vertex_arcade Profile Banner
Niall Profile
Niall

@vertex_arcade

Followers
16K
Following
1K
Media
325
Statuses
738

I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models. https://t.co/96FNeUjz74 https://t.co/EerH4iXiSp

Joined February 2019
Don't wanna be here? Send us removal request.
@vertex_arcade
Niall
2 days
I want to start making shorter tutorial videos, so here's the first one where I show you how to make Dynamic Outlines in Blender! . This allows you to create Line Weight Variation to make your models more stylized! #blender #b3d.
2
70
616
@vertex_arcade
Niall
8 days
Testing out the Face and new Hand Controllers! . Rotating the bones above each finger rotates the fingers side to side so you can create peace signs, Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress! #blender #b3d
9
50
767
@vertex_arcade
Niall
9 days
I've used the same kind of Rigging logic and applied it to the hands!. Each finger has two animations: raised/spread and fist . The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions! #blender #b3d
17
111
1K
@vertex_arcade
Niall
10 days
Making my Face Rig a bit more User Friendly! . The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d
13
204
3K
@vertex_arcade
Niall
13 days
To make life a bit easier, I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open). Move the Master bone to your chosen activation point and it adds the Action Constraints for you #blender #b3d
2
13
288
@vertex_arcade
Niall
17 days
Trying to make my face rigging a little bit easier! . Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs, and what are some other ways? #blender #b3d
10
44
645
@vertex_arcade
Niall
19 days
I wanted to test out my Female Basemesh and KPop Demon Hunters is my current obsession, so why not make a quick mockup of Rumi!. This only took about half an hour, just slowly tweaking the basemesh to get to the final look! #blender #b3d #KPOPDEMONHUNTERS
1
16
305
@vertex_arcade
Niall
19 days
RT @akada_maru: They✨
Tweet media one
0
7K
0
@vertex_arcade
Niall
26 days
RT @pot4tochip: ahh leggy squishhhh haha aw sorry for this potato weight painting, but been feeling a bit obsessed with creating corrective….
0
149
0
@vertex_arcade
Niall
30 days
What are your thoughts on AI 3D models? . I could see it being useful for blockout to test out concepts, but it's unusable for any final assets. You would have to retopologise both of these, but AI gets 90% of the way there. Some manual cleanup and these would be almost identical
36
19
237
@vertex_arcade
Niall
1 month
RT @Stylitrix_3D: Blackbird☀️ Stylized 3D model based on illustration by MZMR.@mister_despair
0
46
0
@vertex_arcade
Niall
1 month
My first ever attempt at detailed lip sync! This isn't great, but as a first pass there are some redeeming qualities. The big motions (Coward, Oath, When) read pretty well, but smaller ones like Ss, Fs, Uhs etc are way more difficult. Audio is from Expedition 33! #blender #b3d
5
14
250
@vertex_arcade
Niall
1 month
Because I've completely remade my Female Basemesh, I also have to completely remake the textures, but this time I'm giving them way more detail!. I'm using Substance Painter to add in Stitches and creases, it takes a while but the new version is way better! #blender #b3d
Tweet media one
Tweet media two
2
1
47
@vertex_arcade
Niall
2 months
RT @julien_cossette: Hey! She's done, hope you like it!
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
920
0
@vertex_arcade
Niall
2 months
Finally on to texturing! I'm super happy with the new model, and I also love the new teeth! . I wanted them to be simple and stylized, but still keep individual teeth so that you can do things like fangs, crooked teeth etc! #blender #b3d
Tweet media one
Tweet media two
1
2
29
@vertex_arcade
Niall
2 months
I'm bad at animating, but just want to see how the rig works!. One question for you animators: how do you go about getting creases for faces e.g. dimples?. Blendshapes or extra bones to control certain areas? ARKit blendshapes wouldn't work in this case #blender #b3d
8
3
202
@vertex_arcade
Niall
2 months
Making progress with my hand rigging! This is just the Rigify rig, no correctives or extra bones. I think it's passable, the thumb is probably a fraction too long, and the animation is a bit stiff, but it works for my purposes and I'm open to any help/critiques! #blender #b3d
3
18
464
@vertex_arcade
Niall
2 months
RT @Danny_Mac3D: BIG shoutout to @vertex_arcade and his post earlier about shoulder rigging. Made me realise my deforms still needed a lot….
0
15
0
@vertex_arcade
Niall
2 months
WOW! So many incredibly talented people gave me tips and recommendations so here's my updated rig!. No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting! . Thanks for all the help, but still open to any suggestions! #blender #b3d
@vertex_arcade
Niall
2 months
Does anybody have any resources for Shoulder Rigging?. This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d
28
150
2K
@vertex_arcade
Niall
2 months
Does anybody have any resources for Shoulder Rigging?. This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d
58
26
849