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TETHERPUNK 🚀💥 Profile
TETHERPUNK 🚀💥

@tetherpunkgame

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Following
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Scavenge space junk with your grappling hook and bolt it to your spaceship. Use it to propel yourself to ill-advised speeds and take down technofeudalist bosses

Joined February 2023
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@tetherpunkgame
TETHERPUNK 🚀💥
1 month
BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process — Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :) #gamedev
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@tetherpunkgame
TETHERPUNK 🚀💥
3 months
We also have a new build up on our Itch page :-)
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@tetherpunkgame
TETHERPUNK 🚀💥
3 months
Thanks to everyone who came by to break our game at @ROCGameFest!
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@tetherpunkgame
TETHERPUNK 🚀💥
3 months
We'll be at @ROCGameFest tomorrow! Come swing by! https://t.co/A7bjvYPWHs
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@absolutefart
Xander
6 months
Project Rope Tool Devlog #13 Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game. #gamedev
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@absolutefart
Xander
7 months
Project Rope Tool Devlog #12 As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid! #gamedev
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@absolutefart
Xander
8 months
Project Rope Tool Devlog #11 Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.
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@absolutefart
Xander
9 months
Rope Tool Devlog #10 Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes! #indiegame
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@tetherpunkgame
TETHERPUNK 🚀💥
9 months
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday
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@absolutefart
Xander
9 months
Project Rope Tool Devlog #9 Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far
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@absolutefart
Xander
9 months
Project Rope Tool Devlog #8 Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!! #gamedev #indiedev
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@absolutefart
Xander
9 months
Project Rope Tool Devlog #7 Oh boy these are getting more and more sporadic aren’t they? The latter half of last week I did a few lighting/environment tests and followed it up with a bit of much needed code reorganization. Nothing new to show just yet! #gamedev
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #6 I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes I’ve focusing on more of a node-based system that lets you “carve out” smooth geometry #indiedev
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #5 Subtraction and Fill brushes have been added to the level editing tools! We’re getting pretty close to creating a rudimentary environment that the player can grapple around in #gamedev #indiedev
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #4 I spent yesterday getting started on my idea for grid-based level editing. A lot of the time was spent familiarizing myself with the Clipper library. Angus Johnson, if you’re reading this, I want you to know that you are a freaking wizard. #gamedev
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #3 Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade! #gamedev #indiegame
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #2 I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. I’m trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :) #gamedev
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@absolutefart
Xander
10 months
Project Rope Tool Devlog #1 Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like
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@tetherpunkgame
TETHERPUNK 🚀💥
10 months
I goofed a scene merge and accidentally created conjoined twins🥲 #gamedev #indiegame
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@tetherpunkgame
TETHERPUNK 🚀💥
11 months
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