Yasuhito Nagatomo 🌙
@AtarayoSD
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visionOS/iOS Dev | AR ML CV🌙 GitHub: https://t.co/oLgxllWY4N
Tokyo, Japan
Joined December 2019
WIP: Space Exploration App for visionOS🌙 I think many Devs take their time to think through ideas and create them. This app will probably take a few years to complete.
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#レイトレ合宿 お疲れ様でした!レンダラー野郎たちのコースティクスへの渇望につけ込むため、それに特化したレンダラーを提出しました!いろんなチャレンジができて楽しかったです! そして運営の皆様いつもありがとうございます!! https://t.co/NZotsq84AC
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Reminder for the Shared Visions community. Please complete the "Share your Story" form by November 20th. Your answers to these questions will guide the story and theme structure of our project. https://t.co/QLX54uCHbA
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Swift: Where Non Isolated Async-functions run🌙 Rewritten it for clarity. Your responsibility to prevent data races in non-isolated async-funcs.
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(cont) Nodes of ShaderGraph in visionOS 26🌙 However, the behavior of some nodes has changed, and some of my examples for visionOS 1.0 do not work properly. So, I recommend you re-check your ShaderGraph behavior with visionOS 26. https://t.co/HqmuJfLBNk
visionOS: Shader Graph Material (SGM) Examples🌛 a small collection of SGM for visionOS. Just published on GitHub 👉 https://t.co/n5qOG1fLLM Some of them are based on Satoshi's MSL (Metal Shading Language) Examples. Thanks, Satoshi🙏
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Nodes of ShaderGraph in visionOS 26🌙 seem to be unchanged from VersionOS 2, from my quick check, which is still based on MaterialX 1.38.
visionOS 2/Shader Graph: A List of Shader Graph Nodes in visionOS 2🌙 A short documentation about the Material-X compliant nodes and RealityKit-specific nodes. * PDF and Pages files on GitHub (CC0): https://t.co/dsnRK8SEcg
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colmap 3.13.0がリリースされてる。OSMO360ユーザーに嬉しいcamera rig関係の修正多数あり、性能向上期待できるかも!? https://t.co/bVw9xfLcGO
github.com
New Features Improved human-readable consistency checks when configuring a reconstruction with rigs, cameras, frames, and images. Improved multi-GPU feature extraction & matching performance b...
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(cont) Swift: Added the (a)conccurent in the table🌙 Check out the SwiftLee Article about (a)concurrent if needed. https://t.co/4maUmOzNXq
avanderlee.com
Explore the new @concurrent attribute in Swift 6.2 and its role in Swift Concurrency for better asynchronous function handling.
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Swift: Added the (a)conccurent in the table🌙
Swift 6.2: nonisolated(nonsending)🌙 Swift 6.2 introduced nonisolated(nonsending), by which non-isolated async functions run on the caller's actor. In Swift 6.1, it runs on the background thread. Xcode 26 beta's "nonisolated(nonsending) By Default" is No. Turn it 'Yes' if needed.
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Homebrew 5.0 is out💡Update your brew; % brew update % brew --version Homebrew 5.0.1 % brew upgrade % brew cleanup
🍺 Today I'm proud to announce @MacHomebrew 5.0.0 bringing you download concurrency by default, official support for Linux ARM64/AArch64, timescales for deprecating macOS Intel and removing macOS Gatekeeper bypass behaviours. Read more at
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Dr. Fei-Fei Li just released an important article titled “From Words to Worlds: Spatial Intelligence is AI’s Next Frontier.” She writes, “Spatial intelligence will transform how we create and interact with real and virtual worlds—revolutionizing storytelling, creativity,
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We split out the MLX Swift LLM and VLM libraries into a new repo to pack it easier to build tools and apps that can run models on Apple devices.
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@thedeadjam Thanks so much for your interest! The video is out now — hope you enjoy it!
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Just made this underwater caustic effect shader! 🌊✨ Thinking about making a tutorial—would you be interested?
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WWDC25で発表されてから、Foundation Models Framework(オンデバイスモデル)を使う上での注意点等をポストさせてもらっていましたが、Technotesにそれらのポイントがまとまっているページがありますので、これから試す方は一度目を通していただけると良いかと思います。 https://t.co/KePuRUkNlz
developer.apple.com
Learn how to budget for the context window limit of Apple’s on-device foundation model and handle the error when reaching the limit.
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PlayCanvas Engine v2.13.0 is here 🚀 Your free and open source 3D engine for the web ✅ Streamed LOD system for 3D Gaussian Splats ✅ Splat shader effects framework ✅ Globally sorted splats [1 / 2]
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Avoid strong referencing self directly in Tasks, for example, when calling instance methods that retain self, if that is not desired, may result in unnecessary memory consumption or CPU processing.💡
A well placed [weak self] helps you avoid memory leaks. However, in some cases they can provide a false sense of security. Long running Tasks in Swift are a prime example of this... Dive in to learn more: https://t.co/3XYjqaKSIx
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👓 Smartglasses Complete Guide - 43 devices, 19 controllers, 22 OSs, 14 SDKs I’ve pulled all the comparative tables I’ve been building into one free Google Sheet: devices, controllers, OSs and SDKs side-by-side 🔗 https://t.co/pRdtZN5C6k
#smartglasses #XR #AR #wearables
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