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yuzu

@yuzuemu

Followers
57,664
Following
2
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19
Statuses
241

A fast, open source, Nintendo Switch emulator. Join our Discord community for support:

Joined January 2018
Don't wanna be here? Send us removal request.
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@yuzuemu
yuzu
3 months
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@yuzuemu
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1 year
@MugsyX2 You got the joke😜
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@yuzuemu
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2 years
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@yuzuemu
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1 year
@creativename203 That's the joke 😜
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@yuzuemu
yuzu
1 year
@TDeckverse Both Mainline and EA! However, as usual, if you wish to support development and get access to features as soon as they're released, you may want to consider Early Access😀
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@yuzuemu
yuzu
3 years
@ludoirl Our thoughts exactly. We wanted the smash community to know that we have listen to/take them very seriously. So we left this announcement until today. We hope they enjoy it as much as we currently are 😀
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@yuzuemu
yuzu
1 year
@CestTohka Various screenshots were captured from an S20 FE and showcased in our article! If you use the Turnip GPU driver, many games will be playable.
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@yuzuemu
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2 years
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@yuzuemu
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1 year
@TechHighest None of our team owned a folding phone, so we didn't expect just how many people owned them! Therefore, it's something we're actively working to address to ensure a good experience for these kinds of phones.
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@yuzuemu
yuzu
3 years
@Re_rrv Work on a mac version is on going. When we have more news to share, we will announce it ASAP
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@yuzuemu
yuzu
2 years
@Real_Priception At the moment, we don't support connecting yuzu to Switch, nor Ryujinx. Something we'd love to support sometime in the future!
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@yuzuemu
yuzu
3 years
@JintaNimara Why not 8K? 😉
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@yuzuemu
yuzu
11 months
@dumbmail761 Apple makes it very difficult for modern emulators to support iOS. Since we're open source, we're happy to have any developers who are interested stop by our GitHub/Discord server!
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@yuzuemu
yuzu
3 years
@nexgen999 This is noy likely to ever happen. Since it requires a DirectX rendering API. DX is not feature-complete enough for switch emulation
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@yuzuemu
yuzu
3 years
@Engrenagem1 Adventure mode suffers from a GPU memory unmap issue. We have people working on a fix for this issue ATM.
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@yuzuemu
yuzu
3 years
@Not_Prasar There is no Wii U version of Skyward Sword. The "Wii" version is also a 30 FPS title, the switch version includes dozens of QoL changes, while also running at 60 FPS.
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@yuzuemu
yuzu
11 months
@RyanWatcher2001 Mali support is absolutely a priority and recent work has been promising. Anyone who follows our Twitter / Discord will be the first to know when progress has been made 😄
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@yuzuemu
yuzu
3 years
@kturcotte1980 Thankfully, we already fully support both input methods 😉
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@yuzuemu
yuzu
1 year
@nobody_b_ Of course, it was just a little joke😄
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@yuzuemu
yuzu
3 years
@ActualMandM This behavior does not represent who, or what we are as a team. As soon as this incident was brought to our attention, Jon S was immediately removed from our team.
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@yuzuemu
yuzu
2 years
@nintygametube The Steam Deck doesn't currently include all the libraries required to run the installer, so we still have more work ahead of us! We will certainly make an announcement when it does though :)
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@yuzuemu
yuzu
3 years
@mortjohnson We have no additional news on M1 compatibility. Support for this platform was only started by a single developer, and is likely a long ways away from usability
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@yuzuemu
yuzu
6 years
@Livertad2017 We'd love for folks to support the team on Patreon! Link is
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@yuzuemu
yuzu
3 years
@someguyishere2 HW AoC wont be "fixed" until our shader decompiler is rewritten. This is the next thing on our roadmap after our new buffer cache is merged to mainline, followed by resolution scaling. 😀
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@yuzuemu
yuzu
3 years
@ssAAAAAAAAAAAin You'll love our upcoming Resolution Scaler then. 😉
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@yuzuemu
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3 years
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@yuzuemu
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1 year
@RedBowze What can I say, we're problem solvers 💪
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@yuzuemu
yuzu
1 year
@MysticalPanties We just pushed a fix for this issue! This fix, and many more, are currently available in the Early Access build and will be available in the Free version as soon as Google approves the update.
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@yuzuemu
yuzu
3 years
@EconomouDelta Fire Emblem Three Houses is also fully playable on our new shader decompiler update. This is currently in testing in Early Access
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@yuzuemu
yuzu
2 years
@Coopdaloop23 That would likely require a mod. Modders can do some amazing things, so hopefully someone steps up to the task!
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@yuzuemu
yuzu
3 years
@Thanakil Make sure both machines have the latest Mainline version installed. We pushed a fix for Metroid Dread before announcing. If you continue to have trouble, stop by our Discord for support:
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@yuzuemu
yuzu
3 years
@TheOuterOnes We have reports of 60 FPS locked on an i5 3470. With very high end PC achieving 200 FPS+ (When unlimited for testing)
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@yuzuemu
yuzu
3 years
@cactus21gt_ While we don't have a definitive ETA to give, know that this feature is high on our list of priorities! 😀
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@yuzuemu
yuzu
2 years
@RealTonyD2 That's on the road map and would love to support that in the future!
