wrnch
@wrnchTech
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wrnch is an AI platform to digitize human motion and behavior from standard video
Montréal, Québec
Joined May 2014
"Solving the Unsolvable" at NVIDIA GTC Europe 2017 Keynote: https://t.co/KTySGmXgge via @YouTube
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Joyeuses Fêtes / Happy Holidays from wrnch AI: https://t.co/IcuM7dj6l6 via @YouTube
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Have yourself a Merry 2018 Augmented Reality: https://t.co/JQ7Fogmxka via @YouTube
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Early 3D work running in UE4 / TensorRT / NVIDIA GPU: https://t.co/nimgLl3wD8 via @YouTube
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Democratizing Computer Vision Development: Lessons from the Video Game Industry: https://t.co/xEDANvE9qw via @YouTube
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Democratizing Motion Capture with Webcams & GPUs (SIGGRAPH 2017): https://t.co/TMzECLBEYc via @YouTube
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A complete village simulated in UE3 (GRIP Digital Extra System): https://t.co/Uw5lHbHQ3Q via @YouTube
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TargetTracking2 using GRIP Behaviour Tree System: https://t.co/rRcf9ODvO9 via @YouTube
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TargetTracking1 using GRIP Behaviour Tree System: https://t.co/tiyoe5qxuc via @YouTube
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2 Napalm Game (GRIP Digital Extra System): https://t.co/EOgm7fb7tw via @YouTube
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Blackhawk Down (GRIP Digital Extra System): https://t.co/Q869gdf9MB via @YouTube
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E3 SoldierAttack (GRIP Digital Extra System): https://t.co/2wXYu08DdW via @YouTube
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Bird Snipe (GRIP Digital Extra System): https://t.co/BYP0hKzv35 via @YouTube
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GripEnt DES DemoVideo3 CityEvacuationScene: https://t.co/hSHUW9dUxB via @YouTube
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GripEnt DES DemoVideo2 EditorTools: https://t.co/FuM8ZdNAjt via @YouTube
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Army of Two 2: Intro Cinematic copy: https://t.co/7EhaeqP0Hm via @YouTube
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Dr. Paul's Talk at NVidia 2017 Washington D C: https://t.co/SDAh7OSZOK via @YouTube
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