drew
@Andevrs
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Podcast @citizen_coder. Building @Redot_Engine. https://t.co/3mQIT2WC5l https://t.co/307WpUyGa2 https://t.co/NOpmhI4C3T
Joined October 2017
The beautiful Depth of Field example by @dragosha is now open sourced! ๐งก It contains all the previous lighting visual effects + the newest DoF addition!๐ Who's here for the new adventures? #MadeWithDefold #gamedev #indiedev #shaders #vfx #indiegames #opensource
Nice presentation how a depth of field effect could be adjusted with visual representation by color using part of the viewport to render useful data - here used in the project by @dragosha: #MadeWithDefold #gamedev #indiedev #rendering #shaders #programming
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My review of the AYN Thor. It's my new favorite handheld.
The AYN Thor is almost perfect as a dual-screen emulation handheld. It's the 3DS we never knew we wanted, but absolutely need #AYNTechnologies #retrogaming
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Today is Redot's 1 year anniversary! Here's an update: https://t.co/McZIr39uEg
redotengine.org
1 year of Redot, Redot 4.4 Beta release, and some progress updates on ReX.
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Cloud lent skelly his Buster Sword for a bit. It's kinda big though ๐คฃ #screenshotsaturday #redot #godot #indiedev
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Been working on changing scenes and transition effect. Rudimentary but working. #RedotEngine #indiedev #godot
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We've been doing a lot more work on the game. Currently working on a dodge/shadow step. (The red line is for debugging)#gamedev #IndieGameDev #redotengine
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We've been working on a dialogue system for the game. Here's a little sneak peak(it's just in a test level, so there's random assets). @Redot_Engine
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Why are we presented with a legal document after paying for a game? Why are modern games filled with 'user agreements' ? Why do we have to accept them as if we were taking out a bank loan? What does ANY of that have to do with gaming?
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No work in engine tonight, just working on characters and environments and story. #RedotEngine #indiegamedev
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Just because Apple gives up on its hardware doesn't mean you have to! Will work to make future Omarchy ISOs have everything in the box to save MacBooks left behind by Apple from obsolence.
2016 Intel MacBook Pro and 2020 M1 MacBook Air both pursueded into running Omarchy. Thanks @dhh and open source for a beautiful project! (And thanks @ChatGPTapp for being a great troubleshooting partner)
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Been back to work on my game. Working on a water shader in @Redot_Engine. Also doing some level whiteboxing.
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The countdown is on! Join us in 48 hours for a special announcement about Hollow Knight: Silksong! Premiering here: https://t.co/sPt1IzanDS
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Just verified with the team, @XLibreDev is the official X account of XLibre.
2 months ago, the 1st commit was merged into https://t.co/16ITZqeSnf. 1,800+ commits by 35+ contributors later, it was yesterday awarded its 3,333rd star. We'd like to celebrate this and thank all our critics, contributors, the journalists, maintainers, and supporters! #xlibre
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Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
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Ghost Song was originally created as a different game in a different engine before I scrapped almost everything about it and started over in 2019. The original version was different in quite a few ways, but to sum it up it was darker, edgier, and had a silent protagonist. It had
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Here's an oldy but goody ๐คฃ
@reduzio I don't understand. If you want to stay out of politics, why are you(or someone running @godotengine Twitter account) making posts like this?
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The summer game jam fast approaches! Sign up now! https://t.co/5TugnpxG3L
itch.io
A game jam from 2025-08-08 to 2025-08-29 hosted by Redot Engine. What's the theme? Dust off your cassette tapes and floppy disks, grab your joysticks, and plug in the CRT. it's time to journey back...
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Go check this out if your interested. I think its really cool!
The summer game jam fast approaches! Sign up now! https://t.co/5TugnpxG3L
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