
🦎トカゲ🦎
@viridflow
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Painkiller & Caffeine lover #Godot #GodotEngine #Blender
Tokage IT Lab.
Joined August 2010
という事で自称Blender作業向けの左手テンキーのキーボードをOSHとして公開しました。VIA対応済なので好きにキーアサインできます。リポジトリにも書いたけどBS右端・変換/無変換・F24となってくると自作するしかなかった #Blender #自作キーボード .
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Outcome: With TwoBoneIK, as long as there is a pole target and a plane can be constructed for each joint, the final result can be calculated deterministically in a single iteration #GodotEngine #Godot
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Rethink the limitation process and experiment with Jacobian IK for multi-effectors. It seems that responsiveness and oscillatability are proportional #Godot
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Glitch was reduced to some extent. I learned restricting the rotation axis/amount too much times can cause glitches, so it should only be done on the last pass in an iteration. After that, finally I add angular delta limit for the cases where the results didn't converge #Godot
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RT @poohcom1: steam page. is OUT!!!. Wishlist False Princess Iruruu here: For those unfamiliar, False Princess i….
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It still needs some fixes and stabilization during beta, but we are finally able to do this! #Godot #GodotEngine
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor!.
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