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@yuzuemu
yuzu
2 years
@SoulSoralis Apologies, this fixes Three Hopes. The original is still needing additional fixes resolved by Project YFC (part 2). We'll have more information on Part 2 when it's closer to release :)
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@yuzuemu
yuzu
6 years
@KramerMeinie We do not endorse piracy. In order to use yuzu you'll need to buy the console and dump the games.
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@yuzuemu
yuzu
3 years
@JulienDalCol This was added to our main build a week after this post 😀
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@yuzuemu
yuzu
11 months
@brunocovil 8GB of RAM is still the recommended minimum. Phones with 6GB of RAM can get away with playing homebrew or very lightweight games.
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@yuzuemu
yuzu
2 years
@colyn_ Read the article fore more info! tl;dr - We support emulating Local Wireless multiplayer over the internet! So yes, you can play Mario Kart online with your friends :)
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@yuzuemu
yuzu
4 years
@xadhukhan We are aware of the emulator, and are pursuing legal action. They violate our license, and also ship with copyrighted Nintendo files. We encourage users not to download their software as it is dangerous to open-source communities as a whole.
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@yuzuemu
yuzu
1 year
@Arkhalain The controller configuration interface is a high priority for us! Home screen shortcuts and per-game settings are definitely on our list of features we want to add.
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@yuzuemu
yuzu
4 years
@TSM_Leffen If you do end up making some videos, we'd love to see what you do!
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@yuzuemu
yuzu
3 years
@DAboulmona Resolution scaling will return once out GPU Emulation rewrite is complete. The decompiler shown in this report is the final piece of that rewrite
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@yuzuemu
yuzu
5 years
@MesonW Thanks for your reply. For clarification, it is stated on both our website and community rules we do not endorse any form of piracy. All of our guides on our website clearly state you must own the game and a hackable Switch console in order to dump your own legal copy.
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@yuzuemu
yuzu
3 years
@edipo7f_ After our new shader decompiler rewrite is complete
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@yuzuemu
yuzu
3 years
@pedrofernandese Usually a couple weeks after the Early Access release, but it depends on how many bugs are discovered by our Patrons and how long it takes to resolve any outstanding issues. We hope to have it available for Mainline users soon!
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@yuzuemu
yuzu
3 years
@kturcotte1980 @BSoD__Gaming It is still in Early Access. However, we are in the final stages of testing and code review, so it shouldn't be too long before it is mainline merged
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@yuzuemu
yuzu
1 year
@TinyAkeno You got the joke! 😉
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@yuzuemu
yuzu
6 years
@NaxBrian It's coming soon!
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@yuzuemu
yuzu
10 months
@ChrisRosado95 Hello! The changes you're referring to don't apply to the Steam Deck as they only affect systems with a dedicated GPU, not the iGPU in the Steam Deck (or similar devices). If you are experiencing increased stutter, please join our Discord for support:
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@yuzuemu
yuzu
11 months
@maarten_peters We solved a bug that was causing issues with the rendering resolution. yuzu was rendering the expected resolution, but simply displaying it incorrectly. This update fixes that, so now games are much clearer without any performance loss! Just poking a little fun at ourselves 😄
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@yuzuemu
yuzu
2 years
@subpanda101 It is an exefs mod.
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@yuzuemu
yuzu
3 years
@fratdagger Hades is still in development. This is something completely different 😉
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@yuzuemu
yuzu
3 years
@someguyishere2 Many of AOCs issues will be remedied in our upcoming shader decompiler rewrite
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@yuzuemu
yuzu
3 years
@monchardo An android version of our emulator is a long, long time away.
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@yuzuemu
yuzu
11 months
@HGG07 We're interested in all bug reports, please drop by our Discord to provide the feedback and receive support:
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@yuzuemu
yuzu
3 years
@someguyishere2 MUA3 has several issues relating to Geometry shaders. This is why it renders poorly. AoC is a victim of our current shader decompiler, this is being rewritten in the very near future. Keep your eyes peeled for upcoming changes
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@yuzuemu
yuzu
2 years
@chikolad_yt Our mainline builds have all our latest changes. 😀
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@yuzuemu
yuzu
3 years
@Muhannadx3 Yes, Resolution scaling is currently in development.
