scene Graph can be, it's the least stable product in UEFN. I build games for long-term stability, and I am the sole developer on dozens of live games, I can not risk my sanity in exchange for cool features.
#UEFN PSA: Scene Graph has broken my heart. I've been a huge promoter of scene graph for the past year but I want me to make something clear about the current state of it: DO NOT USE IT IN A PUBLISHED PROJECT. Or at the least, use it as little as possible. Even basic features
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🤔 I think it's about time we got bigger upload sizes in #UEFN. This is especially true when we start sharing the platform alongside @unitygames, and presumably others in the future which do not have the same limits. Give us a better chance to compete and showcase more of UEFN!
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There's a fireworks show happening right now in Funland! Check it out!🎆 #UEFN #FortniteChapter7 @FNCreate
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I keep getting reports about the bug where PI appears pitch black on certain platforms and I thought I'd clarify why it hasn't been fixed yet. Basically and honestly, I just cannot fix it, the bug is not on my end and I literally have no control over it, it's frustrating.
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Buckle up👀Funland’s biggest update yet is about to drop! Be sure to check out the the all new partnered island inspired by Chapter Seven when the update drops later tonight!🎡 #ChapterSeven #Fortnite #UEFN
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Shared weak_map could be an ideal (sort-of) way to create multi-island campaigns. @Wertandrew might like this.
We're getting CROSS ISLAND Verse Persistence early next year! (probably) We also got Data Layers in scene graph in Q2, Devices in Scene Graph in Q3, Scene Graph Persistence in Q4 and a long list of other features and improvements. Roadmap -> https://t.co/Cfmzi8Tba8
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Sponsored Row first impressions: Not worth it. Spent way more than I liked for 10 minutes of exposure at 7am EU time.
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Now this is cool!
Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!
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Developers, your spotlight moment is here! - build and manage campaigns, bids, budgets and performance tracking - reach players across PlayStation, Xbox, PC, iOS, and Android - đź’Ż of sponsored revenue supports the engagement payout pool through 2026
Sponsored Row campaign tools are now live in the Creator Portal. Set up campaigns and prepare for the Sponsored Row launch in Discover on November 21 at 00:00 UTC. Learn more:
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We are now officially Fortnite DEVELOPERS everyone no longer "island creators" https://t.co/g9TqoxUJKX
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Started using Verse Fields finally today - easily in the top 3 #UEFN features released so far. Events next?? đź‘€
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Yeaaaa, I definitely need this in @FNCreate! đź‘€
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Seems this is a very isolated case. If anyone has any remedies, lmk.
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🚨 Anyone else getting consistent Verse Language server crashes on all projects in #UEFN since v38.00?
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just the first step towards better UI :) there's so much more to come listen to my screeching voice in this tutorial as I walk you through how to set up a basic example:
dev.epicgames.com
This tutorial showcases how to drive UMG User Widgets using View Bindings, Verse, and Verse fields.
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