
Robert Taylor
@AfterburnerRob
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Co-Founder of @AfterburnerDevs. Game Developer / Software Engineer / Dog Dad / Favourite Uncle
Kingston, ON, Canada
Joined October 2016
A #gamedev thread on Nintendo Switch input latency for @UnrealEngine (#UE4) games. Featuring @DreamscaperGame, our #indiegame leaving Early Access in August. It is a deceptively simple game that uses low-poly models & textures but hi-fidelity shading and post-processing. (1/X)
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Yes, Dreamscaper (@AfterburnerDevs) runs great on Nintendo Switch 2!. Enjoy your Roguelike Dream Crawling! ❤️
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RT @AfterburnerDevs: Dream. Die. Wake. Repeat. 🌙. Did you miss the "Sleeper" Action Roguelite Hit of 2024?. Dreamscaper is @Steam's Daily D….
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RT @DevRelCallum: I'm looking to contract someone, short term, with a deep understanding of ANRs, Android app native behaviour, and Unreal….
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RT @Focus_entmt: The free 4K Texture Pack DLC has recently been added to #SpaceMarine2 on PC!. Check out the details! How terrifying does….
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RT @NPurkeypile: My first solo indie game comes out next month!. Hope you all like it!🤘. Also this video has a special guest lol😸 https://t….
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RT @t_looman: Did you know instantiating Actors is slower when it has components added via the Blueprint Editor compared to adding via C++?….
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RT @AfterburnerDevs: Congratulations to our friends and partners at @Focus_entmt , and @SaberGames on the launch of Warhammer 40K: Space Ma….
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I love how many small, nimble teams are leveling up to take more ambitious swings that *pay off*. Notable examples: Acid Nerve w/ Death's Door & Aggro Crab w/ Another Crab's Treasure. Studio Pixel Punk's first game, UNSIGHTED, was criminally underrated. This looks even better!.
A gamescom trailer is around 100k dollars, we would never be able to afford it, so here is a gameplay vid for ABYSS X ZERO!. A 3D Metroidvania with lowpoly graphics inspired by Mega Man Legends and Wind Waker. Wishlist on Steam to support us! (link below). #indiedev #gamescom2024
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It's been my most challenging year juggling the growth of our core team from 3 to 15(!) while locking down the entire vision, tech and features for game #2. But I'm staying sane through conviction in the team, market opportunity, and consistently very positive playtest feedback.
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RT @AfterburnerDevs: We are currently looking to hire some talented people to help us with our next game:. - 3D Environment Artist.- UI Des….
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