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Avery Adams Profile
Avery Adams

@Adams_Animator

Followers
3K
Following
3K
Media
45
Statuses
467

Gameplay Animator on #WolverinePS5 @InsomniacGames Previously #SpiderMan2, #GodOfWarRagnarok @SonySantaMonica, and #hogwartslegacy @AvalancheWB

Joined July 2019
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@Adams_Animator
Avery Adams
2 years
❄️Here's my #GodofWarRagnarok Reel!!❄️. Please take a peak at the full reel linked below and enjoy!! Thank you!! 💙. ⚔ FULL REEL: ⚔.------------------------------------.#GodofWarRagnarok #animation
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@Adams_Animator
Avery Adams
8 months
Getting my animation turned into a meme might be the greatest honor I’ve ever had 🤣.
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@Adams_Animator
Avery Adams
10 months
RT @Cool_Ragu: Anyone hiring animators by any chance?.
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@Adams_Animator
Avery Adams
10 months
100% on board with this opinion. There’s so much depth to animation that is ignored in most western game animation. AND this can be done with mocap! We can apply principles of animation to mocap if directors embrace it. Mocap + hand key = future of animation 🔮.
@PoodleTime
David Gibson
10 months
This is a great glimpse into the future of game animation. Embracing fundamentals & applying the principles of animation to create something meaningful. Its time for game anim to move past realism. We are no longer held back by tech or hardware. The craft should lead us forward.
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@Adams_Animator
Avery Adams
11 months
Animating something right now that really makes me proud, it’s been a bit since I had that feeling. Be sure to stay vigilant in identifying animations that speak to your passion more than others and give it your all! 💪.
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@Adams_Animator
Avery Adams
1 year
@JamesVietChe1 @PTezoc gave me this anim note sometimes in reviews, especially for the blades of chaos. In the first anim I show, I felt like turning the blade totally sideways didn't make sense, but in gameplay it does help the blade's readability by giving it that bigger shape! Thanks Bert!.
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@Adams_Animator
Avery Adams
1 year
📔Anim Tip #6: More English 🇬🇧. @JamesVietChe1 once told me to “add more english” to my anim. I gave him the most confused look. He smirked, and explained it can be hard to read a weapon when it's in line with the camera, so add “english” by rotating the weapon to see more of it!
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@Adams_Animator
Avery Adams
1 year
Incredibly creative! That rig always seems heavy set to me, but you made it so light and smooth, great job 👏.
@techAnim_diary
Nikolay Salikhov
1 year
It's a bird, it's a plane. Just a small traversal prototype. Samurai rig by @KielFiggins, had to rig the wings though) #UE5
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@Adams_Animator
Avery Adams
1 year
sometimes I can't believe I work with animators this good👌.
@insomniacgames
Insomniac Games
1 year
Just another day at the office, web-heads. #SpiderMan2PS5 #BeGreaterTogether
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@Adams_Animator
Avery Adams
1 year
RT @johnjohanas: Absolute sadness to see this in writing. It’s been a week since the news but emotionally, an eternity. Even though it’s….
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@Adams_Animator
Avery Adams
1 year
📔Anim Tip #5: Hand Shake Layer 🪇. If you flex your arm, you'll feel your muscles vibrate and it shakes your fist. During polish, add a shake anim layer on the IK hand ctrl when the muscles are tight or hit a hard surface. It'll be more powerful, in the same way as camera shake!
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@Adams_Animator
Avery Adams
1 year
RT @LiamMurphywip: Venom animation I did during preproduction on Spider-Man 2. We ended up going in a slightly different direction than thi….
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@Adams_Animator
Avery Adams
1 year
RT @owenferny: Here's a really fast and easy way to present your animation cycles with a Maya playblast, no compositing/editing needed🚶‍♂️….
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@Adams_Animator
Avery Adams
1 year
📔Anim Tip #4: Use VFX Trails💨. VFX trails allow you to translate your attack over farther distances each frame because the viewer will naturally use the trail as an indicator of where the attack has traveled. It's the same idea as smear frames, but more realistic and snappy!💪
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@Adams_Animator
Avery Adams
1 year
RT @SonySantaMonica: Since Ares, Kratos' spar with Týr is the first time he's faced off against another god of war ⚔️. Our DLC co-directors….
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@Adams_Animator
Avery Adams
1 year
📔Anim Tip #3: Unique & Readable Action🔍. Unique choreography is essential to make your anims stand out, especially in a reel, but be careful!.Make sure the movements are clear to someone who’s seeing it for the first time. Grab a friend to watch it and tell you what they see!👀
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@Adams_Animator
Avery Adams
1 year
📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟐: 𝐌𝐎𝐑𝐄 𝐅𝐀𝐂𝐄!!😠😲😱. We look at faces to perceive emotion, personality, and intent in a character. Try to find key poses that put emphasis on the face, especially in the antic and follow through poses. Just hold a cool face pose for a few frames!
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@Adams_Animator
Avery Adams
1 year
Thanks @mehdianim for teaching me this!🤘.
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@Adams_Animator
Avery Adams
1 year
For the Kratos finisher, notice how I have him immediately go from the gut punch to grabbing the sword. There used to be several seconds there of Kratos pulling back and getting ready to grab the sword. I also removed a couple steps of Kratos stepping back to lift the giant sword.
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@Adams_Animator
Avery Adams
1 year
📔𝗔𝗻𝗶𝗺 𝗧𝗶𝗽 #𝟭: Key Pose to Key Pose. Speed up or cut out the inbetween frames of your anim! Inbetween poses will never look as appealing as key poses, and gameplay anims are limited on length, so try to hold frames on the key poses and speed through the inbetween frames!
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@Adams_Animator
Avery Adams
1 year
SO COOL!!!!!!.
@trigger_inc
TRIGGER Inc.
1 year
【お知らせ📢】.今夏開催!!.『天元突破グレンラガン 対 キルラキル 展』. 2作品のキャラクターが並び立つスペシャルコラボキービジュアルはアニメーターの すしおさんによる新規描き下ろし!. ANIPLEX とTRIGGERが協力して行うこの夏最も熱い展示会、ぜひご期待ください🔥🔥. #グレン対キルラ展
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