
Entertainment Software Association
@theESA
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We are the US video game industry, redefining the business and creative boundaries of entertainment. 🕹️🎮📺
Washington, DC
Joined February 2012
We’re bringing changemakers and visionaries from across industries together to harness the power of interactive entertainment technology. Follow @iiconofficial to learn more.
Introducing iicon: where visionaries and innovators from the video game industry and beyond converge to unlock the limitless potential of interactive entertainment. @theESA is convening the first-of-its kind summit. Follow us and learn more: https://t.co/mhqZqIVpX0.
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What does a monster sound like? @CapcomUSA_'s Hideki Hosoi hopes @MonsterHunter Wilds will set a new standard for monster sounds across entertainment. Discover how the team brought Wilds’ creatures to life in ESA’s Behind the Scenes 👉 https://t.co/JwCwusG3Tg
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2021 was a game-changer. Netflix launched its first mobile games. Amazon’s New World MMO hit 700K+ players on day one. Xbox added Accessibility Tags to help players find games that meet their needs. More milestones: https://t.co/csNe9yhODD
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Video games aren’t just for kids. 49% of Boomers and 36% of the Silent Generation play weekly, keeping their minds sharp through play. This #NationalSeniorCitizensDay, we celebrate seniors proving play has no age limit. More: https://t.co/TTNFbkGrW0
#ESAEssentialFacts
theesa.com
The 2024 report details America’s relationship with video games and the reasons why games continue to inspire and delight us all. Play is a universal need for kids as well as adults. Video games...
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Music drives emotion. Environmental sound builds immersion. @CapcomUSA_'s Hideki Hosoi shares how Monster Hunter Wilds balances both to make players feel truly present in the game world. Read more on ESA’s Behind the Scenes: https://t.co/JwCwusFw3I
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☀️ The last weeks of summer are perfect for beating the heat with family game time indoors! Playing together is fun—and a great chance to talk online safety. Use parental controls, @ESRBRatings, and chat about good digital citizenship. Tips 👉
esrb.org
ESRB's Family Gaming Guide will provide you with the information you need to manage your kids' video game experiences and keep peace of mind.
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In-game sound design, creativity knows no limits. @CapcomUSA_'s Monster Hunter Wilds Sound Director, Hideki Hosoi, builds every sound from scratch—crafting characters, environments, and atmospheres with no “right” answer. More on ESA’s Behind the Scenes: https://t.co/JwCwusG3Tg
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ESA member @Ubisoft is committed to safe, enriching gameplay for all. With young player accounts, parents can manage chat filters, purchases, and more—ensuring the appropriate protections at every stage. Learn how: https://t.co/B0kROvw526
#PlayerSafety #TrustAndSafety
theesa.com
Ubisoft empowers parents to manage their kids' gameplay through Young Player Accounts.
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2024 was a milestone year for video games: Fallout TV series debuted to acclaim, ESA celebrated 30 years, EA Sports College Football 25 returned after 10+ years, and MLB The Show 24 officially added Negro League records to MLB history. More here: https://t.co/nkG8IEh5y3
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ICYMI: ESA CEO Stanley Pierre-Louis joined @Ubisoft's Raashi Sikka at #GamesForChange to discuss how Ubisoft’s focus on people, product & impact is shaping culture and gameplay 🎮 Watch the full convo here: https://t.co/WrBTm4fAFE
#PowerOfPlay #Accessibility
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Today, on #NationalInternDay—and the final day of our summer internship program—we thank our ESA interns for their hard work and fresh ideas. Their contributions are powering the future of gameplay. Keep leveling up! 🎮✨
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🚨 New on ESA’s Behind the Scenes 🚨 Meet Hideki Hosoi, the sound director of @CapcomUSA_'s @MonsterHunter Wilds. Discover how he crafted dynamic monster roars, environmental sounds, and more to create an immersive hunting experience. 🔗 Full feature: https://t.co/JwCwusFw3I
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Accessibility in games isn’t a feature—it’s a foundation. The Accessible Games Initiative unites industry leaders to provide clear info on accessibility features—helping players of all abilities enjoy video games. Learn more: https://t.co/4QbgCVINKx
#DisabilityPrideMonth
accessiblegames.com
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Live from @Nationals Park! ⚾️ The ESA team is here and ready to cheer on the Nats. #ESATeam #GoNats #LiveFromThePark
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2018 was a big year for innovation & accessibility in gameplay. 🎮 PUBG devs became KRAFTON 🕹️ Xbox Adaptive Controller launched, supporting players with limited mobility ⚙️ Elite Series 2 controller dropped, bringing pro-level customization More milestones:
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Accessibility is essential to the future of gameplay. This #DisabilityPrideMonth, we’re highlighting the Accessible Games Initiative—an industry-wide effort to make it easier for players to discover & understand the accessibility features in games. https://t.co/4QbgCVINKx
accessiblegames.com
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ESA member @Microsoft / @Xbox has launched Accessible Games Initiative tags across all digital Xbox platforms—console, PC, mobile & web! Developed with ESA & industry leaders, these tags help 429M+ players with disabilities find accessible games. More:
news.xbox.com
Accessible Games Initiative tags are now available across all digital Xbox experiences. Check out an interview with Xbox’s Brannon Zahand and accessibility advocate Steve Saylor to learn more.
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Accessible Games Initiative tags are now available across all digital Xbox experiences. Check out an interview with Xbox’s Brannon Zahand and accessibility advocate Steve Saylor to learn more:
news.xbox.com
Accessible Games Initiative tags are now available across all digital Xbox experiences. Check out an interview with Xbox’s Brannon Zahand and accessibility advocate Steve Saylor to learn more.
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