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@valeriousval

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Joined October 2023
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@valeriousval
Val
8 days
IT'S OUTT!! . the Soundcloud upload later might have the actual art done by @/Triki_Tr0y, and the update for the video will get updated once it's done. Enjoy !!. #DELTARUNE.
@valeriousval
Val
8 days
TODAY . 18 JULY, 17:00 (GMT+3)
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@valeriousval
Val
7 hours
I almost forgot, but I still haven't tested if the killer rounds are just server counted or not, because I sort of didn't pay attention to it, it's a bit too much to wait to get a killer round going sometimes. .
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@valeriousval
Val
9 hours
also, back to this point, some other asym-genre games DO have longer rounds, like DBD as an example. The way it's utilized here is a bit weird though, there is no main objective than running or trying to fight back with the little you have.
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@valeriousval
Val
9 hours
for me, it is a bit jarring to see the UI not have a consistent theme or style, because the title screen and main menu really did elevate my expectations when it came to UI work only to get greeted by the killer/sruvivor select screen.
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@valeriousval
Val
9 hours
i can't formulate a final score because the game is still very early in-dev and it isn't fair, because it's obviously a unfinished product. I would personally try and improve on the UI and general hitbox programming because they are some of the more immersion-breaking things-.
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@valeriousval
Val
9 hours
it has great potential, the menus being dynamic with the title screen is very interesting, the concept isn't anything new or brings anything of note to the asym scene, although, it is a great game to have fun with friends on.
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@valeriousval
Val
9 hours
my opinion so far is that the game still requires some heavy work, especially UI-wise whilst also gameplay-wise, the modelling and general map design is appealing whilst the gameplay isn't the greatest out of all the current Roblox asym-genre games.
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@valeriousval
Val
9 hours
the models and animations in general are great, I just wish it dealt better with clipping on the models, especially on the pace skins.
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@valeriousval
Val
9 hours
the voice acting is nice too, the shop is fine, though it feels a bit unfinished and yet again, some consistency in font and assets is missing. Though, it's understandable, the game is still in it's very early stages and some things are missing.
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@valeriousval
Val
9 hours
the soundtrack is pretty neat as well, it's pretty reactive when it comes to the situations you get in, and it sounds consistent so far. [NITPICK]: the songs using the perfect drums.sf2 should switch over to a better drum set, It's not my favourite.
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@valeriousval
Val
9 hours
the UI that you have during gameplay is the same as I put it above, it's very different compared to the other pieces of UI and it doesn't establish a theme it's trying to go for, having a lack of a main dominant color. the loading screen text is too colorful as well. (nitpick).
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@valeriousval
Val
9 hours
the in-game models, anims, and general UI layout is pretty cool. THOUGH, it has no clear theme or font it's using, and it makes it look very weird. The difference between the main menu and the results menu is NOTICEABLE, same as the killer/survivor select UI, it's inconsistent.
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@valeriousval
Val
9 hours
there's a few more but those aren't really technical issues they've provoked, it's just Roblox as a platform being weird and weak at times.
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@valeriousval
Val
9 hours
the overall gameplay is very stiff currently, the hitboxes are weird and there's quite a few of bugs such as (that me and some friends personally experienced): . - getting stuck in the ground as X.- camera movement in the main lobby is OUTRAGEOUSLY slow. .
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@valeriousval
Val
9 hours
the general game concept isn't something new that blew me away completely, though it isn't the poorest attempt at this genre.
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@valeriousval
Val
9 hours
to the opposing team of survivors. Also, the general gameplay loop is pretty slow currently, it's long and it can get tiring and boring after 2-3 games because that's already 30 MINUTES of your time! Waiting for your killer round in full lobbies can take a LONG time.
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@valeriousval
Val
9 hours
-the actual timer gets frozen, and the killer gets a whole lot of buffs to make sure they catch their adversaries faster. this is gonna get really UGLY in the future once people actually start learning the game more, it provides a strong advantage to X and a big disadvantage-.
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@valeriousval
Val
9 hours
the abilities sometimes aren't that helpful as a survivor, you are sort of running on a decently sized map from a killer (currently just 2011X) that has the power to extend the time and enable rage mode which makes the gameplay a bit astonishing to play if you are new to it-.
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@valeriousval
Val
9 hours
the hitboxes are very very janky, you can JUMP above the killer and you'd be caught even when they don't aim up by clicking randomly (happened to most of my friends) and even when I tried playing it myself, it felt like I was being hit by a sniper when chased.
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@valeriousval
Val
9 hours
the games pacing is a bit meh, the time you play during a round is a bit outrageous and time consuming, dying early is actually horrid, because it'd take you around 10 MINUTES per game until you get back on. (this gets WORSE if you have annoying people which target.).
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@valeriousval
Val
9 hours
🧵OUTCOME MEMORIES. I can see the potential. time for my UNBIASED, UNFILTERED, RAW and HARSH CRITIC REVIEW. I'M AWARE IT'S STILL VERY EARLY AND WIP. I'M GOING OFF WHAT THERE IS CURRENTLY AND NO FUTURE CONTENT PLANNED FOR THE GAME.
@valeriousval
Val
10 hours
currently playing Outcome Memories, I'll tell you guys my thoughts after I'm done getting a few rounds in as Killer and Survivor, so far my friends have not been having the greatest of times because of technical game design issues the game has . .
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