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Yasuhito Nagatomo 🌙 Profile
Yasuhito Nagatomo 🌙

@AtarayoSD

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visionOS/iOS Dev | AR ML CV🌙 GitHub: https://t.co/oLgxllWY4N

Tokyo, Japan
Joined December 2019
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@AtarayoSD
Yasuhito Nagatomo 🌙
1 year
WIP: Space Exploration App for visionOS🌙 I think many Devs take their time to think through ideas and create them. This app will probably take a few years to complete.
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@ushiostarfish
うしお
1 day
#レイトレ合宿 お疲れ様でした!レンダラー野郎たちのコースティクスへの渇望につけ込むため、それに特化したレンダラーを提出しました!いろんなチャレンジができて楽しかったです! そして運営の皆様いつもありがとうございます!! https://t.co/NZotsq84AC
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@vrhermit
Joseph Simpson
1 day
Reminder for the Shared Visions community. Please complete the "Share your Story" form by November 20th. Your answers to these questions will guide the story and theme structure of our project. https://t.co/QLX54uCHbA
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@AtarayoSD
Yasuhito Nagatomo 🌙
2 days
Swift: Where Non Isolated Async-functions run🌙 Rewritten it for clarity. Your responsibility to prevent data races in non-isolated async-funcs.
@AtarayoSD
Yasuhito Nagatomo 🌙
3 days
Swift: Added the (a)conccurent in the table🌙
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@AtarayoSD
Yasuhito Nagatomo 🌙
2 days
(cont) Nodes of ShaderGraph in visionOS 26🌙 However, the behavior of some nodes has changed, and some of my examples for visionOS 1.0 do not work properly. So, I recommend you re-check your ShaderGraph behavior with visionOS 26. https://t.co/HqmuJfLBNk
@AtarayoSD
Yasuhito Nagatomo 🌙
2 years
visionOS: Shader Graph Material (SGM) Examples🌛 a small collection of SGM for visionOS. Just published on GitHub 👉 https://t.co/n5qOG1fLLM Some of them are based on Satoshi's MSL (Metal Shading Language) Examples. Thanks, Satoshi🙏
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@AtarayoSD
Yasuhito Nagatomo 🌙
3 days
Nodes of ShaderGraph in visionOS 26🌙 seem to be unchanged from VersionOS 2, from my quick check, which is still based on MaterialX 1.38.
@AtarayoSD
Yasuhito Nagatomo 🌙
1 year
visionOS 2/Shader Graph: A List of Shader Graph Nodes in visionOS 2🌙 A short documentation about the Material-X compliant nodes and RealityKit-specific nodes. * PDF and Pages files on GitHub (CC0): https://t.co/dsnRK8SEcg
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@naribubu
kotohibi
3 days
colmap 3.13.0がリリースされてる。OSMO360ユーザーに嬉しいcamera rig関係の修正多数あり、性能向上期待できるかも!? https://t.co/bVw9xfLcGO
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github.com
New Features Improved human-readable consistency checks when configuring a reconstruction with rigs, cameras, frames, and images. Improved multi-GPU feature extraction & matching performance b...
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@AtarayoSD
Yasuhito Nagatomo 🌙
3 days
(cont) Swift: Added the (a)conccurent in the table🌙 Check out the SwiftLee Article about (a)concurrent if needed. https://t.co/4maUmOzNXq
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avanderlee.com
Explore the new @concurrent attribute in Swift 6.2 and its role in Swift Concurrency for better asynchronous function handling.
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@AtarayoSD
Yasuhito Nagatomo 🌙
3 days
Swift: Added the (a)conccurent in the table🌙
@AtarayoSD
Yasuhito Nagatomo 🌙
5 months
Swift 6.2: nonisolated(nonsending)🌙 Swift 6.2 introduced nonisolated(nonsending), by which non-isolated async functions run on the caller's actor. In Swift 6.1, it runs on the background thread. Xcode 26 beta's "nonisolated(nonsending) By Default" is No. Turn it 'Yes' if needed.
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@AtarayoSD
Yasuhito Nagatomo 🌙
5 days
Homebrew 5.0 is out💡Update your brew; % brew update % brew --version Homebrew 5.0.1 % brew upgrade % brew cleanup
@MikeMcQuaid
Mike McQuaid
5 days
🍺 Today I'm proud to announce @MacHomebrew 5.0.0 bringing you download concurrency by default, official support for Linux ARM64/AArch64, timescales for deprecating macOS Intel and removing macOS Gatekeeper bypass behaviours. Read more at
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@jiqizhixin
机器之心 JIQIZHIXIN
6 days
Dr. Fei-Fei Li just released an important article titled “From Words to Worlds: Spatial Intelligence is AI’s Next Frontier.” She writes, “Spatial intelligence will transform how we create and interact with real and virtual worlds—revolutionizing storytelling, creativity,
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@anemll
Anemll
6 days
CoreML 9.0 is out ( non-beta ) https://t.co/vP3J5Z0fcQ
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@awnihannun
Awni Hannun
6 days
We split out the MLX Swift LLM and VLM libraries into a new repo to pack it easier to build tools and apps that can run models on Apple devices.
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@rudrank
Rudrank Riyam
6 days
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@MiaYang86
Mia Yang
4 months
@thedeadjam Thanks so much for your interest! The video is out now — hope you enjoy it!
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@MiaYang86
Mia Yang
5 months
Just made this underwater caustic effect shader! 🌊✨ Thinking about making a tutorial—would you be interested?
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@ShunTakeishi
Shun Takeishi
7 days
WWDC25で発表されてから、Foundation Models Framework(オンデバイスモデル)を使う上での注意点等をポストさせてもらっていましたが、Technotesにそれらのポイントがまとまっているページがありますので、これから試す方は一度目を通していただけると良いかと思います。 https://t.co/KePuRUkNlz
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developer.apple.com
Learn how to budget for the context window limit of Apple’s on-device foundation model and handle the error when reaching the limit.
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@playcanvas
PlayCanvas
7 days
PlayCanvas Engine v2.13.0 is here 🚀 Your free and open source 3D engine for the web ✅ Streamed LOD system for 3D Gaussian Splats ✅ Splat shader effects framework ✅ Globally sorted splats [1 / 2]
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@AtarayoSD
Yasuhito Nagatomo 🌙
7 days
M-02J 360 飛行映像:Apple Vision Pro で再生したい🚀
@hachiya
八谷和彦:11月16日_空まつり@関宿滑空場
8 days
2025年11月8日、関宿滑空場でのM-02Jの2本目のフライトです。 自分ではテト視点映像、って呼んでる、背中カメラ映像。 insta360 X5で撮影しました。
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@AtarayoSD
Yasuhito Nagatomo 🌙
11 days
Avoid strong referencing self directly in Tasks, for example, when calling instance methods that retain self, if that is not desired, may result in unnecessary memory consumption or CPU processing.💡
@DonnyWals
Donny Wals 👾
11 days
A well placed [weak self] helps you avoid memory leaks. However, in some cases they can provide a false sense of security. Long running Tasks in Swift are a prime example of this... Dive in to learn more: https://t.co/3XYjqaKSIx
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@OscarFalmer
Oscar Falmer
13 days
👓 Smartglasses Complete Guide - 43 devices, 19 controllers, 22 OSs, 14 SDKs I’ve pulled all the comparative tables I’ve been building into one free Google Sheet: devices, controllers, OSs and SDKs side-by-side 🔗 https://t.co/pRdtZN5C6k #smartglasses #XR #AR #wearables
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