
Yasuhito Nagatomo 🌙
@AtarayoSD
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visionOS/iOS Dev | AR ML CV🌙 GitHub: https://t.co/oLgxllXvUl
Tokyo, Japan
Joined December 2019
RealityKit / visionOS 2: ShaderGraph by Examples🌙.Now it has six examples for visionOS. Some of them work in iOS 18+ as well. GitHub:
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RT @Immersive_J: 🌟情報解禁!!.第2弾作品の発表です📣✨. XRエンターテインメント施設「IMMERSIVE JOURNEY」.第2弾は…….🎨 『Tonight with the Impressionists PARIS 1874.印象派画家と過ごす夜』….
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RT @ntv_rd: ハイクオリティなピラミッド&古代エジプトの世界へダイブ!横浜アソビルのIMMERSIVE JOURNEY第1弾『Horizon of Khufu』を体験。最近リアルエジプトにも行ったのですが、再現度の高さが凄い!VRならではの表現もあり、学術的な価値も感….
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RT @tom_krikorian: Interesting work from the company ZOZO NEXT using the Vision Pro to create a brand new shopping experience. Can be tried….
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RT @sekiguchiaimi: 昨日 #LODGEXRTalk で会えた方ありがとうございましたー!バタバタしててご挨拶出来なかったりもしてすみません🥹.もっとお話ししたかったとは思いますがギュッとしていて良いイベントでしたね✨沢山写真や動画撮った気がしますが私の手元には….
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LODGE XR Talk Event: Attended the event at LINE/Yahoo in Tokyo, for the first time last night. It was a very valuable experience sharing the latest information and experiencing XR apps currently in development. Thanks, @ikkou !
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RT @awnihannun: New blog post from Apple machine learning research on FastVLM: all about improving efficiency and accuracy. Plus there is….
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(cont) and WWDC24 session:.
visionOS: Creating Custom Environments #WWDC24 .- Design considerations.- Optimizing 3D assets: Reduce meshes, Create texture atlas and HDRI for Light/Dark modes.- Case Study - Blender and RCP: Change Root Prime name, Disable tone map in RCP.Session:
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visionOS 26: Apple had great sessions on Custom Environments at WWDC25 and WWDC24, but we can't actually build it into the system yet. WWDC25 session:
developer.apple.com
Discover how you can use procedural tools to create beautiful immersive environments for your visionOS app or game. We'll share the...
Creating Environments for Vision Pro💡.- 14 Houdini tools.- Optimize based on Immersive Boundary.- Geometry: Retain by Silhouette, Vista Billboard, Culling.- UV Projection: Spherical UV mapping, Partitions.- Baking Textures: Projection baking.- USD setup: Frustum culling ready
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(cont) And check @warrenm 's article on Metal 4, about Command Buffers, Command Allocators, etc., too.
metalbyexample.com
Another WWDC is in the books, and with it came a major update to many platform technologies, including Metal. Metal graduated to version number 4, and in this article, we’ll explore the core …
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A technical demonstration of the new Vision Pro app, Spatial Paint, will be held tonight in Tokyo. 🔥.
明日は出来たてホヤホヤの新機能の初お披露目なので、パフォーマンスやショーケースというよりテックデモと言わせてください…🙏🏻.あたたかい目で新テクノロジーを楽しみに来てもらえたら幸いです!. そういうの好きな人は是非遊びに来てください🫶❤️🔥. #LODGEXRTalk
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(cont) New features of Meta 4👇.
Metal 4: New Features💡.- Command: new Queue, Buffer, Encoder, Attachment map, Allocator.- Resource: Bindless, ArgumentTable, Residency Sets, Placement Sparse, Barrier API.- Flexible Compilation.- MTLTensor, Primitives in MSL.- MetalFX: Interpolation, Denoising.- Tools, Templates
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RT @StepIntoVision: Step Into Newsletter - July 18, 2025. Exploring Spatial Layout features in visionOS 26. #visionOS #SwiftUI. https://t.….
stepinto.vision
Exploring Spatial Layout features in visionOS 26.
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