DELTARUNE CHAPTER 2 BEHIND THE SCENES:
During the final days prior to release, I did a google image search of "Spamton" so I could embrace the tranquility of auditorium that would never be empty again
I had a dream where if you paid for Hypercam 2 it would just change the watermark in the corner to “Registered Hypercam 2” and you still couldn’t get rid of it. It was a nightmare
HEY!!! I've been workin on a Klonoa/Kirby 64-inspired 2.5D game about PURO, a lil robot on a journey to get her voice back.
You can support development and gain access to the beta this spring as well as updates and tutorials over at my Patreon!!
Here's the outfits I pitched to
@rittzler
, shortly after my first playthrough. I was going do more, but I think we both knew the sweater was the winner right away.
Oh! Yes! As Jean mentions in the replies, I did the sax attack here! That's me! I was verrry particular about getting the staff and ledger lines to look just right 🎶
it's a big day for Sybil, but she's still in her sleepy sweater....
the Pseudoregalia map patch is out!! as well as the time trials, outfits, and various other QoL fixes and changes.
and it's 25% off!!! and the OST is on steam!! wow
Oh hey, it's
#screenshotsaturday
! Here's progress on Once More's first boss, featuring a VERY placeholder boss sprite!
(Music and some SFX borrowed from Klonoa: Door to Phantomile)
Huh? You wanna know what I worked on for DELTARUNE Chapter 2? Well, I made bulet… and some things that were not bulet [very, very vague spoilers ahead]
The saddest part about working on a game like Deltarune is wanting to make a funny joke post but thwarted by the fear that it will be misread as a secret hint... aaaa! so scary
After a little over a year in development, the pieces of the Puro's core gameplay are finally, truly falling into place and I couldn't be more excited. Thank you so much for your support!
First build of the year is available right now to eligible patrons~
One month progress report! A LOT needed to be done from scratch but most of the framework is done, along with a couple other features I can't show just yet!!
(Text boxes are, needless to say, temporary)
If I make a typo with the expression name in the game's script, it just defaults to that character's neutral expression and sometimes that makes it even funnier
As much as I'm known for drawing funny animal people, I love making more abstract character designs just as much, and the sona is supposed to strike a balance between the two. If anything, I'm not making them weird ENOUGH
As someone who made an "Undertale Fangame" and got "hired" to "work with" "Toby," many, many people have speculated that I am Undertale fan living a dream come true. But my relationship with Undertale is a bit more interesting than that, I think.
Most of this month was spent completely restructuring a lot of back-end stuff, including the cutscene/event system, which has new features and is far less of a hassle to use. VERY excited for the next year, now that I can focus entire on actual new content!!
Here's the outfits I pitched to
@rittzler
, shortly after my first playthrough. I was going do more, but I think we both knew the sweater was the winner right away.
So here's SENZA DELIGATTA, who I made for my Patreon dev tutorials for some reason???
She only knows a few things, but she knows far, FAR too much about them