TETHERPUNK 🚀💥
@tetherpunkgame
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Scavenge space junk with your grappling hook and bolt it to your spaceship. Use it to propel yourself to ill-advised speeds and take down technofeudalist bosses
Joined February 2023
BIG ANNOUNCEMENT! After 2+ years of development and a long, arduous, white-knuckled, tournament-style, no holds barred decision making process — Project Rope Tool has officially been renamed to TETHERPUNK! Likes and reposts greatly appreciated to help spread the word :) #gamedev
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We'll be at @ROCGameFest tomorrow! Come swing by! https://t.co/A7bjvYPWHs
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Project Rope Tool Devlog #11 Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.
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Rope Tool Devlog #10 Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes! #indiegame
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Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday
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Project Rope Tool Devlog #9 Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far
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Project Rope Tool Devlog #3 Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade! #gamedev #indiegame
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Project Rope Tool Devlog #1 Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like
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