
Niall
@vertex_arcade
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I'm Niall, I make mostly Blender stuff and I turn 2D concepts into 3D models. https://t.co/96FNeUjz74 https://t.co/EerH4iXiSp
Joined February 2019
I wanted to test out my Female Basemesh and KPop Demon Hunters is my current obsession, so why not make a quick mockup of Rumi!. This only took about half an hour, just slowly tweaking the basemesh to get to the final look! #blender #b3d #KPOPDEMONHUNTERS
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RT @pot4tochip: ahh leggy squishhhh haha aw sorry for this potato weight painting, but been feeling a bit obsessed with creating corrective….
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RT @Stylitrix_3D: Blackbird☀️ Stylized 3D model based on illustration by MZMR.@mister_despair
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RT @Danny_Mac3D: BIG shoutout to @vertex_arcade and his post earlier about shoulder rigging. Made me realise my deforms still needed a lot….
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WOW! So many incredibly talented people gave me tips and recommendations so here's my updated rig!. No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting! . Thanks for all the help, but still open to any suggestions! #blender #b3d
Does anybody have any resources for Shoulder Rigging?. This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d
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