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@yuzuemu
yuzu
3 years
@HabbossRober We were hoping for WW HD also, but are equally as excited for SS HD. 😀
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@yuzuemu
yuzu
3 years
@WorldOnFire21 Make sure your yuzu Mainline is up to date! We fixed various graphical issues in a build that was released just before the announcement. If you still have issues, drop by our Discord for support:
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@yuzuemu
yuzu
4 years
@fagnerln Approx. 30fps (half speed) on high end Intel/AMD CPU
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@yuzuemu
yuzu
3 years
@SomnusSyn Yes, it was fixed in an update 3 days ago. 😀
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@yuzuemu
yuzu
3 years
@___iMagic Hopefully soon. We needed to rewrite several large components of our GPU emulation before we add resolution scaling again. These rewrites include the texture cache rewrite(merged), buffer cache rewrite(merged) & the upcoming shader decompiler rewrite. Scaling will then arrive
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@yuzuemu
yuzu
3 years
@Getthickerr This is in VERY early development, we have nothing to talk about in this respect for now.
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@yuzuemu
yuzu
3 years
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@yuzuemu
yuzu
2 years
@league_jake Yes! All current PLA fixes are available in Mainline. If you're seeing less than stellar performance, drop by our Discord server for support:
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@yuzuemu
yuzu
3 years
@Naxshe22 Try dropping the range of whichever stick is causing you trouble to 80%. If you're still experiencing issues, please drop by our Discord for further support.
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@yuzuemu
yuzu
5 years
@daviddave111 Please view our quick start guide on our website to dump your keys from your Nintendo Switch.
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@yuzuemu
yuzu
3 years
@Gamen4Bros The game was released for 6 hours in Australia at time of post. For anyone unaware, the Switch is region free. You can create a second Australian account and buy games from their eshop. This will allow you to play your favorite games up to 10 hours early (Timezone dependent)
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@yuzuemu
yuzu
3 years
@bynachoxDs Mario Party is already fully playable and perfectly rendered on our new shader decompiler
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@yuzuemu
yuzu
3 years
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@yuzuemu
yuzu
2 years
@OguzhanDemren Remove the yuzu folder in Appdata/local. Reinstall with install tool. This issue occurs when you try to update, but the emulator is already running. We are working on a fix for this particular problem
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@yuzuemu
yuzu
3 years
@YukioX86 No ETAs, but reimplementing resolution scaling is on our list 😉
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@yuzuemu
yuzu
3 years
@BenjaminLesueur Remember to use Docked mode if your system is capable of running at 60 FPS. Undocked mode is a 30 FPS experience. 😀
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@yuzuemu
yuzu
3 years
@someguyishere2 All of these issues are being investigated, unfortunately such fixes take time. We hope you understand 😀
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@yuzuemu
yuzu
3 years
@CarlosDeAloIa Please disable Async Shader Building. That setting causes this issue
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@yuzuemu
yuzu
3 years
@VaanVanadiel Maybe in the far future. Save states for recent systems is difficult to support due to their size (systems use much more RAM than older consoles) and their complexity.
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@yuzuemu
yuzu
3 years
@HolyRabbid It helps with any game using ASTC textures. However it mostly affects titles that heavily use them, like Astral Chain, Luigi's Mansion 3, Super Mario Odyssey & Zelda Links Awakening
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@yuzuemu
yuzu
3 years
@jimhalperthh Octopath Traveler
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@yuzuemu
yuzu
3 years
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@yuzuemu
yuzu
2 years
@AloZelda Yes! Smash Bros is compatible!
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@yuzuemu
yuzu
3 years
@GarrettBurner Depends on what you mean by low end. Playable framerates are possible in most games on a Haswell i5. That's a 9 year old CPU
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@yuzuemu
yuzu
3 years
@csolisr We have dumped the demo and are taking a look at it currently. Keep your eyes peeled for more updates
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@yuzuemu
yuzu
1 year
@eusoudabaduh Feature parity is a long-term goal. We hope to bring this functionality to yuzu on Android in the future!
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@yuzuemu
yuzu
3 years
@geri_angry It sure does! 😀
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@yuzuemu
yuzu
3 years
@BenjaminLesueur What are your framerates like on the GPD? 😀
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@yuzuemu
yuzu
5 years
@DieSocke81 Please see our "Recommended (3D)" requirements section on our quick start guide for CPU and GPU specs.
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@yuzuemu
yuzu
2 years
@ChrisRosado95 @theboy181 Vulkan, Normal GPU accuracy 😀
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@yuzuemu
yuzu
11 months
@TobyLC97 Thank you for the feedback! Drop by our Discord server for support/bug reporting:
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@yuzuemu
yuzu
2 years
@frowoggie I believe our writers included it as a "hidden" reference. Glad to see you got it😄
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@yuzuemu
yuzu
3 years
@SBGaming174 @jaeger_null Heros final smash has been fixed for a very long time. You should try out our latest builds. 😀
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@yuzuemu
yuzu
3 years
@BrunoVi24491837 BD2 will be largely fixed in our upcoming shader decompiler rewrite
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@yuzuemu
yuzu
3 years
@JRayV20 We are aware of the issues with Smash and are looking into them. We've been implementing some changes in the latest testing builds aimed at reducing stutter, to make smash and other games a smoother experience. Please bare with us as we investigate 😀
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@yuzuemu
yuzu
3 years
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