Visionary Impact Profile
Visionary Impact

@visionarimpact

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Official account Visionary Impact team, developers of Cycle of Struggle: Ardengrad

Joined September 2024
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@visionarimpact
Visionary Impact
6 months
Welcome to Cycle of Struggle: Ardengrad — a social science-fiction visual novel about war, memory, and the cost of being human. In a city that couldn’t face the present, the past returned as war. Try the demo on Steam: https://t.co/ryd8CViW06 Follow for devlogs & updates 👇
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@visionarimpact
Visionary Impact
5 months
The actors were absolute legends — on time, on point, full of emotion. All the pain came later: integration, mixing, syncing, bug hunting... Now I’m hearing voices not only in the game, but also in my head :^) #visualnovel #NextFest #indiegame
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@visionarimpact
Visionary Impact
5 months
MAJOR UPDATE — the English voice-over for the demo is here! Yes, it finally happened. The entire demo is now fully voiced in English. It was hell. Hell on wheels — with a red-hot poker instead of a steering wheel. But damn, it was worth it. #visualnovel #NextFest #indiegame
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@visionarimpact
Visionary Impact
6 months
Yura and the girls live in that world — a world with no closure, where past wounds aren’t healed, just marked on the calendar. Where every “not yet begun” already trails the blood of “it’s happened before.” #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
No one ever said: Here lies the border of evil. Here is the crime. Here is the promise — never again. Those words were never spoken. And somehow, the world decided it didn’t need them. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
The absence of a post-Dam moment wasn’t an omission — it became the foundation for everything that followed: revenge, supremacist ideologies, proxy wars, political cynicism, and punitive “civilizing” expeditions. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
The Council of Nations — our world’s mock-UN — is a model of hope still sealed in its box. Declarations, communiqués, hollow words. No justice. No memory. Not even consensus on what evil is. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
The only “victory” was the Comprehensive Chronite Test Ban Treaty. Not for peace — but because that weapon threatened the very fabric of existence. And even then, nations kept building arsenals by the thousands. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
There was no Nuremberg. No Versailles. Not even a lazy Hague — no attempt to draw a moral frame. No victors. Only mutual capitulation before catastrophe. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
Sometimes I catch myself thinking the world should have changed after the Great War. The horror had been endured, the monstrous made visible — history itself had reached the line where a new era should have begun. But nothing did. #visualnovel #indiegames #indiedev
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@visionarimpact
Visionary Impact
6 months
Huge thanks to our volunteer translators: Kandze Cheng, Rintaro Kanaki, Taiga Murakami & Vanya (Obakasan). Thanks to them, two story days are now in Japanese + Chinese. You are the heart of international Ardengrad. #visualnovels #IndieGameDev #indie_anime
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@visionarimpact
Visionary Impact
6 months
Every story needs a spine. Here’s the narrative roadmap of Cycle of Struggle: Ardengrad—five acts tracing Yura’s journey from detachment to selfhood. Red path: belief in the collective. Blue path: search for human connection. #visualnovel #indiegame #NextFest
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