@TDeckverse
Both Mainline and EA! However, as usual, if you wish to support development and get access to features as soon as they're released, you may want to consider Early Access😀
@ludoirl
Our thoughts exactly. We wanted the smash community to know that we have listen to/take them very seriously. So we left this announcement until today.
We hope they enjoy it as much as we currently are 😀
@CestTohka
Various screenshots were captured from an S20 FE and showcased in our article!
If you use the Turnip GPU driver, many games will be playable.
@TechHighest
None of our team owned a folding phone, so we didn't expect just how many people owned them!
Therefore, it's something we're actively working to address to ensure a good experience for these kinds of phones.
@dumbmail761
Apple makes it very difficult for modern emulators to support iOS. Since we're open source, we're happy to have any developers who are interested stop by our GitHub/Discord server!
@Not_Prasar
There is no Wii U version of Skyward Sword. The "Wii" version is also a 30 FPS title, the switch version includes dozens of QoL changes, while also running at 60 FPS.
@RyanWatcher2001
Mali support is absolutely a priority and recent work has been promising. Anyone who follows our Twitter / Discord will be the first to know when progress has been made 😄
@ActualMandM
This behavior does not represent who, or what we are as a team. As soon as this incident was brought to our attention, Jon S was immediately removed from our team.
@nintygametube
The Steam Deck doesn't currently include all the libraries required to run the installer, so we still have more work ahead of us! We will certainly make an announcement when it does though :)
@mortjohnson
We have no additional news on M1 compatibility. Support for this platform was only started by a single developer, and is likely a long ways away from usability
@someguyishere2
HW AoC wont be "fixed" until our shader decompiler is rewritten. This is the next thing on our roadmap after our new buffer cache is merged to mainline, followed by resolution scaling. 😀
@MysticalPanties
We just pushed a fix for this issue!
This fix, and many more, are currently available in the Early Access build and will be available in the Free version as soon as Google approves the update.
@Thanakil
Make sure both machines have the latest Mainline version installed. We pushed a fix for Metroid Dread before announcing.
If you continue to have trouble, stop by our Discord for support:
@SoulSoralis
Apologies, this fixes Three Hopes. The original is still needing additional fixes resolved by Project YFC (part 2). We'll have more information on Part 2 when it's closer to release :)
@colyn_
Read the article fore more info!
tl;dr - We support emulating Local Wireless multiplayer over the internet! So yes, you can play Mario Kart online with your friends :)
@xadhukhan
We are aware of the emulator, and are pursuing legal action. They violate our license, and also ship with copyrighted Nintendo files.
We encourage users not to download their software as it is dangerous to open-source communities as a whole.
@Arkhalain
The controller configuration interface is a high priority for us!
Home screen shortcuts and per-game settings are definitely on our list of features we want to add.
@DAboulmona
Resolution scaling will return once out GPU Emulation rewrite is complete. The decompiler shown in this report is the final piece of that rewrite
@MesonW
Thanks for your reply.
For clarification, it is stated on both our website and community rules we do not endorse any form of piracy.
All of our guides on our website clearly state you must own the game and a hackable Switch console in order to dump your own legal copy.
@pedrofernandese
Usually a couple weeks after the Early Access release, but it depends on how many bugs are discovered by our Patrons and how long it takes to resolve any outstanding issues. We hope to have it available for Mainline users soon!
@kturcotte1980
@BSoD__Gaming
It is still in Early Access. However, we are in the final stages of testing and code review, so it shouldn't be too long before it is mainline merged
@ChrisRosado95
Hello! The changes you're referring to don't apply to the Steam Deck as they only affect systems with a dedicated GPU, not the iGPU in the Steam Deck (or similar devices).
If you are experiencing increased stutter, please join our Discord for support:
@maarten_peters
We solved a bug that was causing issues with the rendering resolution. yuzu was rendering the expected resolution, but simply displaying it incorrectly. This update fixes that, so now games are much clearer without any performance loss!
Just poking a little fun at ourselves 😄
@someguyishere2
MUA3 has several issues relating to Geometry shaders. This is why it renders poorly. AoC is a victim of our current shader decompiler, this is being rewritten in the very near future. Keep your eyes peeled for upcoming changes
@WorldOnFire21
Make sure your yuzu Mainline is up to date! We fixed various graphical issues in a build that was released just before the announcement.
If you still have issues, drop by our Discord for support:
@___iMagic
Hopefully soon. We needed to rewrite several large components of our GPU emulation before we add resolution scaling again.
These rewrites include the texture cache rewrite(merged), buffer cache rewrite(merged) & the upcoming shader decompiler rewrite.
Scaling will then arrive
@league_jake
Yes! All current PLA fixes are available in Mainline. If you're seeing less than stellar performance, drop by our Discord server for support:
@Naxshe22
Try dropping the range of whichever stick is causing you trouble to 80%. If you're still experiencing issues, please drop by our Discord for further support.
@Gamen4Bros
The game was released for 6 hours in Australia at time of post.
For anyone unaware, the Switch is region free. You can create a second Australian account and buy games from their eshop. This will allow you to play your favorite games up to 10 hours early (Timezone dependent)
@OguzhanDemren
Remove the yuzu folder in Appdata/local. Reinstall with install tool.
This issue occurs when you try to update, but the emulator is already running. We are working on a fix for this particular problem
@VaanVanadiel
Maybe in the far future. Save states for recent systems is difficult to support due to their size (systems use much more RAM than older consoles) and their complexity.
@HolyRabbid
It helps with any game using ASTC textures.
However it mostly affects titles that heavily use them, like Astral Chain, Luigi's Mansion 3, Super Mario Odyssey & Zelda Links Awakening
@JRayV20
We are aware of the issues with Smash and are looking into them. We've been implementing some changes in the latest testing builds aimed at reducing stutter, to make smash and other games a smoother experience. Please bare with us as we investigate 😀